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How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 1:45 am
by Recon Trooper
Well for my mod, I would like new bullet explosions. I felt inspired to make one because of Ultimate Clone Wars.
How do you make your own bullet explosion?

Re: How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 1:52 am
by AQT
Well, you can start by looking here:
The FAQ / Everything You Need Thread Version 2.0 wrote:Particle Editor

Re: How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 3:10 pm
by Xavious
If you have an effect, you need to edit these lines in your weapon's ord odf:

Code: Select all

ImpactEffectSoft    	= "effectname"
ImpactEffectRigid   	= "effectname"
ImpactEffectStatic  	= "effectname"
ImpactEffectTerrain 	= "effectname"
ImpactEffectWater   	= "effectname" 
ImpactEffectShield 	= "effectname"
ExpireEffect        	= "effectname"
For bullets or lasers, you should leave ImpactEffectWater as "com_sfx_watersplash_ord" to make it splash when it hits the water.

Re: How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 5:46 pm
by Recon Trooper
My paticle editor is mucked up, I put it in my lvlpc and it says it can't read common.lvl etc.

Re: How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 5:59 pm
by obiboba3po
AQT wrote:Well, you can start by looking here:
The FAQ / Everything You Need Thread Version 2.0 wrote:Particle Editor
Everyone has to go through that step to get it to work. ;)

Re: How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 6:56 pm
by Recon Trooper
What is the original bullet impact fx called?

Re: How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 7:03 pm
by The_Emperor
Depends on the weapon, you can see it in the weapons _ord.ODF (see Xavious's post)

Re: How do I make my own blaster bullet explosion?

Posted: Fri Oct 23, 2009 7:54 pm
by obiboba3po
under data_abc/common/effects are a large majority of the default effects. other effects can be found under side, world effects folders, etc.