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Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 1:12 am
by lucasfart
I'm stumped as to the method of exporting to .wrl in blender 2.6. I tried as a .obj but it didn't work in swbfviewer. When i reverted to 2.49 and exported as vrml 97 it worked fine, so my question is, what do i need to do in blender 2.6 to get vrml exporting working? I've heard that it comes with support for it, but i can't see it in any menues...

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 1:17 am
by THEWULFMAN
I have no idea. I didn't like the changes that they made to blender, starting with 2.55. I have stuck with 2.49b for the longest time, and I don't intend to change. I suggest just sticking with 2.49b.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:21 am
by mswf
Try to export from 2.6 to 2.49b through .obj and then export that file as .vrml from 2.49b to open it in swbfviewer.

off-topic:
You'll like the changes from 2.4 to 2.5/2.6 better if you use Blender for more than modelling. From a material, modifier and interface point of view, 2.6 is factually superior to 2.49b. (not taking personal preferences into account of course, that's up to you)

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:30 am
by THEWULFMAN
mswf wrote:You'll like the changes from 2.4 to 2.5/2.6 better if you use Blender for more than modelling. From a material, modifier and interface point of view, 2.6 is factually superior to 2.49b. (not taking personal preferences into account of course, that's up to you)


You're probably right. Only problem is I use Blender for one thing, Modeling. I have used it for about 1 and a half years now, always liked Blender.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:47 am
by lucasfart
Yeah. I've grown to prefer the 2.6 interface, it just has a stack less export options, which is very annoying. in terms of the obj exporting, you don't even need to do that. The blend files work perfectly across versions, which is handy. :D

I'm not sure how to switch effectively between versions without reinstalling and uninstalling them, which is pretty annoying to do every time...How do you run both versions simultaneously? I have the files installed for both, but when you run the exe only the most recently installed version runs.

On another note, in 2.6 I've been trying to use multiple textures on one model and it works fine in textured mode, however when i render the scene, one of the textures is replaced with the original one...I've added a seperate material for each texture/image and applied them seperately, but I can't seem to get them both rendering together properly...

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:53 am
by mswf
If you download each version as a .zip and unzip them, you can just open them seperately. Blender will always work without an install, the reason there's an installer for windows is just to make it easier to use for new users.
Most of the time, I run blender from my usb-stick, with a download that's straight from the site.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:57 am
by lucasfart
Sweet! I'm so doing that. I saw the zip files, but being the file scavenger that i am i downloaded the 5mb smaller exe. :D
Do you have to have python on every computer you use, or can you install python on the usb also?

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 9:01 am
by THEWULFMAN
lucasfart wrote:Do you have to have python on every computer you use, or can you install python on the usb also?

Correct me if I'm wrong, but I'm pretty sure Python(2.6.2) has to be installed on the computer itself.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 9:15 am
by lucasfart
Darn. It's still awesome having it on a usb, but its annoying to have to install python on every computer you try blender on. I guess its only once though....

And my former question still remains :
lucasfart wrote: In 2.6 I've been trying to use multiple textures on one model and it works fine in textured mode, however when i render the scene, one of the textures is replaced with the original one...I've added a seperate material for each texture/image and applied them seperately, but I can't seem to get them both rendering together properly...

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 1:23 pm
by mswf
You'll have to select all the faces that you want to use texture A and make them material 1 and assign all the other faces to material 2 to make use of texture B.

There may be a more complicated solution, but I don't think that it'd be faster.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 7:50 pm
by lucasfart
I've already tried that and it did nothing. :( Thankfully the second texture is only on 2 faces so its easy enough to test different things. Any more ideas?

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 7:56 pm
by minilogoguy18
I'm not a user of this software but I don't think that the game supports multiple textures on 1 mesh. You either need to combine the textures or separate the mesh, simple solution.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:02 pm
by lucasfart
I'm pretty sure it supports multiple textures. I've applied multiple textures to my model, its just that they don't show in the render....

EDIT: Oh whoops. didn't realise you were talking about bf2. :oops:

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:05 pm
by THEWULFMAN
minilogoguy18 wrote:I'm not a user of this software but I don't think that the game supports multiple textures on 1 mesh. You either need to combine the textures or separate the mesh, simple solution.

No idea where you heard that, but Zero supports more than one texture per msh. I've done it myself, using blender.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:06 pm
by minilogoguy18
Not the program but the game, even still you can avoid all your headaches by separating the mesh so that what uses the second texture is it's own object. Not sure why you're doing it this way in the first place unless you made something but are using someone's textures that were not meant for your model.

EDIT: Then I don't know what he's worried about if the game engine supports it, sounds like he's just confused because the rendering software in Blender doesn't support it.

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:18 pm
by THEWULFMAN
minilogoguy18 wrote:Then I don't know what he's worried about if the game engine supports it, sounds like he's just confused because the rendering software in Blender doesn't support it.

I don't see the point in rendering it unless you're going for an AO render, in which case you don't even need textures. You don't need to render it to get it ingame.

Basically what I'm trying to figure out is, what are you(lucasfart) trying to accomplish?

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:27 pm
by lucasfart
Sorry. I just assumed that since the render wasn't showing my texture, there would be problems of some sort importing it into bf2. :oops: I should probably check ingame before posting something like this, shouldn't i. :oops:

Re: Exporting to vrml in blender 2.6

Posted: Thu Nov 03, 2011 8:29 pm
by THEWULFMAN
lucasfart wrote:Sorry. I just assumed that since the render wasn't showing my texture, there would be problems of some sort importing it into bf2. :oops: I should probably check ingame before posting something like this, shouldn't i. :oops:
Probably.

As long as you have your materials set up right, export it right, they should show up ingame. Rendering it is quite pointless for making game models.