How to add Collision Geometry to objects?

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Lord-Bandu

How to add Collision Geometry to objects?

Post by Lord-Bandu »

Ok , Iv made an object(called ep3_vehicle1) which I have added in Zeroedit. When I munge I get an error sayin "ep3_vehicle1 has no collision geometry!"
. The munge then just kinda stops .

Any1 know how to add Collision Geometry (im using XSI foundation trial)

Thanks
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ShadowHawk
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RE: How to add Collision Geometry to objects?

Post by ShadowHawk »

Hey bandu. Long time no talk. This is from the top of my head. The collision geometry should be hidden prior to export and be roughly the size and shape of the object. I'll look into my models to see what I have done to give you a definate. Shoot over to shadowlan. Some of the other guys would be glad to hear from ya.
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ShadowHawk
Old School Staff
Posts: 1232
Joined: Mon Feb 21, 2005 4:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Heartland, Texas
Contact:

RE: How to add Collision Geometry to objects?

Post by ShadowHawk »

ok here is how I have it. Select all yor objects (except the ones that are to be animated) and merge them. Right click on the polymesh, reneme it to collision, right click again and select properties -> viewing. then uncheck the render view. Ignore the last statement of hiding it because it must be visible when exporting. Hope this helps.
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