GCW sounds etc. on cw?

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RacoonLR
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GCW sounds etc. on cw?

Post by RacoonLR »

If I load darth vader on gcw, he doesn't have animations and
crashes sometimes or is Buggy and so on...

So, is this a common Problem? and could it be fixed?
Also the sounds of the empire rifles aren't Playing on cw,
could that also be fixed?
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commanderawesome
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Re: GCW sounds etc. on cw?

Post by commanderawesome »

Try adding this (using stock coruscant as an example):

Code: Select all

ReadDataFile("sound\\cor.lvl;cor1gcw");
Right under this:

Code: Select all

ReadDataFile("sound\\cor.lvl;cor1cw");
Remove the number if it's a mod map.

Note: This was tested in SWBF1 but not SWBF2, but it SHOULD work the same way.
RacoonLR
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Re: GCW sounds etc. on cw?

Post by RacoonLR »

commanderawesome wrote:Try adding this (using stock coruscant as an example):

Code: Select all

ReadDataFile("sound\\cor.lvl;cor1gcw");
Right under this:

Code: Select all

ReadDataFile("sound\\cor.lvl;cor1cw");
Remove the number if it's a mod map.

Note: This was tested in SWBF1 but not SWBF2, but it SHOULD work the same way.
Yea... I knew that but it doesn't add the weapon sounds for some reason...
Also do you know why vader has now Animation and is Buggy on cw?
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Re: GCW sounds etc. on cw?

Post by Marth8880 »

commanderawesome wrote:Try adding this (using stock coruscant as an example):

Code: Select all

ReadDataFile("sound\\cor.lvl;cor1gcw");
Right under this:

Code: Select all

ReadDataFile("sound\\cor.lvl;cor1cw");
Remove the number if it's a mod map.
Doing this will not work because it will run WAY over the game's sound memory limit.
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