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Re: Problems with "tall" space maps & spawning
Posted: Thu Apr 22, 2010 4:54 am
by MercuryNoodles
... the debug program refuses to make another BFront.log.
Just to cover this, you don't get a brand new log file every time. BFront2.log is simply updated with the most recent playthrough.
Re: Problems with "tall" space maps & spawning
Posted: Thu Apr 22, 2010 3:01 pm
by stardestroyer001
Oh. I renamed the file to something else, thinking the debug program's just going to create a new one. It never made a new one again. (Whoops)
EDIT:Never mind, it made a new one somewhere else on my hard drive.