All-Purpose Request Thread (Mk. IV)

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DarthD.U.C.K.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

swbf2 unit skeleton
How to make a new saber animation
to make new animations for bettlafront you need a basic knowledge of XSIs and battlefronts animationsystem.
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

@Slime 615: Normaly the Hoodz's head model and the stock's one is highly similiar.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Yes, they are, but I need the subtle difference thankyou...
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

DarthD.U.C.K. wrote:swbf2 unit skeleton
How to make a new saber animation
to make new animations for bettlafront you need a basic knowledge of XSIs and battlefronts animationsystem.

the tutorial i already found thx for the skeleton :thumbs:

if it don't work i post in my thread
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Oh, as well as the Zabrak, that It the main thing, but if Someone has the time, Can they Kitbash the Shaak ti head, Shaak ti Horns and Boba Fett/Madelorian Aroumr to gether? This is not as important, just a side project, the Zabrak is urgent...
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

[Padawan]Helkaan wrote:Actually one is in [ML]Kashyyyk assets. Ask icemember, he probably has it, since he used this one for is D.Day map...
No , Icemember made it . It isn't the one in [ML]Kashyyyk .
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

Can someone please remove the backpack from the all_inf_snowtrooper model. :bowdown: Thanks in advance. :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

i think an easier way would be to make the textureparts belonging to the backpack transparent and hexediting onesided-hardedged transparency on the model.
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Re: All-Purpose Request Thread (Mk. IV)

Post by giftheck »

DarthD.U.C.K. wrote:i think an easier way would be to make the textureparts belonging to the backpack transparent and hexediting onesided-hardedged transparency on the model.
This would be the only way to do it since the Snowtrooper's backpack is part of the Snowtrooper body model.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

well, the other way would be importing it in xsi, removing the backpack reenveloping and exporting it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

DarthD.U.C.K. wrote:i think an easier way would be to make the textureparts belonging to the backpack transparent and hexediting onesided-hardedged transparency on the model.
I tried this, parts of the backpack texture are used on the body. and I desperatly need a backpackless snowtrooper
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Re: All-Purpose Request Thread (Mk. IV)

Post by acryptozoo »

Teancum wrote:Was an Imperial AT-PT ever released to the public? I've seen one in the Dark Times and one by MandeRek, but couldn't find anything about a public release.
i dont think so other than the one in the convopack but you probably know about that :wink:
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Re: All-Purpose Request Thread (Mk. IV)

Post by Lephenix »

acryptozoo wrote:
Teancum wrote:Was an Imperial AT-PT ever released to the public? I've seen one in the Dark Times and one by MandeRek, but couldn't find anything about a public release.
i dont think so other than the one in the convopack but you probably know about that :wink:
Fragme! is making one , i am pretty sure , he will release it 8) .
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Re: All-Purpose Request Thread (Mk. IV)

Post by MileHighGuy »

Can someone edit this texture to be more fire-y. Im trying to make the lightning effect look like a flamethrower, dont ask why. It should be seamless to the left and right. Thanks!

Image
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Re: All-Purpose Request Thread (Mk. IV)

Post by [Padawan]Helkaan »

Sure, I'm on it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by ColonelKlink »

Hey, would someone want to make a juggernaut-unit? It could be a mix between a Magnaguard, and maybe the rebel rocketeer. Or maybe a mix between General Grievous, and the rebel rocketeer. In some star wars books, there are people that are a robot-human, though I can't remember what they are called. It could maybe have two metal legs, a metal arm, and maybe a human arm? I would think you could just copy the legs and arms from the magnaguard, and put those in place the human legs and arms, but I am not sure. I don't think anyone has done it yet, but it would cool if someone did.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Labj »

I got three models, 1 of them is ready to be exported, the other two are almost ready, i dont know how to export them, so i wanted to know if someone could export them. Thanks.
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Re: All-Purpose Request Thread (Mk. IV)

Post by MileHighGuy »

Can someone rig up a prop as a unit? It always crashes when i try to make one. Any small prop will do. Please no classparent because i want to use it in BF1. Thanks!
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Re: All-Purpose Request Thread (Mk. IV)

Post by ColonelKlink »

A small prop? Any small prop? Don't you have to be a little more specific about what prop you want? Or is there a "prop" prop?
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Re: All-Purpose Request Thread (Mk. IV)

Post by Anakin »

MileHighGuy wrote:Can someone edit this texture to be more fire-y. Im trying to make the lightning effect look like a flamethrower, dont ask why. It should be seamless to the left and right. Thanks!

Image

what about this one?? or should it be something else??
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