How do you change you map name colour? I've seen blue from the taris maps.
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 6:24 am
by mswf
It's in the documentation that came with the 1.3 patch. I can't tell you exactly where, since I haven't done it myself. (though blue is already used by BF0 and green by Dark Space, it's better to pick another one.)
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 6:33 am
by Recon Trooper
Its still kinda weird, i made it red but all it does is crash bf2.
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 6:37 am
by mswf
At which point? When you start BF2 or when you click on it, when you start the map etc.
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 8:36 am
by kinetosimpetus
probably when it starts up, post the addme.lua please
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 9:45 am
by [RDH]Zerted
Yes, post the addme.lua and the debug log. If you don't know how to create the log, see the sticky FAQ topic. Also, I don't remember if I did it (I know I was thinking about doing it...), but the same color used for map selection might be banned from use as a standard map color.
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 7:49 pm
by Recon Trooper
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\DCF\\data\\_LVL_PC\\core.lvl")
Can someone edit it for me?
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 8:20 pm
by StarkillerMarek
Yes, but it is so easy. Besides, the tutorial is in Program Files/Lucasarts/Star Wars Battlefront 2/Gamedata/v1.3 patch/docs/howtos, and is unimaginably easy to follow.
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 8:23 pm
by genaral_mitch
Ya, the same thing is happening to me. ill post my addme.lua.
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("ACW","ACWc_Diet Dr. Pepper",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ACW\\data\\_LVL_PC\\core.lvl")
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 8:25 pm
by StarkillerMarek
You did not do it right, it should look like this { red = 255, green = 255, blue = 255, IsModLevel....
I'm not sure if thats the color you want though.
Edit: made a mistake with red, but it is fixed now...
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 9:26 pm
by genaral_mitch
it's black right? so is the only thing wrong this: { ?
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 10:35 pm
by StarkillerMarek
No, I tried this and it turned white for some dumb reason. You had it at the beginning in the wrong place.
Re: Changing the colour of your map name?
Posted: Fri Sep 25, 2009 10:51 pm
by kinetosimpetus
255,255,255 is white, black would be 0,0,0
Re: Changing the colour of your map name?
Posted: Sat Sep 26, 2009 5:08 am
by mswf
(use paint to select a colour and the values are in the order of R, G, B)