Page 14 of 65
Re: SWBF2 Glamour Shots the Third
Posted: Wed Sep 08, 2010 6:17 pm
by Sky_216
Some groundcover (rocks, foliage) would go well.....
Re: SWBF2 Glamour Shots the Third
Posted: Thu Sep 09, 2010 12:15 am
by sim-al2
Sky_216 wrote:Some groundcover (rocks, foliage) would go well.....
Agreed, lighting and tree placement looks nice though.

Re: SWBF2 Glamour Shots the Third
Posted: Thu Sep 09, 2010 7:15 am
by acryptozoo
sim-al2 wrote:Sky_216 wrote:Some groundcover (rocks, foliage) would go well.....
Agreed, lighting and tree placement looks nice though.

yeah its still in the early stages though . . .ill add some groundcover today

Re: SWBF2 Glamour Shots the Third
Posted: Thu Sep 09, 2010 7:53 am
by fasty
Re: SWBF2 Glamour Shots the Third
Posted: Thu Sep 09, 2010 8:20 am
by DarthD.U.C.K.
looks very good, very atmosphereish.
only the square-mist and the bright smoke in the background is strange, if you are simulating night witht he dark textures the smoke should be dark too 8same for the bright building in the background)
Re: SWBF2 Glamour Shots the Third
Posted: Wed Sep 22, 2010 8:28 pm
by acryptozoo
some more nice Kothlis pics:

Re: SWBF2 Glamour Shots the Third
Posted: Thu Sep 23, 2010 11:01 am
by DarthD.U.C.K.
looks very good, you should add a directional light and brighten up the sand a bit, right now it looks pretty wet.
Re: SWBF2 Glamour Shots the Third
Posted: Thu Sep 23, 2010 2:40 pm
by acryptozoo
DarthD.U.C.K. wrote:looks very good, you should add a directional light and brighten up the sand a bit, right now it looks pretty wet.
thanks ill try that
Re: SWBF2 Glamour Shots the Third
Posted: Fri Sep 24, 2010 9:48 am
by Anakin
Re: SWBF2 Glamour Shots the Third
Posted: Fri Sep 24, 2010 6:15 pm
by Grev
acryptozoo wrote:some more nice Kothlis pics:

Wow, I don't know if this was on purpose, but it feels very old-timey, in a game perspective. It reminds me of Lego Island 2 ( a good thing of course).
Re: SWBF2 Glamour Shots the Third
Posted: Sat Sep 25, 2010 10:44 am
by acryptozoo
Grev wrote:acryptozoo wrote:some more nice Kothlis pics:

Wow, I don't know if this was on purpose, but it feels very old-timey, in a game perspective. It reminds me of Lego Island 2 ( a good thing of course).
thanks
i tryed to make the ligthing to make it feel a bit more umm "algaey"
Re: SWBF2 Glamour Shots the Third
Posted: Mon Oct 18, 2010 6:55 pm
by Sky_216
Re: SWBF2 Glamour Shots the Third
Posted: Mon Oct 18, 2010 7:17 pm
by AQT
That looks awesome, Sky. Very unique setting.

Re: SWBF2 Glamour Shots the Third
Posted: Mon Oct 18, 2010 7:35 pm
by Grev
I would darker the tunnels, so that the crystals would have a more pronounced effect.
Re: SWBF2 Glamour Shots the Third
Posted: Mon Oct 18, 2010 10:19 pm
by sim-al2
I agree with that and I think the crystals might be too bright (they look like they're about to fire at you...)
Re: SWBF2 Glamour Shots the Third
Posted: Mon Oct 18, 2010 10:56 pm
by Deviss
that remember me i am ansious for dark space new version

Re: SWBF2 Glamour Shots the Third
Posted: Tue Oct 19, 2010 10:55 am
by Lephenix
Deviss wrote:
that remember me i am ansious for dark space new version

Mabye you are right , can t wait , loved ellera prime ^^
Re: SWBF2 Glamour Shots the Third
Posted: Tue Oct 19, 2010 1:05 pm
by acryptozoo
That looks REALLY good great job sky!
cant wait for LD2

Re: SWBF2 Glamour Shots the Third
Posted: Wed Oct 20, 2010 8:24 pm
by genaral_mitch
Re: SWBF2 Glamour Shots the Third
Posted: Wed Oct 20, 2010 8:30 pm
by sim-al2
1) Nice shot, but it's a bummer the map maker didn't bother to change all the low-rez textures...
2) Good angle but assuming that's some kind of virtual battleroom/simulator, what's up with the ceiling and the column?
3) To me his posture says: "What the..."
4) I guess the rebel really really didn't like that guy.
5) I think the photoshopping is way overdone.