Adding sides/units question

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ShadowGuard
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Adding sides/units question

Post by ShadowGuard »

Whenever i add a side to my custom map from the original assets folder VisualMunge comes up with about 5 warnings that say

Code: Select all

WARNING: <unit name> has **** vertices and no collision geometry! Will be slow! 
Sometimes the units are slow, sometimes they are not, why is this?
MileHighGuy
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Re: Adding sides/units question

Post by MileHighGuy »

that's because the .msh.option doesn't have the -nocollision line in it. the munger automatically generates collision for in game objects, but because they are units, the collision doesn't get used (it uses pre-set collision primitives for units). By slow it means performance will be less, but for units you can ignore this message, it only impacts munge time.
ShadowGuard
Recruit Womprat Killer
Posts: 8
Joined: Sat Nov 08, 2014 12:48 pm
Projects :: Tatooine - Tusken village
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set
Location: London,England

Re: Adding sides/units question

Post by ShadowGuard »

I once tried to add additional gammoreans from jabba's palace into a custom survival map, yet when i munged the finished map, it came up with that error. the gammoreans were slow in game (in terms movement speed). Is that related or just a scripting error i overlooked?
MileHighGuy
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Joined: Fri Dec 19, 2008 7:58 pm

Re: Adding sides/units question

Post by MileHighGuy »

That is because they have a low MaxSpeed value on their odf file
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