Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Thunder
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Re: Model showcase thread Part II

Post by Thunder »

Nice model
but try to scale it down a bit
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Re: Model showcase thread Part II

Post by Caleb1117 »

No point in using jpeg textures if it's planned to be a battlefront prop.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Caleb1117 wrote:No point in using jpeg textures if it's planned to be a battlefront prop.
ok, but what kind of texture do I use, and I'm not necesarily going to put it in battlefront. I just want it just 'cuz. Turret (untextured):
Image
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Re: Model showcase thread Part II

Post by Caleb1117 »

TGA is a really good format, most games use it.
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Caleb1117 wrote:TGA is a really good format, most games use it.
okay, that's what I thought, but my texture won't get on to the thing. THAT's the problem.
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

Fluffy_the_ic wrote:
Caleb1117 wrote:No point in using jpeg textures if it's planned to be a battlefront prop.
ok, but what kind of texture do I use, and I'm not necesarily going to put it in battlefront. I just want it just 'cuz. Turret (untextured):
Image
Hey not bad! :thumbs:
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Re: Model showcase thread Part II

Post by NullCommando »

Nice ManeRek! :o Your player models are amazing.
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Re: Model showcase thread Part II

Post by jedi_pilot »

Wow, that is awsome :bowdown: !!!
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Re: Model showcase thread Part II

Post by MandeRek »

Thanks :) I always did playermodels as you might now, but i started looking into vehicles as well.. Atm, I've got a walker wip, and a capital-flyer wip.. Both work ingame; i just need to improve the mesh! :)
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Re: Model showcase thread Part II

Post by Taivyx »

As always, you're a great character modeler, one of the few :)
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Re: Model showcase thread Part II

Post by MandeRek »

Wow thanks Taivyx! An honor to hear from you ;)

I noticed the only thing that wasn't good: horns..

I updated his head, and voilà!
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

wowthatsawesom!
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Re: Model showcase thread Part II

Post by NullCommando »

MandeRekyourplayermodelsarealwaysawesome!

Hehe no spaces :P
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Re: Model showcase thread Part II

Post by MandeRek »

Well, thanks NullCommando :P I'm back again now with serious models since I've finished the Easter map, so you guys can expect more (player) models, also fighters, vehicles and props now! :mrgreen:
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Re: Model showcase thread Part II

Post by Grev »

Thats just awesome. As for what Taivyx said, AMEN!
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Re: Model showcase thread Part II

Post by Aman/Pinguin »

Grev wrote:AMEN!
Thats the 6th time I hear (read) Amen today. o.o
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Re: Model showcase thread Part II

Post by Lord-Bandu »

Fluffy_the_ic wrote:
MandeRek wrote:
Fluffy_the_ic wrote:First Model:Image
I intended it to be a rocket launcher of some sort. I know it's untextured, and it probably never will be 'cuz i don't quite understand Lord Bandu's Texturing tut.
Texturing in XSI 6:

1. Go to the modtools 'screen' (so not XSI default: just modtools)
2. Select your object
3. Select 'Texture'> Unique UV's
4. Close the popup
5. Click Texture>Image
6. Click new>new from file
7. Select your texture.

I'm at school atm, could be a little different but this is it; very simple!
I did that, but now I can't get my texture onto the image.
EDIT: My texture's a bitmap. Is that the problem?
EDIT:Wait, no, I'm trying a jpg on my TV model (an I'm-bored model),so do you have to use certain types of pictures for it? or do you need to click something in the image window?
Are you forgetting to change the view (where it says "shaded") to "textured" or "textured decal" ?
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Re: Model showcase thread Part II

Post by FragMe! »

Okay I have given up on flashlights, they are too small and piddley so instead I made animated searchlights :P

They are much bigger, work a bit better and add to the ambiance of a map. There are three types two look skyward, a rotating and a sweep. And one roof mount that does a 180 degree sweep.

Picture
Image

and of course a movie
http://files.filefront.com/searchlightw ... einfo.html
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Re: Model showcase thread Part II

Post by Maveritchell »

That looks really nice, FragMe. Lot better than those piddly handheld jobbers. :lol:
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Re: Model showcase thread Part II

Post by Fingerfood »

Oh, how I want some of your random crud.....:P
Great work, btw. :thumbs:
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