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Texture problem

Posted: Sat Sep 13, 2008 7:57 pm
by StOperpoPPer
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as you can see, in xsi it is fine, but ingame...
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its a little screwy

i have tried for a day to fix it but with no luck, the colision would go bad if the texture worked. so if the texture dosnt, collision does, it is a pain. Does anyone know how to fix it?

Re: Texture problem

Posted: Sat Sep 13, 2008 8:49 pm
by FragMe!
It could be one of two things, I have seen this before
1. it might be your video card, I get the same thing on some things.
2.It might be as easy as freezing the UVs. Try this it has worked for me in the past. Select all the polys of the model
do an extract polygons (delete). Delete the name of the original object (there is nothing left but the name) rename the extracted polies to what you want. Move it back under the dummyroot or what ever you are calling it. Export and see what it looks like now. If it is fixed congrats if not it might be reason 1.

Nice bridge btw

Re: Texture problem

Posted: Sat Sep 13, 2008 10:37 pm
by StOperpoPPer
sadley, still dosnt, know of any other ways?
i dont think ist my gcard because its a pritty good card, im saving up to buy the radion 4870 or an eqivelant nividia card.

but that will come later

Re: Texture problem

Posted: Sat Sep 13, 2008 10:53 pm
by AceMastermind
Sometimes stretched UVs are a result of points that aren't anchored properly on the geometry during setup, but it's hard to tell from those pics.
Would you mind if I took a look at your scene?

Re: Texture problem

Posted: Sat Sep 13, 2008 11:00 pm
by StOperpoPPer
u mean i upload it and give u a link, no problem

Re: Texture problem

Posted: Sat Sep 13, 2008 11:23 pm
by AceMastermind
I took a look at it and didn't notice anything out of the ordinary, the geometry looked good but I do have one question; I see from your first screenshot that you're using Foundation 5 which is also good and means you could be using the Pandemic Tools to export your model, but the file you sent me seems to have been exported through Crosswalk at some point, are you by any chance using MshEx to convert this model to msh?

Re: Texture problem

Posted: Sat Sep 13, 2008 11:26 pm
by StOperpoPPer
i tried using both, but nither worked

Re: Texture problem

Posted: Sun Sep 14, 2008 12:15 am
by AceMastermind
It looks like the only way to fix it is to redo the UVs, I layed out new UVs on the walk path and it looked fine ingame, there must be some corrupt data in the current UV set.

Re: Texture problem

Posted: Sun Sep 14, 2008 12:19 am
by StOperpoPPer
i dont get it... ive reuved it like 40 times... over and over, do u think ist xsi foundation 5.01 doing it or some thing?

i made another 10 or so objects and have had no problem