So I've been working on a new map, and one of the key features I have been using are these canyon walls I found in old SWBF1 tatooine assets.
They are
tat1_canyonwall_01
tat1_canyonwall_02
tat1_canyonwall_03
Now I got my world all munged properly but when I play it all the canyonwall_02 models do not show up. I checked inside the munged files in _Build and everything looks to be in place.
Anyone know whats up with the canyonwall?
Tatooine canyonwall [Solved]
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ZoomV
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Tatooine canyonwall [Solved]
Last edited by ZoomV on Fri Apr 18, 2014 12:13 pm, edited 1 time in total.
- AceMastermind
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Re: Tatooine canyonwall
I just tested tat1_canyonwall_02 and it works for me. The only strange thing I saw was when moving the files around for this asset and noticed they were set as "Read-only".
- Kingpin
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Re: Tatooine canyonwall
Make sure you have:
1. Placed the assets in your data_XXX/Worlds/XXX/world1 OR put the msh and odf files in data_XXX/Worlds/XXX/ODF or /MSH
2. Make sure that in ZE (If you are running more than 1 gamemode) in the "base" layer.
All I can think of.
1. Placed the assets in your data_XXX/Worlds/XXX/world1 OR put the msh and odf files in data_XXX/Worlds/XXX/ODF or /MSH
2. Make sure that in ZE (If you are running more than 1 gamemode) in the "base" layer.
All I can think of.
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ZoomV
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Re: Tatooine canyonwall
I fixed it, for some reason the .option file for the canyonwall_02 had <scale 0.2> in it, I erased that and it works now.
