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Where are my asteroids? [Solved]

Posted: Sat Jun 25, 2011 5:46 pm
by Noobasaurus
I get the files from the Polis Massa assets and put them in the correct folers and then load them into ZE. They load perfectly in ZE and look wonderful but when I munge and play they aren't there. Is there something special that I have to with asteroids or what?

Re: Where are my asteroids?

Posted: Sat Jun 25, 2011 5:57 pm
by AQT
Try loading them in your world's REQ file:

Code: Select all

    	REQN
    	{
        "class"
            "pol1_prop_asteroid_01"
	    "pol1_prop_asteroid_02"
	    "pol1_prop_asteroid_03"
    	}

Re: Where are my asteroids?

Posted: Sat Jun 25, 2011 9:39 pm
by Noobasaurus
AQT wrote:Try loading them in your world's REQ file:

Code: Select all

 REQN
{
"class"
"pol1_prop_asteroid_01"
"pol1_prop_asteroid_02"
"pol1_prop_asteroid_03"
}
I added in those after the class part, but it didn't work. Oddly, the sky started working... :|
Do I have to add in a completely new section for that or can I just add it in to that section?

EDIT: It says:

Code: Select all

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Asteroid.cpp(481)
Could not build asteroid
about twenty times...What might it mean?

Re: Where are my asteroids?

Posted: Sun Jun 26, 2011 1:56 am
by AQT
Ah, of course. Asteroids are similar to flags and such, so you need to fill their memory pool/add in the memory pool line in your .lua file(s):

Code: Select all

        SetMemoryPoolSize ("Asteroid", X)
Where X is the number of asteroids. Just use a high number if you don't want to count the asteroids.

Re: Where are my asteroids?

Posted: Sun Jun 26, 2011 1:50 pm
by Noobasaurus
Ahhh, thank you! It worked, and now there's asteroids spinning in the sky! :D