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Slow motion... [Solved]

Posted: Sun Aug 09, 2009 12:19 pm
by General_Nate
Well, I made a playable probe droid, and it works. But, when you try to move, it's very slow. Like you have to look close to even see that you are moving.

Here is my odf:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_inf_default"
GeometryName = "imp_droid_probe.msh"

[Properties]
MapTexture = "troop_icon"
MapScale = 1.4


GeometryName = "imp_droid_probe"
ExplosionName = "imp_droid_probe_exp"

MaxHealth = 180.0
HealthType = "droid"

SetAltitude = 1.0

Acceleraton = 2.0
MaxSpeed = 7.5.0

MaxStrafeSpeed = 5.0
MaxTurnSpeed = 2.25
PCMaxTurnSpeed = 20.0
PCMaxStrafeSpeed = 20.0

WeaponName = "imp_weap_droid_probe_blaster"
WeaponAmmo = 4

CameraHeight = 2.3
CameraDistance = 4.5

TrakCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 4.5"
NormalDirection = "0.0"
AimValue = "1.0"

AISizeType = "HOVER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.0
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
There is probably a simple explanation, but I have not found it.
Can you help? Thanks!

Re: Slow motion...

Posted: Sun Aug 09, 2009 12:30 pm
by Fiodis
Increase the acceleration and the various MaxSpeed values.

Re: Slow motion...

Posted: Sun Aug 09, 2009 12:31 pm
by General_Nate
Yeah, thanks. I fixed it. I was changing the wrong odf file to get it to go faster..... :oops: :lol: :funny2:
Oh well, thanks anyway.