Dimensions realation.

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Anakin
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Dimensions realation.

Post by Anakin »

How big about must one building be in Mod tool, so that it fits in Battlefront to the other things?? Can i take the example Modle from mod tool, i can get with Primitive>Character>XSI Man??
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Re: Dimensions realation.

Post by FragMe! »

Just to be totally clear (because I looked it up once) 1 default XSI grid sqaure equals....

one XSI grid square there is no exact correlation to anything. Closest it comes is 1 square @ = 1 meter. A soldier in XSI is not quite 2 squares tall.
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Re: Dimensions realation.

Post by Culvar »

You could just import a soldier and delete him when it's done for scale.....
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Re: Dimensions realation.

Post by Obi-Wan Kenobi »

That would probably be the easiest way to do it...in accuracy terms.
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Re: Dimensions realation.

Post by FragMe! »

You could import the unit model that is available on fred's site (see the FAQ) or just go by 1 square is approx 1 meter works for most things.
The XSI man model you referred to is at least 10 times too big.
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Re: Dimensions realation.

Post by Anakin »

ok that helps much thx

i take the XSI man and put for S at the transfrom 0,1 so the man is only 1/10 from before
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