Page 14 of 15

Re: Dark Times II: Rising Son

Posted: Thu Apr 01, 2010 8:58 pm
by FragMe!
RED51 wrote:Nice Logo! Although the Death Star should be an explosion, it is nerveless very nice!
Except Luke hasn't blown it up yet :D

Very nice I like the fighter 2 symbol part.

Re: Dark Times II: Rising Son

Posted: Fri Apr 02, 2010 12:33 am
by Hebes24
Nice one, Mav'! Excellent idea for the "II"

Re: Dark Times II: Rising Son

Posted: Sun Apr 04, 2010 8:58 pm
by Nova Hawk
I know this is kinda breaking the rules, Mav, but I just wanted to ask... any estimation of when this'll be done and released? I'm guessing sometime during the summer like mid-summer perhaps?

Re: Dark Times II: Rising Son

Posted: Sun Apr 04, 2010 9:02 pm
by Xavious
I'm sure the answer is, as always, "when it's done." And you should know that modders don't like being asked for release dates. If they haven't said, they probably don't know themselves yet.

Re: Dark Times II: Rising Son

Posted: Sun Apr 04, 2010 9:03 pm
by Ping
Nova Hawk wrote:I know this is kinda breaking the rules, Mav, but I just wanted to ask... any estimation of when this'll be done and released? I'm guessing sometime during the summer like mid-summer perhaps?
Why do you always ask when something is going to be released? Have you no patience?

Re: Dark Times II: Rising Son

Posted: Sun Apr 04, 2010 9:08 pm
by Nova Hawk
Ping wrote:
Nova Hawk wrote:I know this is kinda breaking the rules, Mav, but I just wanted to ask... any estimation of when this'll be done and released? I'm guessing sometime during the summer like mid-summer perhaps?
Why do you always ask when something is going to be released? Have you no patience?
Hey, I got great patience I was just asking politely of any estimation of when it'll be released. And second, I've rarely asked for a release date on any mod/map.

Re: Dark Times II: Rising Son

Posted: Sun Apr 04, 2010 9:20 pm
by Maveritchell
I don't care about being asked the question. I would rather prefer not having to re-answer things I've already addressed in this thread, though:
http://www.gametoast.com/forums/viewtop ... 69#p369869

Re: Dark Times II: Rising Son

Posted: Sun Apr 04, 2010 9:29 pm
by Nova Hawk
Ok sorry, Mav. I thought since after adding all these maps and units that you might be nearing to a release.

Re: Dark Times II: Rising Son

Posted: Sun Apr 04, 2010 9:37 pm
by Nihillo
Nova Hawk wrote:I thought since after adding all these maps and units that you might be nearing to a release.
I presume he is still going to change/update the other Support Classes, add the other game modes to the newer maps and work on Space Assault, that's a few months worth of work... however, Mav is capable of creating new content in an astonishingly short amount of time (Phase I Dark Trooper was done in, like, a day!), so I have no clue of what I'm talking about.

Re: Dark Times II: Rising Son

Posted: Sun Apr 11, 2010 10:52 am
by RED51
You know I just realized something. With all this random loading stuff going about, testing must be a Pain in the [Ipad] for you! :P

Re: Dark Times II: Rising Son

Posted: Sun Apr 11, 2010 11:47 am
by kinetosimpetus
He probably disables the random to test a single unittype.

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 1:32 pm
by Maveritchell
kinetosimpetus wrote:He probably disables the random to test a single unittype.
I do all my testing on a test map and load in unit classes directly. The randomization is only part of the actual mod.

In any case, here is a small update:
I went ahead and redid the head (and the corresponding texture) for the Mara Jade model since it could look a bit better:
Hidden/Spoiler:
Image
I also added a pair of new heroes and hero support units for each side. I hadn't planned on adding any more, but I knew that one of the modes I was working on later would require some extra units anyway, and since I could turn two of those into heroes, I figured I'd just go the whole way and make them heroes and then balance it out for both teams.

Chewbacca
Hidden/Spoiler:
Image
Weapons: Chewbacca's Bowcaster (charge), Fusion Cutter, Inspire Confidence, Thermal Detonators, Haywire Detonators
Chewbacca had been a back-up hero I'd had planned but never had any reason to include (since the heroes were already even enough for both sides). Since I had the opportunity here, it only made sense to not exclude one of the main characters from the movie. He's very similar to Han, equipment-wise. He has the same "hero" fusion cutter Han has, and his bowcaster can be charged up to fire a devastating spread of bolts in rapid succession.

Rebel Technician
Hidden/Spoiler:
Image
Weapons: EI-11 Ion Mortar, Blaster Pistol, Fusion Cutter, Orbital Strike Beacon, Cryoban Detonators
The "Technician" hero support is one that shows up for both teams. It's different in that it represents a hero support that is a much more supporting role than an offensive one - in this case the Technician is primarily optimized for attacking vehicles. His Orbital Strike Beacon is a precision orbital strike that targets only a small area.

Leia Organa
Hidden/Spoiler:
Image
Weapons: Leia's Sporting Blaster, Blaster Rifle, Leia's Resolve, Thermal Detonators
Leia's pretty well under-represented in Battlefront. Few mods use her extensively, probably because she's wearing that clumsy Episode-IV-dress on the stock model. She has several outfits that end up being much more practical - her Hoth, Bespin, and Endor garb. I thought the Bespin version was boring, and of the remaining two I liked her Endor-wear the best (sans poncho). Her buff - Leia's Resolve - is a dual-purpose buff/debuff. It'll both strengthen the defense of your allies and weaken the health of nearby enemies.

Rebel Field Medic
Hidden/Spoiler:
Image
Weapons: Bacta Injector, Blaster Pistol, Bacta Mist Detonators, Melee Attack
Like the Technician hero supports, this is a hero support class that is also functionally a "support" class. His Bacta Injector heals units (including yourself), and his Bacta Mist Detonators turn a small area into a temporary continual health region for your allies. He's not very offensively powerful, but he can "turtle" like no one else.

IG-88
Hidden/Spoiler:
Image
Weapons: IG-88's Blaster Rifle, IG-88's Pulse Cannon, Poison Gas Emitter
Like Chewbacca, IG-88 was a backup hero I'd kept in the wings if necessary (since it uses a stock model). I had planned on adding in IG-88 as a "flavor" local unit, but not as a hero unit, in some modes later on (like Kento Marek in the original version of Dark Times), but since I was going ahead and adding a couple bounty hunters as heroes, it would have been irresponsible to overlook IG-88 for someone less well-known.

Imperial Technician
Hidden/Spoiler:
Image
Weapons: EI-11 Ion Mortar, Blaster Pistol, Fusion Cutter, Orbital Strike Beacon, Incinerator Detonators
You can see that this Technician is a virtual copy of the Rebel Technician above. This is the only hero support class that does this, and it's only because of the highly specialized nature of this particular class. The only notable difference is that the Imperial version has the more offensively-minded Incinerator Detonators to the Rebel's defensively-minded Cryoban Detonators.

Bossk
Hidden/Spoiler:
Image
Weapons: Bossk's Mortar Gun, Concussion Detonators, Cluster Detonators
Bossk is what I blame for this whole set of heroes being added. As I mentioned above, I knew I was going to need a couple bounty hunters for later modes, and I wanted to use Bossk but I didn't want to use the JK2 model. Since I had to go ahead and model (kitbash) Bossk anyway, I went ahead and did the rest of the above heroes.

Rad Trooper
Hidden/Spoiler:
Image
Weapons: Stouker Concussion Rifle, Blaster Pistol, Radiation Detonators
The Rad(iation) Trooper uses the same texture I used several times in Rebel Ops. Here he's presented as sort've a hybrid between JKA's "Hazard Troopers" (in Aquilaris these units were mislabeled as hazard troopers) and the "canonical" Rad Troopers. His Radiation Grenades are similar to normal grenades except that they also have a very long (but slight) health drain attached to them.

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 1:39 pm
by H_BOMB
Whoa! That was spontaneous... Anyways, it's looking great, especially the new Leia. My only complaint is... I can't see enough of Bossk because of his silly rifle!

Anyway, keep up the great work! It looks like it's coming along well.

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 1:48 pm
by kinetosimpetus
Cool update Mav! :thumbs:

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 1:54 pm
by Maveritchell
H_BOMB wrote:My only complaint is... I can't see enough of Bossk because of his silly rifle!
Less gun, more Bossk:
Hidden/Spoiler:
Image

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 1:57 pm
by RED51
Reminds me of a Redead for some reason... I think that can be used as an insult to him... :P

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 2:25 pm
by impspy
Wow, nice update Mav :thumbs:

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 2:46 pm
by AQT
Ha, so much for a small update. Every looks and sounds great, Mav. I'm really looking forward to this (as I've stated numerous times before). :)

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 2:48 pm
by acryptozoo
wow Mav great update i hope to have more in the future :thumbs:

Re: Dark Times II: Rising Son

Posted: Sat Apr 17, 2010 3:17 pm
by Null_1138
All of those units look great! Can't wait for more.