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Re: Null's: Felucia, Junia, and Talay

Posted: Thu Jun 05, 2008 8:08 am
by Rekubot
Woh, that campaign is difficult. It took me half an hour of wandering around before I saw what to activate, and it seems that since I've already picked up the dark trooper weapon I can't complete the second objective. I'm annoyed. :P

Re: Null's: Felucia, Junia, and Talay

Posted: Thu Jun 05, 2008 11:09 am
by MasterSaitek009
Since I did the campaign can I fix the bugs Null? I don't want the map, but I'd like to do any mission-scripting/bug-fixing for whoever gets the map in the end.

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 1:55 am
by redgroupclan
:eek: DL! :mrgreen: Why u leavin modding? :(

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 11:23 am
by Maveritchell
I only played through the Talay map; I was checking out campaign. You did a fantastic job on the map itself, I thought you used the assets really well to create the feel you were looking for (I haven't played any of the Dark Forces series, so I can't really comment on accuracy, though).

Couple suggestions, though - and maybe they're just food for thought if you're not really planning on changing anything.

1) Minimap. Please. On any campaign/exploratory map this is very necessary. It's tough enough trying to figure out where to go when you're not really given a whole lot of hints - without a minimap it can get to be drudgery. By the same token, you could have used objective markers or even on-map hints (i.e. an indication of where water is on the map).

2) Length. Although it can take a long time to do a single objective, that's only going to be on the first playthrough. Once you've played through it once, there's not much incentive to play again with only three objectives.

3) Sound, sound, beautiful sound. You could have made that map fantastic by adding some rainfall soundregions and maybe even some background music.

4) And this is just a personal preference - add some stuff in there to really spook out the player, like some patrolling AT-STs. Something the player would have to think twice about before taking on with a pistol.

All in all, I really like campaign modes of any kind, this one was definitely fun, albeit short.

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 3:01 pm
by redgroupclan
Wow I thought it just seemed cool, but I played these...Awesome!!!

Also, where did u get those dead clone assets?

And good job on those darktroopers :thumbs: sound perfect
and looks like there needs to be a little editing on the names of the weapons on some cases...

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 6:22 pm
by Grev
Maveritchell wrote: Something the player would have to think twice about before taking on with a pistol.
Lol, this reminds me of a stupid comment on GWL about how tanks can be taken out by a pistol on Pollis Massa 6v6.

I have to agree with what Maveritchell mentioned with the AT-ST. Make them just walking around, and reskin them to be darker, maybe also a bit slower, but lots more health. I can just see a dark, slow moving at-st pop out on me.

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 7:05 pm
by Fingerfood
But AT-STs weren't in the invasion... :? But I guess neither where Stormies or Officers...

But maybe some explosions in the background where Dark Troopers could be landing... that'd be sweet. Also, I'd make the Dark Troopers and/or Imperials spawn in a ring around the base. That'd be much more realistic then having them have some CPs in the compund and having some Rebel CPs scattered inside and outside. Also, this was mentioned in the past discussion, but put something on the outside. It looks too plain.

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 9:06 pm
by NullCommando
Guys, leave that to the person who gets Talay.

Left to volunteer for:
Mustafar
Felucia
I know I forgot one..

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 9:18 pm
by Fingerfood
I'll take Mustafar if I don't get Talay. :P

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 10:51 pm
by Grev
I'd love to try them both! But isn't ewok doing Mustafar?

Re: Null's: Felucia, Junia, and Talay

Posted: Fri Jun 06, 2008 11:11 pm
by MasterSaitek009
I still get to edit the campaign right, Null?

Re: Null's: Felucia, Junia, and Talay

Posted: Sun Jun 08, 2008 4:27 pm
by NullCommando
Sorry I haven't replyed, I'm tired, sick and overheated...

Satiek: Yes, you can.

Also you need a shell.lvl that supports campaign to play Talays Campaign mode. ( Easy enough if you have the Convo. Pack.

Re: Null's: Felucia, Junia, and Talay

Posted: Sun Jun 08, 2008 4:42 pm
by Delta 47
Or you can download the Shell from the Conversion Pack Here if you don't want to install the Conversion Pack :wink:

Re: Null's: Felucia, Junia, and Talay

Posted: Sun Jun 08, 2008 8:48 pm
by valiant
(Bounces down a flight of stairs)
OW!
Yeah, I kinda was floating around, helping occasionally, but got sidetracked. BUT! I graduate next Sunday, so I'm all good.