Weapon Doesn't Work ingame
Posted: Thu Jun 18, 2009 11:10 am
by YTGTangerine
I just tried adding a new weapon ingame. I completed all the steps I was supposed to (or so I think). However, ingame the weapons name is there, I believe it's ordance is also, but the model itself is not. Yes I put it's msh in the msh folder. Any ideas? Any help?
TIA
Error Log! I'm thinking this is a memory pool issue. Also, if anyone else sees any notable errors, please let me know, thanks.
TIA
Error Log! I'm thinking this is a memory pool issue. Also, if anyone else sees any notable errors, please let me know, thanks.
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2009-06-17 1333
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03ECEA40
The key, value is: era_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key is mapluafile, the formated value is: YTG<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: YTGc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = Launch
cur_button = nil
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin
utility_functions2: ReadDataFile(): This map's code, mode: ytg ytg_conquest
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp3_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp1_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp4_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp2_control"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=306fcbda: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2f6fca47: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship1"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=316fcd6d: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship3"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_stap"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3c3ce01d: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=373cd83e: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker4"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=393cdb64: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3a3cdcf7: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker3"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'sfor_republic_carbine' is not localized for stats page
ifs_sideselect_fnEnter(): Map does not support custom era teams
Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script
Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default
Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script
Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 146
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 146
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 146
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 178
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 179
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 181
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 182
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 183
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 185
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 186
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 178
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 179
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 181
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 182
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 183
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 185
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_autoturret' is not localized for stats page[/code]
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03ECEA40
The key, value is: era_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key is mapluafile, the formated value is: YTG<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: YTGc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = Launch
cur_button = nil
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin
utility_functions2: ReadDataFile(): This map's code, mode: ytg ytg_conquest
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp3_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp1_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp4_control"
Message Severity: 3
.\Source\CommandPost.cpp(498)
Command Post missing control region "cp2_control"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=306fcbda: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=2f6fca47: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship1"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=316fcd6d: trying to replace "fel1_bldg_destroyed_gunship" with "fel1_bldg_destroyed_gunship3"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp1" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_hover_stap"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3c3ce01d: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker1"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=373cd83e: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker4"
Message Severity: 2
.\Source\VehicleSpawn.cpp(139)
Vehicle spawn command post "cp3" has no control region
Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "cis_tread_tank"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=393cdb64: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker2"
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3a3cdcf7: trying to replace "fel1_bldg_destroyed_walker" with "fel1_bldg_destroyed_walker3"
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'sfor_republic_carbine' is not localized for stats page
ifs_sideselect_fnEnter(): Map does not support custom era teams
Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script
Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default
Message Severity: 2
.\Source\EntityDroideka.cpp(3689)
Unable to build EntityDroideka--increase memory pool size in lua script
Message Severity: 2
.\Source\Character.cpp(1247)
Memory pool for "cis_inf_droideka" full, changing to default
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 146
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 129
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 130
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 131
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 133
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 134
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 135
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 136
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 137
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 138
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 139
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 140
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 141
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 146
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 142
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 143
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 144
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 145
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 146
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 147
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 148
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 149
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 150
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 151
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 152
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 153
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 154
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 178
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 179
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 155
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 181
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 182
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 156
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 183
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 157
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 158
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 159
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 185
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitController" is full; raise count to at least 186
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 160
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 161
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 162
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 163
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 164
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 165
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 166
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 167
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 178
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 168
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 169
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 179
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 170
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 180
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 171
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 181
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 172
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 182
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 173
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 174
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 175
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 183
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 184
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 176
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "Navigator" is full; raise count to at least 177
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "UnitAgent" is full; raise count to at least 185
Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'cis_weap_inf_autoturret' is not localized for stats page[/code]