ok, so lets say i make a basic prop odf. Then how do i turn the .SKY file into a .MSH so i can place a textured sphere it in Zero Editor?AceMastermind wrote:Example prop ODF:BountyHunterV wrote:Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.
he he i don't exactly know how to do that...
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "inner_skydome.msh"
[Properties]
GeometryName = "inner_skydome"
btw, this is not including XSI. i've heard there was a way to place a skydome in ZE without XSI, which is what i'm trying to do.
so...any takers? thanks in advance for responses.
