Page 1 of 1

Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 10:36 pm
by Teancum
... Well, almost everything. I can hear music, but I'm sure that's coming from the global stream. This is really annoying. I've always hated doing sounds, because they just never build right for me.

***EDIT***
Sound regions apparently work, since the VO echoed inside the rooms on Bespin Platforms.

Munge errors:
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\saberon.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\amb_bespin_fnt.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4
soundflmunge.exe : Error : Unable to open file streams\amb_bespin_fnt.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4 - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4
LUA
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
-- BESPIN PLATFORMS CW CONQUEST
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;

function ScriptPostLoad()

--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp12"}
cp2 = CommandPost:New{name = "cp15"}
cp3 = CommandPost:New{name = "cp16"}
cp4 = CommandPost:New{name = "cp17"}
cp5 = CommandPost:New{name = "cp18"}
cp6 = CommandPost:New{name = "cp19"}
cp7 = CommandPost:New{name = "cp9"}

--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)
conquest:AddCommandPost(cp7)
conquest:Start()
EnableSPHeroRules()

end

---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

--Steal memory for this map
SetPS2ModelMemory(4030000)

ReadDataFile("ingame.lvl")
SetMaxFlyHeight(225)
SetMaxPlayerFlyHeight (225)
SetGroundFlyerMap(1)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\BS1.lvl;BS1cw")

ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep2_rocketeer",
"rep_inf_ep2_rifleman",
"rep_inf_ep2_jettrooper",
"rep_inf_ep2_sniper",
"rep_inf_ep2_pilot")

ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_pilot",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka")

ReadDataFile("SIDE\\swbf1.lvl",
"cis_fly_droidfighter",
"rep_fly_jedifighter")

ReadDataFile("SIDE\\heroes.lvl",
"rep_hero_plokoon",
"cis_hero_durge")

ReadDataFile("SIDE\\vehicles.lvl",
"rep_fly_arc170fighter",
"rep_fly_vwing",
"cis_fly_tridroidfighter",
"cis_fly_greviousfighter")

ReadDataFile("SIDE\\infantry.lvl",
"rep_inf_ep2_officer",
"jed_knight_01",
"rep_inf_commando",
"cis_inf_commando",
"cis_inf_magnagaurd",
"cis_inf_commando")

ReadDataFile("SIDE\\all.lvl",
"all_hero_luke_jedi")

SetupTeams{
rep = {
team = REP,
units = 30,
reinforcements = 150,
soldier = { "rep_inf_ep2_rifleman",9, 25},
assault = { "rep_inf_ep2_rocketeer",1, 4},
pilot = { "rep_inf_ep2_pilot",1, 4},
sniper = { "rep_inf_ep2_sniper",1, 4},
officer = {"rep_inf_ep2_officer",1, 4},
special = { "rep_inf_ep2_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 30,
reinforcements = 150,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
pilot = { "cis_inf_pilot",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
--Special units
AddUnitClass(REP,"rep_inf_commando", 1,4)
AddUnitClass(CIS,"cis_inf_commando", 1,4)
--Melee units
AddUnitClass(REP,"jed_knight_01", 1,2)
AddUnitClass(CIS,"cis_inf_magnagaurd", 1,2)
--Heroes
SetHeroClass(REP, "rep_hero_plokoon")
SetHeroClass(CIS, "cis_hero_durge")


-- Level Stats
AddWalkerType(0, 8) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 512
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1000)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityFlyer", 50)
SetMemoryPoolSize("EntityLight", 50)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 20)
SetMemoryPoolSize("MountedTurret", 40)
SetMemoryPoolSize("Obstacle", 760)
SetMemoryPoolSize("PathNode", 512)
SetMemoryPoolSize("SoundSpaceRegion", 46)
SetMemoryPoolSize("Weapon", weaponCnt)
SetMemoryPoolSize("SoldierAnimation", 650)
SetMemoryPoolSize("Aimer", 250)
SetMemoryPoolSize("ConnectivityGraphFollower", 55)
SetMemoryPoolSize("EntityCloth",41)
SetMemoryPoolSize("EntityDefenseGridTurret", 0)
SetMemoryPoolSize("EntityPortableTurret", 20)
SetMemoryPoolSize("FLEffectObject::OffsetMatrix", 120)
SetMemoryPoolSize("Navigator", 80)
SetMemoryPoolSize("Ordnance", 80) -- not much ordnance going on in the level
SetMemoryPoolSize("ParticleEmitter", 512)
SetMemoryPoolSize("ParticleEmitterInfoData", 512)
SetMemoryPoolSize("PathFollower", 80)
SetMemoryPoolSize("ShieldEffect", 0)
SetMemoryPoolSize("TreeGridStack", 340)
SetMemoryPoolSize("UnitAgent", 100)
SetMemoryPoolSize("UnitController", 110)
SetMemoryPoolSize("Music", 60)

SetSpawnDelay(10.0, 0.25)
ReadDataFile("BS1\\BS1.lvl", "BS1_conquest")
SetDenseEnvironment("false")

-- Sound
voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)
OpenAudioStream("sound\\global.lvl", "cw_music")
OpenAudioStream("sound\\BS1.lvl", "BS1")
OpenAudioStream("sound\\BS1.lvl", "BS1")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)
SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_cor_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_cor_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_cor_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_cor_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_cor_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_cor_amb_end", 2,1)
SetVictoryMusic(REP, "rep_cor_amb_victory")
SetDefeatMusic (REP, "rep_cor_amb_defeat")
SetVictoryMusic(CIS, "cis_cor_amb_victory")
SetDefeatMusic (CIS, "cis_cor_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")

--OpeningSateliteShot
--Platform Sky
AddCameraShot(0.793105, -0.062986, -0.603918, -0.047962, -170.583618, 118.981544, -150.443253);
--Control Room
AddCameraShot(0.189716, 0.000944, -0.981826, 0.004887, -27.594292, 100.583740, -176.478012);
--Extractor
AddCameraShot(0.492401, 0.010387, -0.870113, 0.018354, 19.590666, 100.493599, -47.846901);
end
BS1.req
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"BS1"
}

REQN
{
"lvl"
"BS1cw"
"BS1gcw"

}
}
BS1cw.req
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"BS1cw"
}

REQN
{
"config"
"global_world"
"BS1"
"cis_unit_vo"
"rep_unit_vo"
"all_unit_vo"
"global_vo"
"exp_obj"
"cis_unit"
"rep_unit"
"BS1cw_music_config"
"BS1cw_music"
"cw_foley_metal_config"
"cw_foley_metal"
"BS1cw_foley"
"rep_fly_arc170"
"rep_fly_gunship"
"rep_fly_jedifighter"
"cis_fly_droidfighter"
"cis_fly_grievousfighter"
"cis_fly_tridroidfighter"
}
}
BS1gcw.req
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"BS1gcw"
}

REQN
{
"config"
"global_world"
"global_vo"
"all_unit_vo"
"imp_unit_vo"
"exp_obj"
"BS1gcw_music_config"
"BS1gcw_music"
"BS1"
"wok_vo"
"all_unit"
"imp_unit"
"wok_foley_metal_config"
"wok_foley_metal"
"BS1gcw_foley"
"all_fly_xwing"
"all_fly_ywing"
"imp_fly_tie"
"imp_fly_tiebomber"
}
}
soundmunge.bat (edited to remove other maps for speed)
Hidden/Spoiler:
@if %1x==x goto noplatform
@set MUNGE_PLATFORM=%1
@set MUNGE_DIR=MUNGED\%MUNGE_PLATFORM%

@rem Munge global, shell and side specific sound data
@call soundmungedir _BUILD\sound\cw\%MUNGE_DIR% sound\cw sound\cw\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound cw
@call soundmungedir _BUILD\sound\gcw\%MUNGE_DIR% sound\gcw sound\gcw\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound gcw
@call soundmungedir _BUILD\sound\global\%MUNGE_DIR% sound\global sound\global\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound global nolevelfile
@call soundmungedir _BUILD\sound\shell\%MUNGE_DIR% sound\shell sound\shell\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound shell
@rem Munge world specific sound data
@call soundmungedir _BUILD\sound\worlds\BS1\%MUNGE_DIR% sound\worlds\BS1 sound\worlds\BS1\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound BS1

@goto exit
:noplatform
@echo Platform must be specified as the first argument
:exit
soundmungedir.bat
Hidden/Spoiler:
@rem Save the starting directory
@for /F %%A in ('cd') do @set STARTDIR=%%A

@if %1x==x goto nomungedir
@if %2x==x goto nosourcedir
@if %3x==x goto nooverridedir
@if %4x==x goto noplatform
@if %5x==x goto nomungelogdir
@if %6x==x goto noleveldir
@if %7x==x goto nolevelsrcdir
@if %8x==x goto nolevelfile

@rem Setup directories
@set MUNGEDIR=%STARTDIR%\%1
@set SOURCEDIR=%STARTDIR%\%2
@set PLATFORMDIR=%STARTDIR%\%3
@set LOGDIR=%STARTDIR%\%5
@set LEVELDIR=%STARTDIR%\%6
@set LEVELFILEREQ=%8%.req
@set LEVELFILELVL=%MUNGEDIR%\%8%.lvl
@set CHECKDATE=-checkdate
@set CHECKID=-checkid
@if %SOUNDNODATECHECK%x==1x @set CHECKDATE=

@rem Build up a list of directories for level pack to search for source files
@Setlocal enabledelayedexpansion
@set LEVELSRCDIR=
@set PATH="%CD%"\..\ToolsFL\Bin;%PATH%

@rem Should we munge this level ?
@if /i not "%SOUNDLVL%"=="" (
@for %%A in (%SOUNDLVL%) do @if /i "%%A"=="%8" @goto mungeit
@goto exit
)
:mungeit

@if "%MUNGE_LOG%"=="" set MUNGE_LOG=%LOGDIR%\%4%_MungeLog.txt

@if not EXIST %SOURCEDIR% (
@echo Unable to munge %SOURCEDIR% as it doesn't exist! 1>> %MUNGE_LOG%
@goto exit
)

@goto nodebug
@echo Current Directory = %CD%
@echo Sound level filter = %SOUNDLVL%
@echo Munge output directory = %MUNGEDIR%
@echo Source directory = %SOURCEDIR%
@echo Platform override directory = %PLATFORMDIR%
@echo Selected platform = %4
@echo Munge logs directory = %LOGDIR%
@echo Level file output directory = %LEVELDIR%
@echo Final req file = %LEVELFILEREQ%
@echo Output level file = %LEVELFILELVL%
@echo Additional stream options = %STREAMOPT%
@pause
:nodebug

@if EXIST %MUNGEDIR% goto skipcreatemungedir
@mkdir %MUNGEDIR%
:skipcreatemungedir

@cd %SOURCEDIR%

@rem Munge configuration files
@rem *.snd - sound library
@rem *.mus - dynamic music configuration
@rem *.ffx - foley effects
@rem *.tsr - sound regions
@configmunge -inputfile *.snd *.mus *.ffx *.tsr -platform %4 -sourcedir %PLATFORMDIR% %SOURCEDIR% -outputdir %MUNGEDIR% -hashstrings %CHECKDATE% -continue 2>>%MUNGE_LOG%

@if %SOUNDLOG%x==1x ( @set SOUNDOPT=-verbose & @set SOUNDLOGOUT=%LOGDIR%\SoundBankLog.txt ) else ( @set SOUNDOPT= & @set SOUNDLOGOUT=NUL )

@rem Munge sound banks
@for /R %%A in (*.sfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %BANKOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample -checkid noabort %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@rem Munge streams

@rem Localization
@rem Setup the extension of localized stream files (if it's english we'll just use the default extension)
@set LANGVERSION=
@rem @for /F %%A in (%MUNGE_LANGVERSION%) do @set LANGVERSION=%%~A
@set LANGVERSION=%MUNGE_LANGVERSION%
@if /i %LANGVERSION%x==Englishx ( @set LOCALIZEEXT= ) else ( @set LOCALIZEEXT=stm_%LANGVERSION% )

@rem make the directory for language-specific stuff if it doesn't exist - H8 h8 h8!
@if EXIST %MUNGEDIR%\%LANGVERSION% goto skipcreatelangdir
@echo Creating dir %MUNGEDIR%\%LANGVERSION%\
@mkdir %MUNGEDIR%\%LANGVERSION%
:skipcreatelangdir

@rem Munge localized stream files
@if /i not %MUNGESTREAMS%x==0x @if /i not %LANGVERSION%x==Englishx @for /R %%A in (*.%LOCALIZEEXT%) do @echo Munging %%~nA%%~xA to %MUNGEDIR%\%LANGVERSION%\ & soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\%LANGVERSION%\%%~nA.str -stream %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %STREAMOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@set MUNGE2SUBSTREAMS=0
@if /i %4==XBOX @set MUNGE2SUBSTREAMS=1
@if /i %4==PC @set MUNGE2SUBSTREAMS=1

@rem Build up a list of 1 substream streams to munge,
@rem Filtering the localize streams and if on xbox 4 channel streams
@set MUNGESUBSTREAM1=
@if /i not %MUNGESTREAMS%x==0x @for /R %%A in (*.stm) do @if /i %%~xA==.stm ( @if not EXIST %%~dA%%~pA%%~nA.%LOCALIZEEXT% ( @if /i %MUNGE2SUBSTREAMS%==1 ( @if not EXIST %%~dA%%~pA%%~nA.st4 @set MUNGESUBSTREAM1=!MUNGESUBSTREAM1! %%A ) else ( @set MUNGESUBSTREAM1=!MUNGESUBSTREAM1! %%A ) ) )

@rem Munge 1 substream streams
@if /i not %MUNGESTREAMS%x==0x @for %%A in (%MUNGESUBSTREAM1%) do @echo Munging %%~nA%%~xA & soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ -stream %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %STREAMOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@rem Munge 2 substream streams
@if /i not %MUNGESTREAMS%x==0x @if %MUNGE2SUBSTREAMS%==1 @for /R %%A in (*.st4) do @echo Munging %%~nA%%~xA & soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ -stream %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %STREAMOPT% -substream 2 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@rem Build level files
@if EXIST %LEVELDIR% goto skipcreateleveldir
@mkdir %LEVELDIR%
:skipcreateleveldir

@if %SOUNDNOLVL%x==1x @goto exit

@rem build up a list of include directories for levelpack
@rem language overrides first!
@if %LANGVERSION%x==x goto skiplang
@for /F %%A in ('dir /AD /B %STARTDIR%\%7') do @set LANGSRCDIR=!LANGSRCDIR! %STARTDIR%\%7\%%A\MUNGED\%4\%LANGVERSION%
@for /F %%A in ('dir /AD /B %STARTDIR%\%7\Worlds') do @set LANGSRCDIR=!LANGSRCDIR! %STARTDIR%\%7\Worlds\%%A\MUNGED\%4\%LANGVERSION%
:skiplang

@for /F %%A in ('dir /AD /B %STARTDIR%\%7') do @set LEVELSRCDIR=!LEVELSRCDIR! %STARTDIR%\%7\%%A\MUNGED\%4
@for /F %%A in ('dir /AD /B %STARTDIR%\%7\Worlds') do @set LEVELSRCDIR=!LEVELSRCDIR! %STARTDIR%\%7\Worlds\%%A\MUNGED\%4

@for /R %%A in (*.req) do @if /i not %%A==%SOURCEDIR%\%LEVELFILEREQ% levelpack -inputfile %%~nA%%~xA -platform %4 -sourcedir %SOURCEDIR% %LANGSRCDIR% %PLATFORMDIR% -inputdir %LEVELSRCDIR% -outputdir %MUNGEDIR% -continue %CHECKDATE%

@if EXIST %LEVELFILEREQ% levelpack -inputfile %LEVELFILEREQ% -platform %4 -sourcedir %SOURCEDIR% %LANGSRCDIR% %PLATFORMDIR% -inputdir %LEVELSRCDIR% -outputdir %LEVELDIR% -continue %CHECKDATE%

@goto exit

:nomungedir
@echo Munge directory must be specified as the first argument
@goto exit
:nosourcedir
@echo Source data directory must be specified as the second argument
@goto exit
:nooverridedir
@echo Platform specific source data directory must be specified as the third argument
@goto exit
:noplatform
@echo Platform must be specified as the fourth argument
@goto exit
:nomungelogdir
@echo Munge log directory must be specified as the fifth argument
@goto exit
:noleveldir
@echo Level output directory must be specified as the sixth argument
@goto exit
:nolevelsrcdir
@echo Level source direct must be specified as the seventh argument
@goto exit
:nolevelfile
@echo Final output level file must be specified as the eighth argument
@goto exit
:exit
@endlocal
@cd %STARTDIR%
\_BUILD\Sound\munge.bat
Hidden/Spoiler:
@REM WARNING: enabledelayedexpansion means ! is a special character,
@REM which means it isn't available for use as the mungeapp recursive
@REM wildcard character. Use the alternate $ instead.
@setlocal enabledelayedexpansion

@set MUNGE_ROOT_DIR=..\..
@if not "%1"=="" set MUNGE_PLATFORM=%1
@if %MUNGE_PLATFORM%x==x set MUNGE_PLATFORM=XBOX
@if "%MUNGE_BIN_DIR%"=="" (
@set MUNGE_BIN_DIR=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin
@set PATH=%CD%\..\..\..\ToolsFL\Bin;%PATH%
@echo MUNGE_BIN_DIR=!MUNGE_BIN_DIR!
)

@rem convert to lower case
@if %MUNGE_PLATFORM%==PC set MUNGE_PLATFORM=pc
@if %MUNGE_PLATFORM%==XBOX set MUNGE_PLATFORM=xbox
@if %MUNGE_PLATFORM%==PS2 set MUNGE_PLATFORM=ps2

@set MUNGE_DIR=MUNGED\%MUNGE_PLATFORM%

@set LOCAL_MUNGE_LOG="%CD%\%MUNGE_PLATFORM%_MungeLog.txt"
@if "%MUNGE_LOG%"=="" (
@set MUNGE_LOG=%LOCAL_MUNGE_LOG%
@if exist %LOCAL_MUNGE_LOG% ( del %LOCAL_MUNGE_LOG% )
)
@rem echo ********************************************************************* >> %MUNGE_LOG%
@rem echo Sound\munge.bat %MUNGE_PLATFORM% >> %MUNGE_LOG%
@rem echo MUNGE_BIN_DIR=%MUNGE_BIN_DIR% >> %MUNGE_LOG%
@rem echo ********************************************************************* >> %MUNGE_LOG%

@cd ..\..

@if not exist _LVL_%MUNGE_PLATFORM% mkdir _LVL_%MUNGE_PLATFORM%
@if not exist _LVL_%MUNGE_PLATFORM%\Sound mkdir _LVL_%MUNGE_PLATFORM%\Sound

@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template

@call soundmunge.bat %MUNGE_PLATFORM%
@if %SOUNDCLEANLVL%x==1x @del /S /Q _BUILD\sound\*.lvl & @call soundmunge.bat %MUNGE_PLATFORM%

@if /i not "%SOUNDLVL%"=="" (
@for %%A in (%SOUNDLVL%) do @if /i "%%A"=="global" @goto buildglobalbank
@goto skipglobalbank
)
:buildglobalbank
@rem Build a global sound bank...
@set BANKLIST=
@for /R %%A in (*.sfx) do @set BANKLIST=!BANKLIST! %%A
@for /R %%A in (*.asfx) do @set BANKLIST=!BANKLIST! %%A
@if %SOUNDLOG%x==1x ( @set SOUNDOPT=-verbose & @set SOUNDLOGOUT=%LOGDIR%\SoundBankLog.txt ) else ( @set SOUNDOPT= & @set SOUNDLOGOUT=NUL )

@if not %MUNGE_PLATFORM%==pc goto skipglobalbank
@echo Munging common.bnk, this could take a while...
@soundflmunge -platform %MUNGE_PLATFORM% -banklistinput %BANKLIST% -bankoutput _LVL_%MUNGE_PLATFORM%\Sound\common.bnk -checkdate -resample -compact nowarning -checkid noabort -relativepath %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

:skipglobalbank

@cd _BUILD\Sound

@REM If the munge log was created locally and has anything in it, view it
@if not %MUNGE_LOG%x==%LOCAL_MUNGE_LOG%x goto skip_mungelog
@set FILE_CONTENTS_TEST=
@if exist %MUNGE_LOG% for /f %%i in (%MUNGE_LOG:"=%) do @set FILE_CONTENTS_TEST=%%i
@if not "%FILE_CONTENTS_TEST%"=="" ( Notepad.exe %MUNGE_LOG% ) else ( if exist %MUNGE_LOG% (del %MUNGE_LOG%) )

:skip_mungelog

@rem convert to upper case
@if %MUNGE_PLATFORM%==pc set MUNGE_PLATFORM=PC
@if %MUNGE_PLATFORM%==xbox set MUNGE_PLATFORM=XBOX
@if %MUNGE_PLATFORM%==ps2 set MUNGE_PLATFORM=PS2

@endlocal
LINK TO \data_XBX\Sound\worlds\BS1

Re: Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 10:53 pm
by Marvel4
The bats look different for me, try this:
munge.bat
Hidden/Spoiler:
@REM WARNING: enabledelayedexpansion means ! is a special character,
@REM which means it isn't available for use as the mungeapp recursive
@REM wildcard character. Use the alternate $ instead.
@setlocal enabledelayedexpansion

@set MUNGE_ROOT_DIR=..\..
@if not "%1"=="" set MUNGE_PLATFORM=%1
@if %MUNGE_PLATFORM%x==x set MUNGE_PLATFORM=PC
@if "%MUNGE_BIN_DIR%"=="" (
@set MUNGE_BIN_DIR=%CD%\%MUNGE_ROOT_DIR%\..\ToolsFL\Bin
@set PATH=%CD%\..\..\..\ToolsFL\Bin;%PATH%
@echo MUNGE_BIN_DIR=!MUNGE_BIN_DIR!
)

@rem convert to lower case
@if %MUNGE_PLATFORM%==PC set MUNGE_PLATFORM=pc
@if %MUNGE_PLATFORM%==XBOX set MUNGE_PLATFORM=xbox
@if %MUNGE_PLATFORM%==PS2 set MUNGE_PLATFORM=ps2

@if /i %MUNGE_PLATFORM%==pc @set BANKOPT=-template -stub c:\windows\media\chord.wav
@set MUNGE_DIR=MUNGED\%MUNGE_PLATFORM%

@set LOCAL_MUNGE_LOG="%CD%\%MUNGE_PLATFORM%_MungeLog.txt"
@if "%MUNGE_LOG%"=="" (
@set MUNGE_LOG=%LOCAL_MUNGE_LOG%
@if exist %LOCAL_MUNGE_LOG% ( del %LOCAL_MUNGE_LOG% )
)
@rem echo ********************************************************************* >> %MUNGE_LOG%
@rem echo Sound\munge.bat %MUNGE_PLATFORM% >> %MUNGE_LOG%
@rem echo MUNGE_BIN_DIR=%MUNGE_BIN_DIR% >> %MUNGE_LOG%
@rem echo ********************************************************************* >> %MUNGE_LOG%

@cd ..\..

@if not exist _LVL_%MUNGE_PLATFORM% mkdir _LVL_%MUNGE_PLATFORM%
@if not exist _LVL_%MUNGE_PLATFORM%\Sound mkdir _LVL_%MUNGE_PLATFORM%\Sound



@call soundmunge.bat %MUNGE_PLATFORM%
@if %SOUNDCLEANLVL%x==1x @del /S /Q _BUILD\sound\*.lvl & @call soundmunge.bat %MUNGE_PLATFORM%

@if /i not "%SOUNDLVL%"=="" (
@for %%A in (%SOUNDLVL%) do @if /i "%%A"=="global" @goto buildglobalbank
@goto skipglobalbank
)
:buildglobalbank
@rem Build a global sound bank...
@set BANKLIST=
@for /R %%A in (*.sfx) do @set BANKLIST=!BANKLIST! %%A
@for /R %%A in (*.asfx) do @set BANKLIST=!BANKLIST! %%A
@if %SOUNDLOG%x==1x ( @set SOUNDOPT=-verbose & @set SOUNDLOGOUT=%LOGDIR%\SoundBankLog.txt ) else ( @set SOUNDOPT= & @set SOUNDLOGOUT=NUL )

@if not %MUNGE_PLATFORM%==pc goto skipglobalbank
@echo Munging common.bnk, this could take a while...
@soundflmunge -platform %MUNGE_PLATFORM% -banklistinput %BANKLIST% -bankoutput _LVL_%MUNGE_PLATFORM%\Sound\common.bnk -checkdate -resample -compact nowarning -checkid noabort -relativepath %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

:skipglobalbank

@cd _BUILD\Sound

@REM If the munge log was created locally and has anything in it, view it
@if not %MUNGE_LOG%x==%LOCAL_MUNGE_LOG%x goto skip_mungelog
@set FILE_CONTENTS_TEST=
@if exist %MUNGE_LOG% for /f %%i in (%MUNGE_LOG:"=%) do @set FILE_CONTENTS_TEST=%%i
@if not "%FILE_CONTENTS_TEST%"=="" ( Notepad.exe %MUNGE_LOG% ) else ( if exist %MUNGE_LOG% (del %MUNGE_LOG%) )

:skip_mungelog

@rem convert to upper case
@if %MUNGE_PLATFORM%==pc set MUNGE_PLATFORM=PC
@if %MUNGE_PLATFORM%==xbox set MUNGE_PLATFORM=XBOX
@if %MUNGE_PLATFORM%==ps2 set MUNGE_PLATFORM=PS2

@endlocal
soundmungedir.bat
Hidden/Spoiler:
@rem Save the starting directory
@for /F %%A in ('cd') do @set STARTDIR=%%A

@if %1x==x goto nomungedir
@if %2x==x goto nosourcedir
@if %3x==x goto nooverridedir
@if %4x==x goto noplatform
@if %5x==x goto nomungelogdir
@if %6x==x goto noleveldir
@if %7x==x goto nolevelsrcdir
@if %8x==x goto nolevelfile

@rem Setup directories
@set MUNGEDIR=%STARTDIR%\%1
@set SOURCEDIR=%STARTDIR%\%2
@set PLATFORMDIR=%STARTDIR%\%3
@set LOGDIR=%STARTDIR%\%5
@set LEVELDIR=%STARTDIR%\%6
@set LEVELFILEREQ=%8%.req
@set LEVELFILELVL=%MUNGEDIR%\%8%.lvl
@set CHECKDATE=-checkdate
@set CHECKID=-checkid
@if %SOUNDNODATECHECK%x==1x @set CHECKDATE=

@rem Build up a list of directories for level pack to search for source files
@Setlocal enabledelayedexpansion
@set LEVELSRCDIR=
@set PATH="%CD%"\..\ToolsFL\Bin;%PATH%

@rem Should we munge this level ?
@if /i not "%SOUNDLVL%"=="" (
@for %%A in (%SOUNDLVL%) do @if /i "%%A"=="%8" @goto mungeit
@goto exit
)
:mungeit

@if "%MUNGE_LOG%"=="" set MUNGE_LOG=%LOGDIR%\%4%_MungeLog.txt

@if not EXIST %SOURCEDIR% (
@echo Unable to munge %SOURCEDIR% as it doesn't exist! 1>> %MUNGE_LOG%
@goto exit
)

@REM @goto nodebug
@echo Current Directory = %CD%
@echo Sound level filter = %SOUNDLVL%
@echo Munge output directory = %MUNGEDIR%
@echo Source directory = %SOURCEDIR%
@echo Platform override directory = %PLATFORMDIR%
@echo Selected platform = %4
@echo Munge logs directory = %LOGDIR%
@echo Level file output directory = %LEVELDIR%
@echo Final req file = %LEVELFILEREQ%
@echo Output level file = %LEVELFILELVL%
@echo Additional stream options = %STREAMOPT%
@REM @pause
:nodebug

@if EXIST %MUNGEDIR% goto skipcreatemungedir
@mkdir %MUNGEDIR%
:skipcreatemungedir

@cd %SOURCEDIR%

@rem Munge configuration files
@rem *.snd - sound library
@rem *.mus - dynamic music configuration
@rem *.ffx - foley effects
@rem *.tsr - sound regions
@configmunge -inputfile *.snd *.mus *.ffx *.tsr -platform %4 -sourcedir %PLATFORMDIR% %SOURCEDIR% -outputdir %MUNGEDIR% -hashstrings %CHECKDATE% -continue 2>>%MUNGE_LOG%

@if %SOUNDLOG%x==1x ( @set SOUNDOPT=-verbose & @set SOUNDLOGOUT=%LOGDIR%\SoundBankLog.txt ) else ( @set SOUNDOPT= & @set SOUNDLOGOUT=NUL )

@rem Munge sound banks
@for /R %%A in (*.sfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %BANKOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%
@for /R %%A in (*.asfx) do @echo Munging %%~nA%%~xA & @soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ %CHECKDATE% -resample -checkid noabort %SOUNDOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@rem Munge streams

@rem Localization
@rem Setup the extension of localized stream files (if it's english we'll just use the default extension)
@set LANGVERSION=
@rem @for /F %%A in (%MUNGE_LANGVERSION%) do @set LANGVERSION=%%~A
@set LANGVERSION=%MUNGE_LANGVERSION%
@if /i %LANGVERSION%x==Englishx ( @set LOCALIZEEXT= ) else ( @set LOCALIZEEXT=stm_%LANGVERSION% )

@rem make the directory for language-specific stuff if it doesn't exist - H8 h8 h8!
@if EXIST %MUNGEDIR%\%LANGVERSION% goto skipcreatelangdir
@echo Creating dir %MUNGEDIR%\%LANGVERSION%\
@mkdir %MUNGEDIR%\%LANGVERSION%
:skipcreatelangdir

@rem Munge localized stream files
@if /i not %MUNGESTREAMS%x==0x @if /i not %LANGVERSION%x==Englishx @for /R %%A in (*.%LOCALIZEEXT%) do @echo Munging %%~nA%%~xA to %MUNGEDIR%\%LANGVERSION%\ & soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\%LANGVERSION%\%%~nA.str -stream %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %STREAMOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@set MUNGE2SUBSTREAMS=0
@if /i %4==XBOX @set MUNGE2SUBSTREAMS=1
@if /i %4==PC @set MUNGE2SUBSTREAMS=1

@rem Build up a list of 1 substream streams to munge,
@rem Filtering the localize streams and if on xbox 4 channel streams
@set MUNGESUBSTREAM1=
@if /i not %MUNGESTREAMS%x==0x @for /R %%A in (*.stm) do @if /i %%~xA==.stm ( @if not EXIST %%~dA%%~pA%%~nA.%LOCALIZEEXT% ( @if /i %MUNGE2SUBSTREAMS%==1 ( @if not EXIST %%~dA%%~pA%%~nA.st4 @set MUNGESUBSTREAM1=!MUNGESUBSTREAM1! %%A ) else ( @set MUNGESUBSTREAM1=!MUNGESUBSTREAM1! %%A ) ) )

@rem Munge 1 substream streams
@if /i not %MUNGESTREAMS%x==0x @for %%A in (%MUNGESUBSTREAM1%) do @echo Munging %%~nA%%~xA & soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ -stream %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %STREAMOPT% 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@rem Munge 2 substream streams
@if /i not %MUNGESTREAMS%x==0x @if %MUNGE2SUBSTREAMS%==1 @for /R %%A in (*.st4) do @echo Munging %%~nA%%~xA & soundflmunge -platform %4 -banklistinput %%A -bankoutput %MUNGEDIR%\ -stream %CHECKDATE% -resample %CHECKID% noabort %SOUNDOPT% %STREAMOPT% -substream 2 2>>%MUNGE_LOG% 1>>%SOUNDLOGOUT%

@rem Build level files
@if EXIST %LEVELDIR% goto skipcreateleveldir
@mkdir %LEVELDIR%
:skipcreateleveldir

@if %SOUNDNOLVL%x==1x @goto exit

@rem build up a list of include directories for levelpack
@rem language overrides first!
@if %LANGVERSION%x==x goto skiplang
@for /F %%A in ('dir /AD /B %STARTDIR%\%7') do @set LANGSRCDIR=!LANGSRCDIR! %STARTDIR%\%7\%%A\MUNGED\%4\%LANGVERSION%
@for /F %%A in ('dir /AD /B %STARTDIR%\%7\Worlds') do @set LANGSRCDIR=!LANGSRCDIR! %STARTDIR%\%7\Worlds\%%A\MUNGED\%4\%LANGVERSION%
:skiplang

@for /F %%A in ('dir /AD /B %STARTDIR%\%7') do @set LEVELSRCDIR=!LEVELSRCDIR! %STARTDIR%\%7\%%A\MUNGED\%4
@for /F %%A in ('dir /AD /B %STARTDIR%\%7\Worlds') do @set LEVELSRCDIR=!LEVELSRCDIR! %STARTDIR%\%7\Worlds\%%A\MUNGED\%4

@for /R %%A in (*.req) do @if /i not %%A==%SOURCEDIR%\%LEVELFILEREQ% levelpack -inputfile %%~nA%%~xA -platform %4 -sourcedir %SOURCEDIR% %LANGSRCDIR% %PLATFORMDIR% -inputdir %LEVELSRCDIR% -outputdir %MUNGEDIR% -continue %CHECKDATE%

@if EXIST %LEVELFILEREQ% levelpack -inputfile %LEVELFILEREQ% -platform %4 -sourcedir %SOURCEDIR% %LANGSRCDIR% %PLATFORMDIR% -inputdir %LEVELSRCDIR% -outputdir %LEVELDIR% -continue %CHECKDATE%

@goto exit

:nomungedir
@echo Munge directory must be specified as the first argument
@goto exit
:nosourcedir
@echo Source data directory must be specified as the second argument
@goto exit
:nooverridedir
@echo Platform specific source data directory must be specified as the third argument
@goto exit
:noplatform
@echo Platform must be specified as the fourth argument
@goto exit
:nomungelogdir
@echo Munge log directory must be specified as the fifth argument
@goto exit
:noleveldir
@echo Level output directory must be specified as the sixth argument
@goto exit
:nolevelsrcdir
@echo Level source direct must be specified as the seventh argument
@goto exit
:nolevelfile
@echo Final output level file must be specified as the eighth argument
@goto exit
:exit
@endlocal
@cd %STARTDIR%
soundmunge.bat
Hidden/Spoiler:
@if %1x==x goto noplatform
@set MUNGE_PLATFORM=%1
@set MUNGE_DIR=MUNGED\%MUNGE_PLATFORM%
@rem EDIT THE LINE BELOW TO POINT TO YOUR BF2 INTSALL PATH
@set BF2_SOUNDPATH="C:\Program files\LucasArts\Star Wars Battlefront II\"

@rem Munge global, shell and side specific sound data

@rem EDIT THE TWO LINES BELOW TO POINT TO YOUR MOD BY REPLACING SND WITH YOUR WORLD ABBREVIATION
@call soundmungedir _BUILD\sound\worlds\SND\%MUNGE_DIR% sound\worlds\SND sound\worlds\SND\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound SND
xcopy _LVL_%MUNGE_PLATFORM%\sound\* %BF2_SOUNDPATH%GameData\addon\SND\data\_LVL_PC\Sound\ /Y


@goto exit
:noplatform
@echo Platform must be specified as the first argument
:exit

Re: Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 11:01 pm
by Teancum
Changed what you had listed, and got the following error log:
Hidden/Spoiler:
soundflmunge.exe : Warning : Files line 5 and 6 reference the same source file c:\windows\media\chord.wav. saberon will alias saberoff
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 7 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_triple
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 8 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_double
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 9 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 10 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 11 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 13 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_idle02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 14 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 15 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 16 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 17 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 18 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing05
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 19 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing06
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 20 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswingdbl01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 22 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_throw
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 23 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_twirl
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 27 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 28 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_impact
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 30 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_ordnance
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 31 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 32 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 33 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 41 reference the same source file c:\windows\media\chord.wav. saberon will alias ifc_NoAmmo
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 79 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_inf_jetpack
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 80 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnon
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 81 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnoff
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 83 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_fusionCutter_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 85 reference the same source file c:\windows\media\chord.wav. saberon will alias disintegrate
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 88 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyRecharge
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 91 reference the same source file c:\windows\media\chord.wav. saberon will alias com_mortar_launcher_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 93 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyDepleted
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 95 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_powerDispense_pickUp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 103 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_reconDroid_Launch
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 121 reference the same source file c:\windows\media\chord.wav. saberon will alias com_weap_shotgun_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 123 reference the same source file c:\windows\media\chord.wav. saberon will alias wep_All_sniper_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 134 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 135 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 136 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 137 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 138 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 139 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 140 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_wood_03b
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 143 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 144 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 145 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 146 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 147 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw05
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 151 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_timebomb_set
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 213 reference the same source file c:\windows\media\chord.wav. saberon will alias com_tracking_loop
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 220 reference the same source file c:\windows\media\chord.wav. saberon will alias CICOM401
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 221 reference the same source file c:\windows\media\chord.wav. saberon will alias CICOM408
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 222 reference the same source file c:\windows\media\chord.wav. saberon will alias CICOM409
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 225 reference the same source file c:\windows\media\chord.wav. saberon will alias drd_droid_hit_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 226 reference the same source file c:\windows\media\chord.wav. saberon will alias drd_droid_hit_02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 227 reference the same source file c:\windows\media\chord.wav. saberon will alias drd_droid_hit_03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 228 reference the same source file c:\windows\media\chord.wav. saberon will alias drd_droid_hit_04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 229 reference the same source file c:\windows\media\chord.wav. saberon will alias drd_droid_hit_05
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 230 reference the same source file c:\windows\media\chord.wav. saberon will alias drd_droid_hit_06
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 237 reference the same source file c:\windows\media\chord.wav. saberon will alias com_weap_triburst_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 264 reference the same source file c:\windows\media\chord.wav. saberon will alias bulldog_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 266 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_poison_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 267 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_poison_effect
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 284 reference the same source file c:\windows\media\chord.wav. saberon will alias fs_droideka_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 285 reference the same source file c:\windows\media\chord.wav. saberon will alias fs_droideka_02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 286 reference the same source file c:\windows\media\chord.wav. saberon will alias fs_droideka_03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 287 reference the same source file c:\windows\media\chord.wav. saberon will alias fs_droideka_04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 288 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_snowSpder_towCable_rls
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 310 reference the same source file c:\windows\media\chord.wav. saberon will alias RICOM401
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 311 reference the same source file c:\windows\media\chord.wav. saberon will alias RICOM402
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 312 reference the same source file c:\windows\media\chord.wav. saberon will alias RICOM403
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 313 reference the same source file c:\windows\media\chord.wav. saberon will alias RICOM404
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 314 reference the same source file c:\windows\media\chord.wav. saberon will alias RICOM405
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 315 reference the same source file c:\windows\media\chord.wav. saberon will alias RICOM406
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 317 reference the same source file c:\windows\media\chord.wav. saberon will alias malechoke
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 351 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_chaingun_spin
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 352 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_chaingun_fire01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 354 reference the same source file c:\windows\media\chord.wav. saberon will alias com_buff_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 357 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_rally_effect
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 361 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_rage_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 362 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_rage_effect
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 383 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_vehicle_weaponEquip
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 608 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_capture
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 609 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_charge
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 610 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_discharge
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 611 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_dispute
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 612 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_lost
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 613 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost1
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 614 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost2
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 615 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost3
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 635 reference the same source file c:\windows\media\chord.wav. saberon will alias crt_medicalDroid04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1107 reference the same source file c:\windows\media\chord.wav. saberon will alias emt_antennaTelemetry_lp01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1118 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_takeoff_gunship01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1119 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_takeoff_gunship02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1120 reference the same source file c:\windows\media\chord.wav. saberon will alias R_LAAT_land01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1173 reference the same source file c:\windows\media\chord.wav. saberon will alias tridroid_shift_up
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1174 reference the same source file c:\windows\media\chord.wav. saberon will alias tridroid_roll
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1175 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_triFighter_low_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1176 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_triFighter_mid_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1177 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_triFighter_hi_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1178 reference the same source file c:\windows\media\chord.wav. saberon will alias tridroid_shift_down
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1182 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_Arc170_hi_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1183 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_Arc170_low_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1184 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_Arc170_mid_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1187 reference the same source file c:\windows\media\chord.wav. saberon will alias Arc170_shift_up
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1188 reference the same source file c:\windows\media\chord.wav. saberon will alias Arc170_roll
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1189 reference the same source file c:\windows\media\chord.wav. saberon will alias Arc170_shift_down
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1194 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_v-wing_hi_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1195 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_v-wing_low_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1196 reference the same source file c:\windows\media\chord.wav. saberon will alias eng_v-wing_mid_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1199 reference the same source file c:\windows\media\chord.wav. saberon will alias vwing_shift_up
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1200 reference the same source file c:\windows\media\chord.wav. saberon will alias vwing_roll
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1202 reference the same source file c:\windows\media\chord.wav. saberon will alias grievous_shift_up
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1203 reference the same source file c:\windows\media\chord.wav. saberon will alias grievous_roll
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1204 reference the same source file c:\windows\media\chord.wav. saberon will alias vwing_shift_down
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1205 reference the same source file c:\windows\media\chord.wav. saberon will alias grievous_shift_down
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1209 reference the same source file c:\windows\media\chord.wav. saberon will alias lightning_small
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1210 reference the same source file c:\windows\media\chord.wav. saberon will alias lightning_med
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 5 and 1211 reference the same source file c:\windows\media\chord.wav. saberon will alias lightning_large
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1cw.sfx
soundflmunge.exe : Warning : Files line 11 and 12 reference the same source file c:\windows\media\chord.wav. saberon will alias saberoff
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 13 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_triple
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 14 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_double
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 15 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 16 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 17 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_deflect03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 18 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_idle01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 19 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_idle02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 20 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 21 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 22 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 23 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 24 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing05
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 25 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswing06
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 26 reference the same source file c:\windows\media\chord.wav. saberon will alias ltsaberswingdbl01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 28 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_throw
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 29 reference the same source file c:\windows\media\chord.wav. saberon will alias saber_twirl
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 31 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 32 reference the same source file c:\windows\media\chord.wav. saberon will alias force_push_impact
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 34 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_ordnance
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 35 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 36 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 37 reference the same source file c:\windows\media\chord.wav. saberon will alias force_choke_impact03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 40 reference the same source file c:\windows\media\chord.wav. saberon will alias force_lightning_fire01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 42 reference the same source file c:\windows\media\chord.wav. saberon will alias force_lightning_ordnance2
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 43 reference the same source file c:\windows\media\chord.wav. saberon will alias force_lightning_ordnance3
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 57 reference the same source file c:\windows\media\chord.wav. saberon will alias ifc_NoAmmo
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 94 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_inf_jetpack
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 95 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnon
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 96 reference the same source file c:\windows\media\chord.wav. saberon will alias rep_weap_jetpack_turnoff
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 98 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_fusionCutter_lp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 100 reference the same source file c:\windows\media\chord.wav. saberon will alias disintegrate
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 103 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyRecharge
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 106 reference the same source file c:\windows\media\chord.wav. saberon will alias com_mortar_launcher_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 108 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_energyDepleted
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 110 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_powerDispense_pickUp
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 119 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_reconDroid_Launch
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 137 reference the same source file c:\windows\media\chord.wav. saberon will alias com_weap_shotgun_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 139 reference the same source file c:\windows\media\chord.wav. saberon will alias wep_All_sniper_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 150 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 151 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 152 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_dirt_04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 153 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 154 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 155 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_stone_04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 156 reference the same source file c:\windows\media\chord.wav. saberon will alias imp_grenade_wood_03b
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 159 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 160 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw02
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 161 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw03
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 162 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 163 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_throw05
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 166 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_timebomb_set
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 200 reference the same source file c:\windows\media\chord.wav. saberon will alias com_tracking_loop
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 246 reference the same source file c:\windows\media\chord.wav. saberon will alias activate_invisibility
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 250 reference the same source file c:\windows\media\chord.wav. saberon will alias com_buff_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 253 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_rally_effect
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 256 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_regen_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 257 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_regen_effect
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 259 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_invuln_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 263 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_rage_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 264 reference the same source file c:\windows\media\chord.wav. saberon will alias buff_rage_effect
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 348 reference the same source file c:\windows\media\chord.wav. saberon will alias malechoke
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 349 reference the same source file c:\windows\media\chord.wav. saberon will alias femalechoke
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 353 reference the same source file c:\windows\media\chord.wav. saberon will alias AICOM401
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 354 reference the same source file c:\windows\media\chord.wav. saberon will alias AICOM402
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 355 reference the same source file c:\windows\media\chord.wav. saberon will alias AICOM403
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 356 reference the same source file c:\windows\media\chord.wav. saberon will alias AICOM404
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 357 reference the same source file c:\windows\media\chord.wav. saberon will alias AICOM405
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 358 reference the same source file c:\windows\media\chord.wav. saberon will alias AICOM406
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 360 reference the same source file c:\windows\media\chord.wav. saberon will alias AI3COM148
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 361 reference the same source file c:\windows\media\chord.wav. saberon will alias AI3COM149
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 362 reference the same source file c:\windows\media\chord.wav. saberon will alias AI3COM150
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 365 reference the same source file c:\windows\media\chord.wav. saberon will alias IICOM416
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 366 reference the same source file c:\windows\media\chord.wav. saberon will alias IICOM417
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 367 reference the same source file c:\windows\media\chord.wav. saberon will alias IICOM418
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 368 reference the same source file c:\windows\media\chord.wav. saberon will alias IICOM419
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 369 reference the same source file c:\windows\media\chord.wav. saberon will alias IICOM420
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 370 reference the same source file c:\windows\media\chord.wav. saberon will alias IICOM421
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 408 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_vehicle_weaponEquip
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 631 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_capture
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 632 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_charge
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 633 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_discharge
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 634 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_dispute
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 635 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost_lost
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 636 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost1
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 637 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost2
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 638 reference the same source file c:\windows\media\chord.wav. saberon will alias com_blg_commandpost3
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 658 reference the same source file c:\windows\media\chord.wav. saberon will alias crt_medicalDroid04
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 1146 reference the same source file c:\windows\media\chord.wav. saberon will alias emt_antennaTelemetry_lp01
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 1157 reference the same source file c:\windows\media\chord.wav. saberon will alias lightning_small
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 1158 reference the same source file c:\windows\media\chord.wav. saberon will alias lightning_med
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 1159 reference the same source file c:\windows\media\chord.wav. saberon will alias lightning_large
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Warning : Files line 11 and 1162 reference the same source file c:\windows\media\chord.wav. saberon will alias wpn_cis_sonicBlaster_fire
- while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1gcw.sfx
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\amb_bespin_fnt.wav - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4
soundflmunge.exe : Error : Unable to open file streams\amb_bespin_fnt.wav, format may be invalid - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4
soundflmunge.exe : Error : Unable to read file list C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4 - while munging C:\Games\BF2_Tools\data_XBX\Sound\worlds\BS1\BS1.st4

Re: Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 11:08 pm
by Marvel4
Yes, thats how it should look like, except the last part about the sound streams. You should remove them, because they will not work. Change the BS1.req like this:
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
}

REQN
{
"lvl"
"BS1cw"
"BS1gcw"

}
}
And I think its better to load one of the games sound files and just munge a small file for the missing sounds.

Re: Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 11:13 pm
by Teancum
That removed those errors, but it's still silent. Do you mind letting me see your Bespin Platforms sound configs (this is for the Xbox mod, so I won't be stealing your map :P)

Re: Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 11:21 pm
by Marvel4
Ah, I think I know the problem: Remove the cloud car sounds from your sfx, they don't exist in BF2.

Re: Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 11:25 pm
by Teancum
I don't have the Cloud Car in the sfx or BS1cw.req. I didn't copy it because the Xbox doesn't have enough memory to add it.

Re: Sound munge errors... silent ... well, everything

Posted: Fri Jul 30, 2010 11:36 pm
by Marvel4
Ok, then try loading one of the games sound files first, thats much easier.