Yeah, I'm working on the terrain. As for the choke point, just wait till you play it. It gets congested fast. There are lots of other main battle areas too, which are smaller.Fiodis wrote:You added more props but the terrain's still too flat and open for my tastes. The main choke point looked ok, until I saw how small the command post was and got an idea of the true scale of it, and realized how empty it was for a choke point.
YES! I need to reskin them, but when I open it up in the GIMP, it's all transparent. I removed the Alfa channel, but it's just the light gray and dark gray squares. If someone can tell me how to make it to where I can actually see the skin, I would like to do it my self.Par3210 wrote:Yeah, the icing on the cake would be reskinning the Resistance, which I would be willing to help with.
Thanks!Recon Trooper wrote:Looks so modern!
The play areas are pretty filled with props and stuff, I just need to add stuff around the edges.allthetutorials123 wrote:Wow really has gone a long way, but along with the awsome assets I kind of feal a sense of emptiness in the map still. It may be diffrent when I really play it but make sure you don't have just like open roads with a bunch of trees around them. I am not sure that this is true, and from what I have seen from the screens, it is really well done.
Do you have any expected release date for the map?
And no, not a date yet. It was going to be out this weekend, but I'm having some code and localization issues. And besides, modding is a hobby, not a full time job.
Thank you guys for writing the nice comments, and being patient.






