Tatooine buildings WIP

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Tatooine buildings WIP

Post by mswf »

For who don't know me yet, I'm the other dutch guy.
*ahem*
Tatooine building pack

I had been reading Gametoast fora for a while and I decided to try and model some stuff myself. I kinda like Tatooine, but I personally think the stock buildings are somewhat limited, so I wanted to model some new ones! I'll be finishing the current buildings in Sketchup, and I will then export them to .msh.

I think I'm at 80% or so, since pretty much all of the work left is converting...


Pics (note, these are my first models ever, don't expect too much. I still think they'd make a good addition though):
A big industrial tower:
Hidden/Spoiler:
Image
A small house #1:
Hidden/Spoiler:
Image
A landing pad (underground):
Hidden/Spoiler:
Image
The entrance to that pad (not completely done):
Hidden/Spoiler:
Image
A house #2 (will do some touch ups to lower poly count):
Hidden/Spoiler:
Image
A house #3:
Hidden/Spoiler:
Image
Small bazaar:
Hidden/Spoiler:
Image
Image
Image

The textures that are used are edited Stock ones, or taken and edited from the Naboo Prototype source pack (by Pandemic, made avaiable by Teancum)
Last edited by mswf on Wed Jun 24, 2009 12:44 pm, edited 5 times in total.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Tatooine buildings WIP

Post by Fluffy_the_ic »

Looks nice, although could you make the images smaller next time? I don't know about bandwith, but it's really annoying to scroll horizontally to see parts of an image.
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: Tatooine buildings WIP

Post by Delta-1035 »

Very nice models, I like them.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Tatooine buildings WIP

Post by mswf »

Fluffy_the_ic wrote:Looks nice, although could you make the images smaller next time? I don't know about bandwith, but it's really annoying to scroll horizontally to see parts of an image.
Okay, I'll do that next time. You see, normally it's much easier to put screenshots in one Paint image, since you won't have to re-save a lot, and you have to upload only one file. But will do next time!
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Tatooine buildings WIP

Post by DarthD.U.C.K. »

nice, im curious how they will look in battlefront though....
User avatar
Frisbeetarian
Jedi
Jedi
Posts: 1233
Joined: Wed Sep 12, 2007 3:13 pm

Re: Tatooine buildings WIP

Post by Frisbeetarian »

For the bazaar, I'd leave out the triangles and add those in as cloth instead.
User avatar
a_speck_of_dust
Lance Corporal
Posts: 94
Joined: Thu Jan 01, 2009 12:20 pm

Re: Tatooine buildings WIP

Post by a_speck_of_dust »

most of these look good!
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Tatooine buildings WIP

Post by mswf »

Frisbeetarian wrote:For the bazaar, I'd leave out the triangles and add those in as cloth instead.
That's what'll happen when I ad the texture; this is my reference:
Hidden/Spoiler:
Image
Thanks for all the good comments! :D
B-1Burt
Sergeant Major
Sergeant Major
Posts: 221
Joined: Thu Apr 02, 2009 12:27 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Earth... I think

Re: Tatooine buildings WIP

Post by B-1Burt »

Looks good, a must for any future Tatooine maps. :thumbs:
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Tatooine buildings WIP

Post by AQT »

Awesome buildings, mswf. I'm sure they'll be very useful and not just for Tatooine maps. :)
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Tatooine buildings WIP

Post by mswf »

Thanks! I really really really hope they turn out well ingame.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: Tatooine buildings WIP

Post by Grev »

Looks awesome. The bazaar looks rather elaborate. As for the sniper building I'd remove the wierd stumps protruding from the side. They really serve little purpose and may cause higher levels of lag.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Tatooine buildings WIP

Post by mswf »

Grev wrote:Looks awesome. The bazaar looks rather elaborate. As for the sniper building I'd remove the wierd stumps protruding from the side. They really serve little purpose and may cause higher levels of lag.
That's what I'm planning to do, or maybe replace them with stumps that have 5 or 6 sides instead of 12.
Some of the other models also have these details that I'll replace with less detailed one. (youknowwhatimeanbythat?)
Last edited by mswf on Wed Jun 24, 2009 6:49 am, edited 1 time in total.
User avatar
masterfaa
Lance Corporal
Posts: 98
Joined: Thu Mar 05, 2009 4:50 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: On Gametoast

Re: Tatooine buildings WIP

Post by masterfaa »

Wow,thos buildings look real good.Hope they will be even better in-game,i know they will :yes: .This is one big :thumbs:
User avatar
B.I.G_Cookie
High General
High General
Posts: 839
Joined: Sun Feb 22, 2009 4:28 pm
Games I'm Playing :: Battlefield 4
Location: Frankfurt, Germany

Re: Tatooine buildings WIP

Post by B.I.G_Cookie »

Nice Models! :o
Finally some new Tatooine buildings.

I guess they could fit into my Ryloth map very well. ;)
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Tatooine buildings WIP

Post by mswf »

I have exported one building according to the tutorials. I can't test it out, so would someone please try this:
http://files.filefront.com/Bazarrar/;13 ... einfo.html
out in a map (possibly also post ingame screens)
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: Tatooine buildings WIP

Post by trainmaster611 »

These are quite good mswf, especially considering you used Sketchup :) My only criticism is the industrial tower roof resembles a medieval castle, it kind of ruins the effect. Just stylize it a bit. Otherwise, it's the best of your lot. I'll happily test them momentarily for you.
Last edited by trainmaster611 on Wed Jun 24, 2009 1:37 pm, edited 2 times in total.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Tatooine buildings WIP

Post by mswf »

trainmaster611 wrote:These are quite good mswf, especially considering you used Sketchup :) My only criticism is the industrial tower roof resembles a medieval castle, it kind of ruins the effect. Just stylize it a bit. Otherwise, it's the best of your lot. I'll happily test them momentarily for you.
Really? Thank you! :runaway: Could you please test the file in the above link?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Re: Tatooine buildings WIP

Post by trainmaster611 »

I opened the rar but I'm not quite sure what you did, but it looks like you messed up the export somewhere along the line. The tat_marketplace.msh is only 2KB so you did something wrong there. Make sure you followed rep's Meshex export instructions from XSI before you convert it to msh.

http://www.gametoast.com/forums/viewtop ... 64&t=15082

Also, you're textures are in .jpg. They have to be in tga for it to work ingame. I'll try and see if I can get it exported correctly for you.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Tatooine buildings WIP

Post by mswf »

trainmaster611 wrote:I opened the rar but I'm not quite sure what you did, but it looks like you messed up the export somewhere along the line. The tat_marketplace.msh is only 2KB so you did something wrong there. Make sure you followed rep's Meshex export instructions from XSI before you convert it to msh.

http://www.gametoast.com/forums/viewtop ... 64&t=15082

Also, you're textures are in .jpg. They have to be in tga for it to work ingame. I'll try and see if I can get it exported correctly for you.
Thanks for the advice, I'll recheck everything (again...)
Could you point me to a good .jpg. to .tga converter? I've been trying to find one for a long time.
Locked