Master Fionwe's Special Sides
Posted: Sat Jun 02, 2007 7:19 pm
I have been making these sides since January now, the last few I just started on in the last couple of weeks. I will be releasing the Jedi, Guard, Gammorrean, and Gungan sides in the next week, so be looking for them.
These sides will completely change the sides, for the most part. They include a lot of abilities and weapons that I've created myself, Kit Fisto replaces the second Jedi Master in the jedi side, and I've recreated his force bubble attack as best as I could, not knowing how to create effects or animations. There will be at least one more version coming out in the future, as I get even better with the odfs, but for now this is it. In a few weeks, I will release the cis side, not quite finished, and the republic side, which I'm still trying to perfect. Along with this first release, I will include a mission.lvl to replace the original, it should change most of the maps to have quite a different gameplay feel(i.e. more units in certain maps, and different ones). It will be necessary for the game to be more balanced, as I've made the republic and jedi extremely powerful.
These sides will completely change the sides, for the most part. They include a lot of abilities and weapons that I've created myself, Kit Fisto replaces the second Jedi Master in the jedi side, and I've recreated his force bubble attack as best as I could, not knowing how to create effects or animations. There will be at least one more version coming out in the future, as I get even better with the odfs, but for now this is it. In a few weeks, I will release the cis side, not quite finished, and the republic side, which I'm still trying to perfect. Along with this first release, I will include a mission.lvl to replace the original, it should change most of the maps to have quite a different gameplay feel(i.e. more units in certain maps, and different ones). It will be necessary for the game to be more balanced, as I've made the republic and jedi extremely powerful.