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Re: MshEx Beta 3
Posted: Sun Aug 09, 2009 9:46 pm
by CodaRez
try getting XSI 6.0
Re: MshEx Beta 3
Posted: Mon Aug 10, 2009 9:21 am
by Thunderstorm025
ill give it a try but im not sure if my scenes will be backwards compatible
Re: MshEx Beta 3
Posted: Mon Aug 10, 2009 10:29 am
by CodaRez
They won't, export as .xsi or (if u want to keep textures) .obj will do though(universally accepted)
Re: MshEx Beta 3
Posted: Mon Aug 10, 2009 12:51 pm
by Thunderstorm025
ok i exported as .xsi, imported it into xsi 6, exported it as obj, imported it in xsi 7.5,exported in crosswalk and ran mshex, and it doesn't work... (i also tried importing and exporting in xsi 6 but still didn't work)
all it does is mess up the texture projection
Re: MshEx Beta 3
Posted: Mon Aug 10, 2009 7:11 pm
by CodaRez
-did you PROPERLY follow the tut for texture application?
-is ur texture ALSO in the msh folder in ur side?
-WHAT are u trying to make? maybe thats a hint
-do you FREEZE all objects before export
-and Finally did you use the middle-click mouse button to select all the objects for export
Re: MshEx Beta 3
Posted: Mon Aug 10, 2009 8:21 pm
by Thunderstorm025
1) yes i followed lord_bandu's tut
2) yes
3) a walkway for a city planet, ill post a pic if needed
4) yes
5) yes
Re: MshEx Beta 3
Posted: Tue Aug 11, 2009 3:34 am
by CodaRez
Try THIS texturing tut.
http://www.gametoast.com/forums/viewtop ... 36&t=13539
its a lot more simple(i used it and it works wonders)
IMO "foolproofs" are normally overcomplicated and prone to malfucntion for me, cus they require exact following and lots of experience.
Re: MshEx Beta 3
Posted: Tue Aug 11, 2009 6:28 pm
by Thunderstorm025
ok it works now i did that tut, thanks!
Re: MshEx Beta 3
Posted: Mon Sep 07, 2009 1:53 am
by [TFA]Padawan_Fighter
I hope this isn't a bump, but...I have a problem. Everything went along fine until this popped up. The instructions say to uncheck "Keep referenced paths relative", but there is no such option on the window.
Re: MshEx Beta 3
Posted: Mon Sep 07, 2009 4:03 am
by CodaRez
Ok,
-I am using modtools 6(probably doesn't matter)
-I am using the default display mode(NOT the user friendly one with dominant pictures)
-I ahve the latest version of crosswalk(3.3) It should be ok to export likewise.
With all that factored in, you should get that screen.
Try again, when you ahve done all that(but the modtool version is unnecessary)
Re: MshEx Beta 3
Posted: Tue Sep 08, 2009 3:56 pm
by [TFA]Padawan_Fighter
CodaRez wrote:-I have the latest version of crosswalk(3.3) It should be ok to export likewise.
Ohh....I had 2.05. That's why...

Re: MshEx Beta 3
Posted: Tue Sep 15, 2009 2:33 pm
by General_Nate
Hm, I have XSI 6.01, and when I go to Crosswalk/export, there is no option for obj conversion. However, it is under the File/export. Is that ok? Will it work?
Re: MshEx Beta 3
Posted: Tue Sep 15, 2009 2:45 pm
by DarthD.U.C.K.
s counterquestion: what does obj have to do with MshEX?
EDIT
the first post includes (suprisingly) a tutorial which explains how to use meshex to convert models form xsi to .msh models
Re: MshEx Beta 3
Posted: Tue Sep 15, 2009 2:46 pm
by General_Nate
Yeah, I misunderstood...

Sorry.
Re: MshEx Beta 3
Posted: Sat Nov 21, 2009 5:03 pm
by orocket333
I just found something very important about mshex that some people may want to know. you cannot have a space in your filename or it will not convert to msh. I found that out when my filename had a space and it did not convert but when I used a hyphen instead of a space it worked
Re: MshEx Beta 3
Posted: Wed Nov 17, 2010 7:03 pm
by DEADALWAYS
this is a really noobish question but how do u make a null?

Re: MshEx Beta 3
Posted: Wed Nov 17, 2010 7:17 pm
by Fiodis
Ask in the modelling forum. Or better yet, read some basic modelling tutorials.
Re: MshEx Beta 3
Posted: Tue Nov 23, 2010 7:02 pm
by DEADALWAYS
When i fallow all the steps my models look like this and don't show up in game
and i get this when running mshex
Re: MshEx Beta 3
Posted: Thu Dec 30, 2010 11:06 pm
by SAMofBIA
i think your supposed to name your null, dummyroot, but idk if it matters all that much.
Re: MshEx Beta 3
Posted: Fri Dec 31, 2010 6:26 am
by Darth_Spiderpig
Well, it does.
Plus, as it says in the output, null is not master parent, so did you put your models under the null before exporting?