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HUD health icons
Posted: Sat Oct 01, 2005 11:20 am
by SteveK14
On some objects I have in my map the health icons, when targeted by enemy units, are a square box. I have made an icon file for each one, but it doesn't seem to show up. Any help please?
Steve
Posted: Mon Oct 03, 2005 11:04 pm
by SteveK14
Wow. Stumped everyone?
Steve
Posted: Tue Oct 04, 2005 1:16 pm
by SteveK14
I am loading the vehicles from the world folder. I have in my worldid.req:
REQN
{
"texture"
"nab2_water"
"lander_icon"
"alllander_icon"
"falcon_icon"
}
I have the tga files in the world msh folder. they still don't load to the health hud. In my odf for the vehicles I have :
BUILDINGSECTION ="BODY"
Label ="Assault Lander"
MapTexture ="hud_dest_icon"
HealthTexture = "HUD_alllander_icon"
MapScale =3.0
********************************
FLYERSECTION = "BODY"
Label = "YT-1300"
MapTexture = "falcon_icon"
HealthTexture = "HUD_falcon_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
********************************
[Properties]
BUILDINGSECTION ="BODY"
Label ="Assault Lander"
MapTexture ="hud_dest_icon"
HealthTexture = "HUD_lander_icon"
MapScale =3.0
Steve
Posted: Sun Oct 09, 2005 9:18 pm
by SteveK14
Fred,
You were right the first time I guess. I loaded the textures as you said both from the world and the side but that didn't work. I went to the odf just for kicks and set:
MapTexture = "falcon_icon"
HealthTexture = "HUD_falcon_icon"
to:
MapTexture = "falcon_icon"
HealthTexture = "falcon_icon"
loaded the textures from the world req, and VOILA!! they work. Thanks for the help.
Steve