thanks for the bug report guys! I'll get to fixing that crappy explosion effect. I'll take a look at the hud as well. What hud tag should I use. like pistol hud? Never really got it to work for me. I'll have to look at my odf's for the fambaa, as that was one of the first things I had working on the map. I know I had to edit the odf to get it to work. The release will have gungans vs. cis and gungan names.
Here is what I did for the fambaa: I use the naboo_prop_fambaa and edited the odf to this:
[GameObjectClass]
ClassLabel
="commandarmedbuilding"
GeometryName ="nab1_walk_fambaa.msh"
[Properties]
GeometryName ="nab1_walk_fambaa"
BUILDINGSECTION ="BODY"
Label ="Control Zone"
MapTexture ="hud_dest_icon"
MapScale =3.0
GeometryName ="nab1_walk_fambaa"
//DestroyedGeometryName ="geo_bldg_technounion_hulK"
MaxHealth ="12000.0"
ExplosionName ="cis_fly_fedcoreship_exp"
//AnimationName ="geo.zafbin"
//IdleAnimation ="idle"
//DeathAnimation ="destroy"
//Added This section to the pro to make it auto fire the "shield"
BUILDINGSECTION = "TURRET1"
PilotType = "self"
Controllable = "0"
AutoFire = "1"
TurretNodeName = "hp_fire"
PitchLimits = "0.0 0.0"
YawLimits = "0.0 0.0"
MaxTurnSpeed = "0.0"
MaxPitchSpeed = "0.0"
WeaponName = "nab_weap_bldg_fambaa_shield"
WeaponAmmo = 2
Then add the memorypool("ConmmandArmedBuilding", 1) to mission.lua. Add the spawn points in ZE, volia, a spawnable, building/fambaa.
Edit: Been busy tonight. I've fixed everything mentioned in this thread. Plus added gungan voices. Fixed the spawn screen, and now you will be killed by Mi Gu Pikua(added gungan names).
Updated version here:
http://files.filefront.com/BON_V91rar/; ... einfo.html