Battle Above Endor Map Annoucement
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amazingfish
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xwingguy
- jangoisbaddest
- Lieutenant General

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xwingguy
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Aussie_Irishman
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yankeefan05
- Sith

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xwingguy
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MercuryNoodles
- Jedi

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Here we are:
dea1_bldg_blast_corridor
dea1_bldg_central_chaft_cor
dea1_bldg_conference_room
dea1_bldg_corridor_prison1
dea1_bldg_corridor_prison_A
dea1_bldg_corridor_prison_B
dea1_bldg_corridor_prison_C
dea1_bldg_corridor_prison_D
dea1_bldg_over_bridge
dea1_bldg_over_bridge_corridor
dea1_bldg_reactor_room_corridor
dea1_prop_door_ajar
tan4_bldg_barracks
tan4_bldg_corridor
tan4_bldg_corridor_01_A
tan4_bldg_corridor_02
tan4_bldg_corridor_02_A
tan4_bldg_corridor_02_B
tan4_bldg_corridor_A
tan4_bldg_corridor_B
tan4_bldg_corridor_C
tan4_bldg_pod
tan4_doornoanim
Granted I'm not using a lot, but hopefully that helps. The one that seems mispelled is actually the correct file name. I'm not sure how it got there since there is a duplicate odf with the proper spelling as well. I'm not using anything that has collision geometry since I haven't had the time to figure out what I'm doing wrong when I add it.
dea1_bldg_blast_corridor
dea1_bldg_central_chaft_cor
dea1_bldg_conference_room
dea1_bldg_corridor_prison1
dea1_bldg_corridor_prison_A
dea1_bldg_corridor_prison_B
dea1_bldg_corridor_prison_C
dea1_bldg_corridor_prison_D
dea1_bldg_over_bridge
dea1_bldg_over_bridge_corridor
dea1_bldg_reactor_room_corridor
dea1_prop_door_ajar
tan4_bldg_barracks
tan4_bldg_corridor
tan4_bldg_corridor_01_A
tan4_bldg_corridor_02
tan4_bldg_corridor_02_A
tan4_bldg_corridor_02_B
tan4_bldg_corridor_A
tan4_bldg_corridor_B
tan4_bldg_corridor_C
tan4_bldg_pod
tan4_doornoanim
Granted I'm not using a lot, but hopefully that helps. The one that seems mispelled is actually the correct file name. I'm not sure how it got there since there is a duplicate odf with the proper spelling as well. I'm not using anything that has collision geometry since I haven't had the time to figure out what I'm doing wrong when I add it.
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Gunjak
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RevanSithLord
- Sith Master

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Tuskenjedi
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xwingguy
Thanks sooo much for the list MercuryNoodles!
I'm not planning on using everything from the DS. The hangars are completely worthless along with a few other things. They are worthless because they're too small and collisions of the Death Star are yucko to start with. (Who's idea was it to separate the collision geometry and the texture geometry into completely separate meshs? That map's structure is sooo wierd.)
I looked a my ordinances and I remembered why they do little damage. The reason why they cause great damage on the capitol ships is sheer rate of fire. When each cannon fires 4 times per second you don't need to make it very powerful. So now I bumped up the VehicalScale to like 30. (Base damage was only 100.)Tuskenjedi wrote:hey, ask penguin how she got her turbos to actually take a whopping toll on fighters. And are you using all the DS odfs?
I'm not planning on using everything from the DS. The hangars are completely worthless along with a few other things. They are worthless because they're too small and collisions of the Death Star are yucko to start with. (Who's idea was it to separate the collision geometry and the texture geometry into completely separate meshs? That map's structure is sooo wierd.)
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xwingguy
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pss_2002
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Gunjak
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yankeefan05
- Sith

- Posts: 1288
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- Contact:
