My map list entry looks like this:

and Here is my add me:
The mode lua scripts munge to .script fine, and visualmunge doesn't say anything, but I cab't find corresponding ..lvl's in build\common\scripts\munged.--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "ACE%s_%s", era_g = 1, era_c = 1, mode_con_g = 1, mode_con_c = 1, mode_ctf_g = 1, mode_ctf_c = 1, mode_1flag_g = 1, mode_1flag_c = 1, mode_eli_g = 1, mode_c_c = 1, mode_race_c = 1}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("ACE","ACEg_con",4)
AddDownloadableContent("ACE","ACEc_con",4)
AddDownloadableContent("ACE","ACEg_ctf",4)
AddDownloadableContent("ACE","ACEc_ctf",4)
AddDownloadableContent("ACE","ACEg_1flag",4)
AddDownloadableContent("ACE","ACEc_1flag",4)
AddDownloadableContent("ACE","ACEg_eli",4)
AddDownloadableContent("ACE","ACE_campaign",4)
AddDownloadableContent("ACE","ACE_race",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ACE\\data\\_LVL_PC\\core.lvl")
This is my Acec_race call to the mrq.
and campaign mode:.....
SetMemoryPoolSize("SoldierAnimation",380)
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:ACE\\ACE.lvl", "ACE_conquest")
ReadDataFile("dc:ACE\\ACE.lvl", "ACE_race")
SetDenseEnvironment("false")
-- Sound
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
...
and finally race mode in ZE.SetMemoryPoolSize("SoldierAnimation",380)
SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:ACE\\ACE.lvl", "ACE_conquest")
ReadDataFile("dc:ACE\\ACE.lvl", "ACE_campaign")
SetDenseEnvironment("false")
-- Sound
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")

The layer exists btw. Campaign calls for layers conquest and campaign.
Any help would be appreaciated, and btw I didn't find any thread for getting new modes to work.



