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Problem with munged sounds [Solved]
Posted: Wed Jan 14, 2015 9:38 pm
by ZoomV
So I was trying to use
Anakin's munged RC sounds however despite following the readme, the sounds are not appearing.
The ODF has this line
The Lua looks like this
Code: Select all
blah blah blah
ReadDataFile("dc:SOUND\\rcw.lvl;dc17")
ReadDataFile("sound\\fel.lvl;fel1cw")
ReadDataFile("..\\..\\addon\\BVS\\data\\_LVL_PC\\SIDE\\clonewar.lvl",
"tur_bldg_laser",
blah blah blah
The readme says this
And before you ask I did double check to make sure I copied the correct file into the map directory.
Help?
Re: problem with munged sounds
Posted: Wed Jan 14, 2015 10:29 pm
by Marth8880
Try swapping these two lines:
Code: Select all
ReadDataFile("dc:SOUND\\rcw.lvl;dc17")
ReadDataFile("sound\\fel.lvl;fel1cw")
(Pro-tip: If you use Notepad++, you can do this easily by pressing Ctrl+T with the bottom line selected.)
Re: problem with munged sounds
Posted: Wed Jan 14, 2015 11:12 pm
by ZoomV
That was the order I had them in originally, but I tried it again anyways and no dice.
Re: problem with munged sounds
Posted: Wed Jan 14, 2015 11:12 pm
by Marth8880
Try commenting out the Felucia line.

Re: problem with munged sounds
Posted: Wed Jan 14, 2015 11:16 pm
by ZoomV
Tried it, nope no RC sounds, and now all the other sounds are gone too.

Re: problem with munged sounds
Posted: Thu Jan 15, 2015 1:34 pm
by Anakin
Looks like i put an old version of the readme in the download. The right firesound name is dc17_sniper_fire. Please try this
Re: problem with munged sounds
Posted: Thu Jan 15, 2015 10:29 pm
by ZoomV
Anakin wrote:Looks like i put an old version of the readme in the download. The right firesound name is dc17_sniper_fire. Please try this
do all of the fire sounds have "_fire" at the end?
Re: problem with munged sounds
Posted: Fri Jan 16, 2015 5:33 am
by Anakin
I wrote the sample names in the readme instead of the sound names

Here is the complete new list. I added it to the release thread, too.
===FIRE=SOUNDS===
dc15s_pistol_fire
dc17_rifle_fire
dc17_sniper_fire
dc17_antiarmor_explosion
===CHANGE=SOUNDS===
dc17s_change
dc17_antiarmor_change
===RELOAD=SOUNDS===
dc17_rifle_reload
dc17_sniper_reload
dc17_antiarmor_reload
===EMPTY=SOUND===
dc17_empty