Page 1 of 1
Changing the walk height
Posted: Tue Jan 30, 2007 11:05 pm
by Galactic_Marine
I've heard this mentioned before, but how do I do it? How can I change the units' altitude, so that their walk height is above the ground.
RE: Changing the walk height
Posted: Wed Jan 31, 2007 1:23 am
by Epena
I think that the only way you could do this is add a giant floor of invisible walls turned on their side.
What you've been hearing is probably just the raising of the skybox.
RE: Changing the walk height
Posted: Wed Jan 31, 2007 1:39 am
by Koolaid7g
Hmmm, sorry if this is stealing the thread, but I've had a problem similar to this too. Regualr battledroids seem to hover above the ground a tad bit, but everyone else is flush with the floor. I've noticed this with reflective floors/regions. Is there a fix?
RE: Changing the walk height
Posted: Wed Jan 31, 2007 5:38 am
by Qdin
hm?
That's just a simple problem with the model itself.
remember that it's the Bone_root or DummyRoot (Can't remember which one

) which is really moving around. The animations are just playing; If you raised the DummyRoot/Bone_root it would have the entire model higher.
Wouldn't it help to use BConstructor and make the DummyRoot/Bone_root be a BIT higher than usual? I'd suggest using the DummyRoot, because that'll affect the entire model for sure.
in theory that'd be what's needed.