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BF1 munge stuck
Posted: Fri Oct 08, 2010 10:33 pm
by MileHighGuy
I know i postd this on mpcgamers but there are different people here that cold give me different answers.
Here is my problem:
Whenever I munge my map it gets stuck on one line
The munge is an hta file
I have windows 7, 64 bit.
There is no compatibility tab and i cant run as administrator.
I know there was a fix for fast munge on winows vista for bf2 and maybe a similar fix could be applied to this?
Re: BF1 munge stuck
Posted: Fri Oct 08, 2010 11:02 pm
by Ty294
Munge doesn't work on a 64-bit system. You'll have to transfer your projects over to another computer to munge them. It sucks, believe me.
Re: BF1 munge stuck
Posted: Fri Oct 08, 2010 11:55 pm
by MileHighGuy
thats odd because i can munge, use zeroeditor, and everything for bf2. The bf2 munge is an exe, and the bf1 is a hta. I actually think it could be a problem with the hta. I could be wrong though.
Re: BF1 munge stuck
Posted: Sat Oct 09, 2010 4:37 am
by ANDEWEGET
AFAIK the .hta just calls the .bat's which call the .exe's(modelmunge.exe, etc).
Re: BF1 munge stuck
Posted: Sat Oct 09, 2010 12:37 pm
by MileHighGuy
so this is a problem with the bats, exes, or both?
Re: BF1 munge stuck
Posted: Wed Nov 10, 2010 6:04 pm
by bamdur123
I made a 64 bit munge tutorial on mpcgamers.com what u have to do is type
@set path= before u munge
then type munge.bat and it will start munging
or course the next steps are going to be different then on 32 bit pc. u need to make ur own folder
then make ur own Data folder and place the lvl_pc which u can copy from ur maps Dataxxx folder
u also need to copy the addme.script in _build_pc\addme\munged
ur final folder will be like this
MYMap/Data-with Addme.scipt next to it/_lvl_pc
Re: BF1 munge stuck
Posted: Wed Nov 10, 2010 7:10 pm
by Ty294
We should get battlebelk to create a 64-bit patch for the munge. He's pretty smart with that kinda stuff...
(All his tools work on my 64-bit.)
Re: BF1 munge stuck
Posted: Thu Nov 11, 2010 6:16 pm
by jdee/barc
i hate to ruin it for you, but i'm pretty sure battlebelk is long gone.
Re: BF1 munge stuck
Posted: Thu Nov 11, 2010 8:54 pm
by bamdur123
I'm currently working on one kind of like that. the munge itself ill make a seperate batch file for. right now im working on a custom core.lvl for 64 bit users. on a 64 bit pc the core.lvl doesnt mugne properly in my tool i added EVERYSINGLE LOCALIZATION KEY (TOOK A WHILE). u can customize it for ur mod map. i have also included battlebelks core.lvl tool to use in conjunction with mine. i will be releasing soon
Re: BF1 munge stuck
Posted: Thu Nov 11, 2010 9:13 pm
by Ty294
jdee/barc wrote:i hate to ruin it for you, but i'm pretty sure battlebelk is long gone.
Hmm, I looked at his profile and it showed that he visited as late as Sep 13, 2010.
Re: BF1 munge stuck
Posted: Thu Nov 11, 2010 9:52 pm
by bamdur123
Ty294 wrote:Munge doesn't work on a 64-bit system. You'll have to transfer your projects over to another computer to munge them. It sucks, believe me.
not really i have made at least 10 mod maps and mods and im usign a 64 bit pc. U jsut need to think a little bit deeper. i posted how to above and if u watn a detailed tutorial u can look on mpcgamers where i posted one