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Defining teams in ODF
Posted: Mon Sep 03, 2007 6:01 pm
by trainmaster611
Is it possible to define the team for a destructablebuilding or armedbuilding in the ODF without having to go into ZE to define them?
Re: Defining teams in ODF
Posted: Mon Sep 03, 2007 7:03 pm
by Bac-Talan
What do you want to do?
I don't think you have to define teams for destructable stuff...
Re: Defining teams in ODF
Posted: Mon Sep 03, 2007 7:18 pm
by trainmaster611
You do if you want enemy AI to target them and to behave as if they are on a side.
If I'm mass producing armedbuildings or destructablebuildings, I want to define the team in the ODF instead of ZE so I can save half the trouble.
Re: Defining teams in ODF
Posted: Mon Sep 03, 2007 7:36 pm
by SBF_Dann_Boeing
where teams are marked is in the WLD file of your map, not the odf file of the object. So doing the stuff in Zeroedit would be easiet i think.
Re: Defining teams in ODF
Posted: Mon Sep 03, 2007 9:12 pm
by trainmaster611
Yeah I know how to do it in ZE. The thing is that if you had 200 destructable objects called train_master_611 and put it on the cis side, then you would have to go into ZE and select all 200 one by one and each define them as team 2 individually. Thats why I would want to open train_master_611.odf and define the team in there so that when I add the object to the map, its already on team 2 without having to go through that in ZE
Re: Defining teams in ODF
Posted: Mon Sep 03, 2007 9:30 pm
by Teancum
Nope, that would be pretty nice tho.
Re: Defining teams in ODF
Posted: Tue Sep 04, 2007 6:51 pm
by Ace_Azzameen_5
Just open your WLD or Lyr file with the objects in them, search for "trainmaster_611" and each time you see the object change its team from 0 to say 2.