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Re: Dark Space: Map Update p 18
Posted: Sat Jul 04, 2009 1:59 pm
by Nova Hawk
Looks really good, Yank!
Re: Dark Space: Map Update p 18
Posted: Sun Jul 05, 2009 8:32 am
by Sky_216
Looks sick YaNkFaN.
BTW,
someone got ZE to work again. It crashes seemingly at random and is a bit slow, but it sure beats hexing things together.
Progress Update:
Sides - Almost done. Need final localisations and some more fp icons. Then its Add in all the other Clone Legions time.
Maps
Fai'Kaal: is extremely annoying. Planning is taking forever. Oh well a few AI walking into/off things aside its finished.
Sraiden: Ash Forest is getting included. Probably.
Ark Mion: Need to stop it crashing. Blast. Once crash is fixed its finished.
Jarda VI (previously the new Sraiden, part way through getting a retexture job): well its mostly done...various objects need to be fixed and the base needs to have more tech and elevators added.
Kadrala/Gaalidran: new Kadrala map (endor trees stopped mysteriously not existing, no idea why) -- depending on whether I can be bothered finishing it or not either it or Gaalidran (has some weird foliage issues that need ironing out) -- will be included.
Still got room for a few more maps, so if anyone's got a map they want included let me know.
Stuff that'll be released with/at a close time to DS
Assets - a few before, some more after.
Last Days Era support - scripting stuff, more scripting stuff, and a template side to add your own Clone Legion(s) into the random Legion setup.
Scripting stuff - scripts for modes that I used/made and some I decided not to.
Oh and an example of somethings that I've kitbashed and will release as a mini asset pack soon - CIS blaster variants
Left - Blast Cannon, Right - Captain's/Marine's Rifle
Re: Dark Space: Map Update p 18
Posted: Sun Jul 05, 2009 9:01 am
by Dom380
The new CIS blasters look cool good to hear the sides are almost done
Re: Dark Space: Map Update p 18
Posted: Sun Jul 05, 2009 9:22 am
by B.I.G_Cookie
great news and great rifle.
Skyhammer_216 wrote:
Still got room for a few more maps, so if anyone's got a map they want included let me know.

I still have my
Unknown Planet map
Send me a pm if you want the map.

I'm going to finish the map then.
Re: Dark Space: Map Update p 18
Posted: Sun Jul 05, 2009 9:43 am
by Nihillo
Awesome guns Sky, heh; good luck with that crashing ZE.
B.I.G_Cookie wrote:Skyhammer_216 wrote:
Still got room for a few more maps, so if anyone's got a map they want included let me know.

I still have my
Unknown Planet map
Send me a pm if you want the map.

I'm going to finish the map then.
Cookie has a nice idea there.
Re: Dark Space: Map Update p 18
Posted: Sun Jul 05, 2009 8:54 pm
by Nova Hawk
Wow Sky, you have been working on this mappack for qutie sometime now. All these maps are going to be really fun to play, I bet and will stay in my addon folder for a very long time. I hope you can get all these problems fixed and that such maps like Fai'Kaal wont have to be excluded from the mappack. Best of luck to ya and I hope you don't have another crash like you did before and lost a lot of maps!
May the Force be with you, Skyhammer! :plokoon:
Re: Dark Space: Map Update p 18
Posted: Sun Jul 05, 2009 10:44 pm
by AQT
Nova Hawk wrote:May the Force be with you, Skyhammer! :plokoon:
Skyhammer_216 wrote:And one more thing:
Please, never, ever say "May the force be with you!" in a thread started by me.
Glad to hear that this map pack is continuing just fine. And awesome looking CIS blasters!
Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 2:53 am
by Delta-1035
The new CIS blasters are awesome.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 3:36 am
by Sky_216
Download links for
Sky_216's CIS Kitbashed Blasters:
MediaFire
Credits - Me. And Pandemic but you'll be crediting them anyway.
For some weird reason it has "jaspo" as creator. Wrong.
EDIT:
Some (very) WIP Kadrala Screens:
bobfinkl deserves credit for foliage skins.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 5:35 am
by Delta-1035
Thanks for the weapons.
Kadrala looks good and better than the old version for me.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 6:58 am
by Nihillo
I suppose we can't get into that little tower in the water? Climbing ladders isn't part of the clone's flash training or droid programming, I guess.

That's too bad, one less sniping spot for me.
Although I haven't seen enough to say that I prefer this Kadrala over the old one, I like what I see.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 8:37 am
by Xavious
Nihillo wrote:I suppose we can't get into that little tower in the water? Climbing ladders isn't part of the clone's flash training or droid programming, I guess.

That's too bad, one less sniping spot for me.
You can put another ladder at an angle that allows easier climbing. RepSharpshooter did this in Battle Arena 1.0.
Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 2:25 pm
by Nova Hawk
Skyhammer_216 wrote:
EDIT:
Some (very) WIP Kadrala Screens:
bobfinkl deserves credit for foliage skins.
Wow, the new Kadrala looks hecka sweet! Can't wait to see more!
Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 2:28 pm
by Fluffy_the_ic
Looks awesome! Just remember one thing- Reskin the wooden props! They stand out a lot and very nearly hurt my eyes!

Re: Dark Space: Map Update p 18
Posted: Mon Jul 06, 2009 4:54 pm
by mswf
Xavious wrote:Nihillo wrote:I suppose we can't get into that little tower in the water? Climbing ladders isn't part of the clone's flash training or droid programming, I guess.

That's too bad, one less sniping spot for me.
You can put another ladder at an angle that allows easier climbing. RepSharpshooter did this in Battle Arena 1.0.
OR you could make a small teleport from the base of the ladder to the top of the ladder.
(or make several, like at the base, 1/4, at the half, 3/4 and the top if you want to go for more realism)
Re: Dark Space: Map Update p 18
Posted: Tue Jul 07, 2009 1:05 am
by MasterFang1
i suggest reskinning some of the wooden props to have snow on them. theres no way those things can sit out there in the snow without collecting some on them.
Re: Dark Space: Map Update p 18
Posted: Tue Jul 07, 2009 10:07 am
by GangsterJawa
MasterFang1 wrote:i suggest reskinning some of the wooden props to have snow on them. theres no way those things can sit out there in the snow without collecting some on them.
Definitely. That's the only problem I could see from the pics.
Re: Dark Space: Map Update p 18
Posted: Sat Jul 11, 2009 7:58 pm
by Sky_216
Got a question for y'all:
How many maps would you like to see in this? Currently have between 10 and 20. 10 would be minimum, 20 would be max and would include maps like Speck's old ones (Rhen Var + Raxus), Sraiden, Gaalidraan and YaNkFaN's Grathe (so basically the maps which have similar newer maps in the pack to).
Re: Dark Space: Map Update p 18
Posted: Sat Jul 11, 2009 8:00 pm
by Nova Hawk
I think 20 is quite enough. But may I suggest a couple maps???
Dathomir: Exile's Revengehttp://starwarsbattlefront.filefront.co ... enge;84093
Re: Dark Space: Map Update p 18
Posted: Sat Jul 11, 2009 8:07 pm
by Nihillo
Skyhammer_216 wrote:Got a question for y'all:
How many maps would you like to see in this? Currently have between 10 and 20. 10 would be minimum, 20 would be max and would include maps like Speck's old ones (Rhen Var + Raxus), Sraiden, Gaalidraan and YaNkFaN's Grathe (so basically the maps which have similar newer maps in the pack to).
Well, that depends, would you mind listing which maps you intend to use (besides the ones that are already in your post)? There were so many changes and additions... I'm lost.