Two world files for one map - possible?
Posted: Mon Jul 16, 2007 11:39 am
I've been trying to get two different world files to be loaded depending on the gamemode, but so far my results have been less than stellar. One gamemode runs and has functioning CPs, but there is no terrain, sky, or any objects. The other mode doesn't even have CPs (obviously, the layers aren't loading correctly).
Perhaps this is not possible, but before I say that, I need to know more about how the game loads the world, terrain, sky file, etc. If it loads all of this from the layers (which I doubt), it should be working. If not, I would like to know how it loads all the aspects of the world.
What I've done so far:
*Saved a new world file, changing the lighting in one of them.
*Put the base layer on BOTH maps under the conquest gamemode.
*Updated the .reqs and .mrqs in the gamemode editing tool in ZE (in both)
*Saved the world file (in both)
*Refrenced TST_conquest and TSN_conquest in their respective CW and GCW Conquest LUAs (TST and TSN are the two different world file names).
Thanks in advance!
Perhaps this is not possible, but before I say that, I need to know more about how the game loads the world, terrain, sky file, etc. If it loads all of this from the layers (which I doubt), it should be working. If not, I would like to know how it loads all the aspects of the world.
What I've done so far:
*Saved a new world file, changing the lighting in one of them.
*Put the base layer on BOTH maps under the conquest gamemode.
*Updated the .reqs and .mrqs in the gamemode editing tool in ZE (in both)
*Saved the world file (in both)
*Refrenced TST_conquest and TSN_conquest in their respective CW and GCW Conquest LUAs (TST and TSN are the two different world file names).
Thanks in advance!