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Extraweapons HUD problem [Solved]

Posted: Tue Dec 02, 2008 5:05 pm
by Deviss
i used the Fragme's tutorial, but the icon appear duplicated and part of this only how in this image the DC-15 blaster rifle
Hidden/Spoiler:
Image
help please!! thanks :)

Re: Extraweapons HUD problem

Posted: Tue Dec 02, 2008 6:37 pm
by RepSharpshooter
Your weapon is glitching through the backdrop. Try changing the rotation, or find the position value to move it more in front.

Re: Extraweapons HUD problem

Posted: Tue Dec 02, 2008 7:12 pm
by Deviss
RepSharpshooter wrote:
Hidden/Spoiler:
Your weapon is glitching through the backdrop. Try changing the rotation, or find the position value to move it more in front.

i tryed to change the position and rotation but don't work :(

Re: Extraweapons HUD problem

Posted: Wed Dec 03, 2008 12:05 pm
by Deviss
the problem of weapon double solved, but the dc15rifle the same appear part of this only:
Image

anyone could help me??
i only need fix this for finish my mod lol
thanks

Re: Extraweapons HUD problem

Posted: Wed Dec 03, 2008 9:20 pm
by FragMe!
From the Floating Icons.txt file

MeshInfo("gar_weap_inf_pistol")
{
Position(-0.258881, 0.364262, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}




For positioning, rotation and scale you can copy numbers from a similar weapon from the HUD1 file and
just play with them until you get the position and scale correct. For postion the numbers are as such
(X,Y,Z) X= left/right Y = up/down and Z = in/out (this last one is for if the icon appears to be behind the
icon bar)


You should change the number in green, if you want to see if it is actually doing something make it 1. instead of 0. that will be very drastic but it will let yo see that it is moving.

Re: Extraweapons HUD problem

Posted: Thu Dec 04, 2008 12:58 am
by Deviss
FragMe! wrote:From the Floating Icons.txt file

MeshInfo("gar_weap_inf_pistol")
{
Position(-0.258881, 0.364262, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}




For positioning, rotation and scale you can copy numbers from a similar weapon from the HUD1 file and
just play with them until you get the position and scale correct. For postion the numbers are as such
(X,Y,Z) X= left/right Y = up/down and Z = in/out (this last one is for if the icon appears to be behind the
icon bar)


You should change the number in green, if you want to see if it is actually doing something make it 1. instead of 0. that will be very drastic but it will let yo see that it is moving.
wow you are perfect :bowdown: i changed the number to 10.00000 and this work fine :D

Position(-0.215000, 0.355000, 10.000000, "Viewport")
Rotation(1.538445, 95.690582, 4.455857)
Scale(0.800000, 0.800000, 0.800000)

thanks in advance sir, problem solved :bowdown: