Page 9 of 18
Posted: Tue Aug 22, 2006 8:44 am
by Ipodzanyman
yes there seem to be "missing sounds, I shan't forget to fix that...
Posted: Tue Aug 22, 2006 10:14 am
by Teancum
@ Ipod -- For the clone commander's cape bug: Are you loading the shipped Ep III commander? His cape will override yours.
If I might help in addressing a few bugs:
ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
CIS bombers don't have sounds
---I have a pre-made flyer sound lvl. That way you can load the sounds from Geonosis (to get the ATTE sounds) and then load my flyer sounds. PM me
stupid AI always run against the walls
---A simple botpath error. If there are no paths, the AI will automatically head directly for a CP. That's probably why they are running into walls. I should make a simple 'howto' vid on doing bot pathing.
Posted: Tue Aug 22, 2006 9:51 pm
by Ipodzanyman
thanks tean, I'll pm you...and about the cape I made a whole new odf and msh files , and I did tell it to read the odf file and msh, I don't know what the problem is......Thanks for the control region thing I forgot to enlarge it...oops

Posted: Tue Aug 22, 2006 10:07 pm
by Maveritchell
Teancum wrote:
ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.
Posted: Tue Aug 22, 2006 10:14 pm
by Ipodzanyman
it has no control region there....
Posted: Wed Aug 23, 2006 6:37 am
by Teancum
Maveritchell wrote:Teancum wrote:
ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.
With no control region your vehicles deteriorate and 'self-destruct'. Pandemic put that in there as a safety net in case a vehicle gets abandoned it'll eventually blow up and respawn. Control regions keep the vehicles from deteriorating.
Posted: Wed Aug 23, 2006 8:54 am
by Ipodzanyman
thanks for the files
Teancum!

Posted: Wed Aug 23, 2006 9:19 am
by Maveritchell
Teancum wrote:Maveritchell wrote:Teancum wrote:
ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.
With no control region your vehicles deteriorate and 'self-destruct'. Pandemic put that in there as a safety net in case a vehicle gets abandoned it'll eventually blow up and respawn. Control regions keep the vehicles from deteriorating.
Maybe something odd was just happening, but something I've seen happen has been that if I create a vehicle spawn unattached to a control zone, the vehicle never self-destructs in the field, even with an attached field expire time. I assumed that this is because the game reads 'null controlzone' as the entire battlefield is its controlzone, thus, it never can leave it.
However, I suppose I could have been making an error in cause and effect. Regardless, that method
has created non-self-destructing vehicles for me.
Posted: Wed Aug 23, 2006 4:25 pm
by Scorch
WHAT THE HELL??? this map is awsome
when do you will release the map?? WANT TO PLAY :twisted:
Posted: Wed Aug 23, 2006 6:07 pm
by Ipodzanyman
Why not beta test it and help me fix all the bugs, everyone in this thread that helps is automatically into the credits...
WHAT THE HELL??? this map is awsome
when do you will release the map?? WANT TO PLAY
-I'll take that as a compliment..?

Posted: Wed Aug 23, 2006 10:08 pm
by Ipodzanyman
I need names for my units, please give out ideas....
Posted: Thu Aug 24, 2006 12:11 am
by Protector_Pulch
just call them "Zero-G-Trooper", "Zero-G-Sniper" and so on.
Posted: Thu Aug 24, 2006 12:25 am
by Ipodzanyman
thanks, does anyone else have more ideas, just wondering....
Posted: Thu Aug 24, 2006 12:43 am
by jedikiller32
Republic 254th Division Elite Trooper(normal troop)
254th Division Elite Sniper(sniper)
254th Division Elite Engineer(engineer)
254th Division Heavy Weapons Specialist (heavy troop)
254th Division Sky Warrior (jet)
254th Division Assualt Commander(commander)
Posted: Thu Aug 24, 2006 6:20 am
by Scorch
Ipodzanyman wrote:Why not beta test it and help me fix all the bugs, everyone in this thread that helps is automatically into the credits...
WHAT THE HELL??? this map is awsome
when do you will release the map?? WANT TO PLAY
-I'll take that as a compliment..?

yes, the map is the opposite of awfull!!!

sry my english ins't very well

Posted: Thu Aug 24, 2006 9:12 am
by Ipodzanyman
oh, ok thanks, and I like all these names, I'll make a poll once I have more names....
Posted: Thu Aug 24, 2006 5:51 pm
by JabbaLovesLava
15th Legion Elite Atmosphere Clone Trooper
15th Legion Elite Atmosphere Clone Sniper
15th Legion Elite Atmosphere Clone Demolitions
15th Legion Elite Atmosphere Clone Engineer
15th Legion Elite Atmosphere Clone Marine
15th Legion Elite Atmosphere Clone Jet Trooper
Posted: Thu Aug 24, 2006 6:26 pm
by (-MOD-)_Stalin
I think the word 'Eilte' is too Cliche now to be included in names.
I personnaly don't have any suggestions, though.
Posted: Thu Aug 24, 2006 6:54 pm
by Ipodzanyman
thanks, so it'll be 15th, 254th, Zero-G, I'll make a poll, you can add more ideas and I'll put it on the poll....
Posted: Thu Aug 24, 2006 7:17 pm
by 2_lowiq_clone
I like the zero-g legion name the most. I personally don't have any suggestions either. I'll report back if my brain allows for anything.