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Re: BEACHHEAD data files
Posted: Thu Mar 20, 2008 2:34 pm
by Commander_Cody771
Shouldn't this be in the Released Assets forum?
Re: BEACHHEAD data files
Posted: Thu Mar 20, 2008 5:05 pm
by PoRCH WooKIE
Commander_Cody771 wrote:Shouldn't this be in the Released Assets forum?
I can put a copy there for you if you wish.
This thread involves swbf 1 and an SWBF1 map; and i dont think anyone who mods SWBF2 wants to be bothered by it.
I will continue to use "all things swbf1" for all thing swbf1.
Cheers and happy hunting
Re: BEACHHEAD data files
Posted: Thu Mar 20, 2008 6:06 pm
by Commander_Cody771
PoRCH WooKIE wrote:Commander_Cody771 wrote:Shouldn't this be in the Released Assets forum?
I can put a copy there for you if you wish.
This thread involves swbf 1 and an SWBF1 map; and i dont think anyone who mods SWBF2 wants to be bothered by it.
I will continue to use "all things swbf1" for all thing swbf1.
Cheers and happy hunting
Just put the data files there.
Re: BEACHHEAD data files
Posted: Fri Mar 21, 2008 12:26 am
by Teancum
Probably better to keep it here. If it's in the relesed assets forum some n00b will come along and be like "I kant get dis map to compile for SWBF2?????"
Re: BEACHHEAD data files
Posted: Fri Mar 21, 2008 8:37 am
by Commander_Cody771
OK. Understood.
Re: BEACHHEAD data files
Posted: Fri Mar 21, 2008 9:18 am
by Teancum
Is it still cool to convert this to SWBF2? I'd like to after the Conversion Pack is done. (to go in a bonus pack)
Re: BEACHHEAD data files
Posted: Fri Mar 21, 2008 11:52 pm
by PoRCH WooKIE
Teancum wrote:Is it still cool to convert this to SWBF2? I'd like to after the Conversion Pack is done. (to go in a bonus pack)
yeah absolutely, i was hoping you used this version rather than the beta. The tunnels are better and the lay out of the map overall is better i think. Its a big map but there is so much going on (with full ai) that you hardly notice ^^.
I cant wait to try it on BF2.
Re: BEACHHEAD data files
Posted: Sat Mar 22, 2008 8:11 am
by Commander_Cody771
Yes! I can't wait to see it on BF2!
