Make a different skin for gunship prop?
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SkinnyODST
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Make a different skin for gunship prop?
I want to make another rep gunship prop as I have one already, but with a different skin. I`ve tried and tried but it doesn`t have my different skin. Is there something in the msh file I need to change?
- AnthonyBF2
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Re: Make a different skin for gunship prop?
You find the .tga name referenced in the model and change it.
Let's say you have prop1 which looks for prop1.tga, and you want the same prop to be duplicated with a different texture. You'd copy the odf/msh file for prop1 and name it prop2, and inside the model, make it look for prop2.tga.
Let's say you have prop1 which looks for prop1.tga, and you want the same prop to be duplicated with a different texture. You'd copy the odf/msh file for prop1 and name it prop2, and inside the model, make it look for prop2.tga.
- Oceans14
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Re: Make a different skin for gunship prop?
I think the OverrideTexture odf line can also be used, but that would require the msh to have a component named override texture... Which without xsi would be changed via hex editing I guess. The upside to this method is you can apply different textures to the same single model.AnthonyBF2 wrote:You find the .tga name referenced in the model and change it.
Let's say you have prop1 which looks for prop1.tga, and you want the same prop to be duplicated with a different texture. You'd copy the odf/msh file for prop1 and name it prop2, and inside the model, make it look for prop2.tga.
My disclaimer is that I've only seen this done with unit models, not props or vehicles and I haven't personally tried it yet - this is kinda theoretical but should work...
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AQT
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Re: Make a different skin for gunship prop?
There's already a tutorial for this:
[b][color=#FF8000]The FAQ / Everything You Need Thread Version 3.0[/color][/b] wrote:...
Sides
......
- Using the same model, but with different textures. (simple hex-editing)
Oceans14 wrote:My disclaimer is that I've only seen this done with unit models, not props or vehicles and I haven't personally tried it yet - this is kinda theoretical but should work...
It seems that OverrideTexture is only a property of the Soldier class.
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SkinnyODST
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Re: Make a different skin for gunship prop?
I don`t get it at ALL. I copied the odf of myg_prop_gunship, renamed it and then placed it in my world. It doesn`t look the same. All the parts are all over the place unlike the normal one. I didn`t change anything apart from renaming it to "zunship". This makes 0 sense
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AQT
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Re: Make a different skin for gunship prop?
But of course, simply making a copy of an ODF file and renaming it will not change anything. Open up both myg_prop_gunship.odf and myg_prop_zunship.odf in a text editor. Do they use the same GeometryName? (i.e. Do they use the same MSH file?) If yes, then there is your problem. They are using the same model still
As AnthonyBF2 suggested, making a copy of an ODF file and renaming it to something else is only one step of the process. If you at any point you did not use a hex editor, as demonstrated in the linked tutorial, you have missed a very crucial step.
It will make sense if you take the time to carefully and actively read what you need to do, as opposed to hastily rushing through just to get things done. Most importantly, approach modding this game with a growth mindset.
As AnthonyBF2 suggested, making a copy of an ODF file and renaming it to something else is only one step of the process. If you at any point you did not use a hex editor, as demonstrated in the linked tutorial, you have missed a very crucial step.
It will make sense if you take the time to carefully and actively read what you need to do, as opposed to hastily rushing through just to get things done. Most importantly, approach modding this game with a growth mindset.
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SkinnyODST
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Re: Make a different skin for gunship prop?
It says something in the msh file about "rep_fly_gunship_lowrez" but I cant seem to find it anywhere. Do you know where that is?AQT wrote:But of course, simply making a copy of an ODF file and renaming it will not change anything. Open up both myg_prop_gunship.odf and myg_prop_zunship.odf in a text editor. Do they use the same GeometryName? (i.e. Do they use the same MSH file?) If yes, then there is your problem. They are using the same model still
As AnthonyBF2 suggested, making a copy of an ODF file and renaming it to something else is only one step of the process. If you at any point you did not use a hex editor, as demonstrated in the linked tutorial, you have missed a very crucial step.
It will make sense if you take the time to carefully and actively read what you need to do, as opposed to hastily rushing through just to get things done. Most importantly, approach modding this game with a growth mindset.
