I've got six .wav files, in the effects folder, all of them 352 kbps, 16 bit, mono, 22 kHz PCM mode.
I've got a BOT.req file:
Code: Select all
ucft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"BOTcw"
}
}Code: Select all
ucft
{
REQN
{
"bnk"
"align=2048"
"BOT"
}
REQN
{
"config"
"swweapons"
}
}Code: Select all
effects\dc_15_rifle.wav -resample xbox 22050 pc 22050
effects\bd_fire.wav -resample xbox 22050 pc 22050
effects\cis_sniper.wav -resample xbox 22050 pc 22050
effects\repeater_fire.wav -resample xbox 22050 pc 22050
effects\sbd_fire.wav -resample xbox 22050 pc 22050
effects\droideka_fire.wav -resample xbox 22050 pc 22050Code: Select all
SoundProperties()
{
Name("dc15rifle");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("dc_15_rifle", 1.0);
}
}
SoundProperties()
{
Name("bdrifle");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("bd_fire", 1.0);
}
}
SoundProperties()
{
Name("cissniper");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("cis_sniper", 1.0);
}
}
SoundProperties()
{
Name("sbdfire");
Group("weapons");
Inherit("weapon_template");
SampleList()
{
Sample("sbd_fire", 1.0);
}
}
SoundProperties()
{
Name("repeaterfire");
Group("weapons");
Inherit("weapon_template");
Gain(0.9);
Looping(1);
RollOff(2.0);
SampleList()
{
Sample("repeater_fire", 1.0);
}
}
SoundProperties()
{
Name("droidekafire");
Group("weapons");
Inherit("weapon_template");
#ifplatform pc
Gain(0.7);
#endifplatform pc
#ifplatform xbox ps2
Gain(0.4);
#endifplatform xbox ps2
RollOff(3.0);
SampleList()
{
Sample("droideka_fire", 1.0);
}
}Code: Select all
ReadDataFile("dc:sound\\BOT.lvl;BOTcw")
And I've made the proper adjustments to the .bat files.
Yet, when I play my map, I don't have any sounds for those weapons.
What am I doing wrong?
I think it has to do with my .wav files. When I export them from Nero WaveEditor I use these settings:
Frequency: 22050
Bits: 16
Channel: Mono
If anyone wants to check out my .wav files and see if there's anything wrong with them, here they are.


