Page 39 of 72

Posted: Mon Jun 12, 2006 2:32 pm
by Gilan-Jinn
Hey Xwingguy, will you be able to acces the bridge of a capital ship in this map to like overlook the giant space battle?

PS: looks awsome man keep it up.

Posted: Mon Jun 12, 2006 3:29 pm
by EsKiMo
welcome to gametoast gilan jinn. loooks way cool xwing guy how are the interiers for the moncalimary des. coming along.

Posted: Mon Jun 12, 2006 3:41 pm
by xwingguy
I probably won't be able to reach the actual bridge. (I found out I can't really fit the my room I'm using in it and it's just plain out of the way.

It's actually closer to 600 meters across the Cruiser. This is what I've got to connect:

Image

Distances in space battles are just plain huge. Take for instance the speeds at which objects travel. The maximun speed for the fastest land vehicle, the speeder bike while boosting is 40. The minimun speed when braking for ALL space flyer is 35. The boosting speeding for a TIE bomber is 120 while the boost speed for an interceptor is a breakneck 170.

Posted: Mon Jun 12, 2006 3:50 pm
by SWBF
Great job, xwingguy, I've been following this on the lucas arts forums from the beginning, and have silently watched here too. I can't wait for it to come out, keep up the great work!!!!

Posted: Mon Jun 12, 2006 3:51 pm
by EsKiMo
dude it looks great. one question though, will you only be able to reach the internal systems through only one hanger because that would be kindu frustrating if you accidently went into the wrong one.

Posted: Mon Jun 12, 2006 3:57 pm
by xwingguy
It's gonna meet up in the middle eventully, hangar to hangar.

Posted: Mon Jun 12, 2006 5:18 pm
by yankeefan05
Welcome to GameToast , SWBF.

xwingguy , I like those interiors a lot. :D

Posted: Mon Jun 12, 2006 6:00 pm
by EsKiMo
xwing guy your a genius.Thats all there is to say :)

Posted: Mon Jun 12, 2006 6:20 pm
by Tohron
xwingguy wrote:I probably won't be able to reach the actual bridge. (I found out I can't really fit the my room I'm using in it and it's just plain out of the way.
I'm also designing a Mon Calamari cruiser interior for a large ground map of mine - it's interesting to compare how we're both going about doing things. About the bridge, I decided to simply have mine located right behind that big black wall near the front of the ship. (as for the bridge object, I might make that a lookout tower if EraofDysann gets his elevator fully working)

Also, about the torpedo bays, it might be a good idea to place them closer to the front of the ship. The Tantive IV engine room would make a good torpedo-launching room.

Oh, and if you think there's too much space, I filled up a lot of space in mine using several reskinned CIS hangers positioned to form one enormous cargo bay.

Posted: Mon Jun 12, 2006 6:25 pm
by timusafa
hey, Tohron's idea is pretty good, the reskinned hangars. Maybe we could have some speeders to get across the ship, its gonna be forever if u spawn in the corridors :roll:

Posted: Mon Jun 12, 2006 6:57 pm
by Chamboozer
I doubt that we will spawn in the hallways. On the other hand, i have an idea about the torpedo bays. I think you shoud make the projectile a concussion missle (the player controlled rocket) only twice as big with massive damage, but slow movement. I think that one of the many things missing from the space battles of SWBF2 is the ability to fight the battle completely from the inside of your own ship.

Posted: Mon Jun 12, 2006 6:58 pm
by Chamboozer
I doubt that we will spawn in the hallways. On the other hand, i have an idea about the torpedo bays. I think you shoud make the projectile a concussion missle (the player controlled rocket) only twice as big with massive damage, but slow movement. I think that one of the many things missing from the space battles of SWBF2 is the ability to fight the battle completely from the inside of your own ship.

Posted: Mon Jun 12, 2006 7:20 pm
by xwingguy
I think that I probably need to resort more to cargo bays than actual hallways. This will greatly reduce the object count and increase stability. (Seriously)

On the bright side, those cargo bays just gave me the greatest idea ever for interior defenses.

atst in cargo bay...with a twist a the atst's odf......

PilotType = "self"

Muwahahahah

Posted: Mon Jun 12, 2006 7:29 pm
by Chamboozer
does that mean that the atst will be AI controlled at all times? that would be sweet! and sorry for that wierd double post.

Posted: Mon Jun 12, 2006 7:42 pm
by General_Grievous_4
I think he means the AT-STs will guard the ships and it would pilot itself? Tha sounds strange... BUT FUN!

Posted: Mon Jun 12, 2006 7:56 pm
by yoyam
so no hallways anymore xwingguy?
thats a shame, i was looking forward to hall wars, haha kinda like cloud city in space
but im sure whatever you do will still be a blast

Posted: Mon Jun 12, 2006 8:00 pm
by General_Grievous_4
I think he just means that there will be less hallways. I don't think after all that work he would delete all the hallways.

Posted: Mon Jun 12, 2006 10:49 pm
by xwingguy
less hallways, that's all.

the atst thing gave me an even crazier idea....




I can make frigates spawn automated fighters. Is that cool or what?

Posted: Mon Jun 12, 2006 10:51 pm
by RAymo
frigates spawning automated fighters?
just hella awesome lol

Posted: Mon Jun 12, 2006 11:29 pm
by yoyam
haha that is way cool
can u maybe make that one of the frigates powers if they are flyable?