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Posted: Tue Apr 04, 2006 9:31 pm
by Teancum
Ummm -- first post?
Posted: Tue Apr 04, 2006 9:33 pm
by Delta_57_Dash
no, platforms works fine, so does cloud city... but I played the wrong one...
anyways, if you fix the recon troopers, it'll be great!
btw, why does the chiss have regeneration?
Posted: Tue Apr 04, 2006 10:46 pm
by EraOfDesann
Great conversion as always.

I did notice however that IG-88 turns completely black when he goes in the tunnels.

Posted: Tue Apr 04, 2006 10:51 pm
by Teancum
Because the Bothan has stealth. Seemed sortof unfair to give the same power to two units.
Posted: Tue Apr 04, 2006 10:55 pm
by EraOfDesann
Nevermind what I said about IG. It seems to happen to anyone who goes into the tunnels.
Posted: Wed Apr 05, 2006 12:01 am
by him
I dont know if it has been mentioned or its just my version, but for some reason all the new classes have the republic pistol
Posted: Wed Apr 05, 2006 6:44 am
by Rpe7
him wrote:
I dont know if it has been mentioned or its just my version, but for some reason all the new classes have the republic pistol
Well it depends, Do you mean that you cannot switch to the other weapons or just that they have the same pistol?
Because on my comp the recon troopers (on all sides) do not have sniper rifles (so they only have republic pistols) and in the spawn window the sniper rifle is not mentioned between pistol, detonators and recon droid, but the commander does have the rocket launcher. Also in multiplayer all recon units do have their weapons.
Posted: Wed Apr 05, 2006 6:55 am
by Teancum
him wrote:I dont know if it has been mentioned or its just my version, but for some reason all the new classes have the republic pistol
Yah, that was intentional. I didn't want to mess with putting every faction's pistol/sniper rifle/rocket launcher in. I might for the final, but I doubt it.
Posted: Wed Apr 05, 2006 11:11 am
by Teancum
Bug list updated in first post. Please read that list before reporting bugs.
Posted: Thu Apr 06, 2006 9:43 am
by Rpe7
Hey Teancum, I was just jumping around and I noticed this: You cannot cross this black line I'm standing on without jumping. Not that it's really important because not much people will go there and you can jump over it...
Also I jumped from this tower to the highest tower I could see. When I tried jumping of that one I couldn't do it. Yun immediately started to fall because I was at maximum height. So you can't jump to a lower tower from that one. Not that these are really important things because no one will go that heigh in a game, I just inform you because I thought you want to know every bug ...
I really like to say again that this is a wonderful map, couldn't find more bugs that you don't know already, the white corridors are just like the movies. Also Dooku is a terriffic choice as hero for conquest. He isn't fast but he doesn't have to be in the corridors cause he can hide around corners. He really looks elegant in this map, like he should. All new heroes work fine. Oh yeah one more thing, did you give Sharad Hett the same lightsaber color as in Kamino? It looks darker on Kamino, but it could be the background that makes it look darker though ...
Posted: Thu Apr 06, 2006 10:14 am
by Teancum
As far as the pic goes, I'm actually going to create death regions that far out just to keep hackers from finding wall exploits.
Thanks on the compliments. I thought Dooku fit well here as well.
Yeah, Sharad is the same as he is on Kamino. It's probably the ambient lighting I used that make his saber look different.
Posted: Thu Apr 06, 2006 5:19 pm
by Rpe7
Hey teancum, I was playing this map online again with a friend and I played with recon trooper with sniper rifle and I noticed a bug, the rifle is there (in multi awards are not unlocked), but sometimes it becomes transparent. So you can see the trooper holding an invisible weapon. I've got no screen, the game was too intense. If you want me to take one I'll try it.
By the way, this is also really the best (even better than the shipped maps) BFII map to play online. The CTF is really hard

But it's the new troopers that make the possibilities in conquest limitless

(not saying this just to try to get on your good side, it's just true.)
Posted: Fri Apr 07, 2006 12:13 pm
by Teancum
I've had to make a decision:
I don't have near the time I need at my home computer to work on these maps. I work two jobs, go to college part time, have church responsiblities, and have a wife. That leaves very little leisure time.
So, I'm going to start cutting content. Each of my maps will have the Recon and Commander units, but if any mode doesn't work (namely the CTF ones) I'm going to pull it. I just don't have time to fix every little bug or things I screw up trying to fix something else. I need to finish these five maps (Bespin: Platforms, Bespin: Cloud City, Kamino: Tipoca City, Tatooine: Dune Sea & Yavin 4: Arena) so that they make it in time for the TAW/GT BF1 Map Pack.
As far as content being cut for this map, here's the list:
-Sounds for the Carbonite Chamber
Posted: Mon Apr 17, 2006 9:52 am
by Teancum
Updates:
-Nearly there -- Just have to fix a few more bugs and this one's ready for the pack
Posted: Mon May 01, 2006 1:37 pm
by Teancum
Cloud City Completed 5/1/05
Posted: Mon May 01, 2006 1:38 pm
by SmokeY_Trooper'
good job man!
Posted: Mon May 01, 2006 7:14 pm
by -_-
Teancum wrote:Cloud City Completed 5/1/05
That reminds me. IS the conversion pack this week or next week?
Posted: Mon May 01, 2006 7:29 pm
by Teancum
Awhile from now. I've got mine, Pinx's and Artemis' maps to finish now since they have major real life stuff going on.
Posted: Mon May 01, 2006 9:40 pm
by LordGrievous13
Yay!!!! Its done but why is there no download link for the final version
Posted: Mon May 01, 2006 10:04 pm
by Teancum
Because I'm releasing it in the pack only