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Smooth, natural terrain
Posted: Wed May 25, 2016 12:57 pm
by giftheck
I'm very much new to map making, and while technically the first things I will be doing are for the first game, the process will be the same so I will ask here.
How do I make my terrain look smooth and natural, specifically with regards to making hills and dips?
Re: Smooth, natural terrain
Posted: Wed May 25, 2016 1:08 pm
by Kingpin
Re: Smooth, natural terrain
Posted: Wed May 25, 2016 1:14 pm
by MileHighGuy
Well I like to use tga2ter to give the terrain a higher resolution.
http://www.gametoast.com/viewtopic.php? ... 91#p499228
It reads heightmaps which I've made sort of a tutorial to make here:
http://imgur.com/a/6AJQw
Other than that I would use the paint tool to paint terrain to a certain height. Then add detail with the bell tool and smooth it out. The ramp tool is also useful.
Re: Smooth, natural terrain
Posted: Wed May 25, 2016 1:36 pm
by giftheck
Am I able to use this on an existing terrain, and will this enable said terrain to be used in SWBF1? I only ask this because this issue only came up after I attempted to convert the SWBF2 Hoth map to SWBF1 (yes, I know it's mostly the same but I wanted the rear entrance part too) and this happened:
So I figured I would copy the objects over and manually recreate that particular part of the map.
Re: Smooth, natural terrain
Posted: Wed May 25, 2016 2:32 pm
by MileHighGuy
It generates terrain only. You have to convert it to the BF1 .ter format.
Re: Smooth, natural terrain
Posted: Wed May 25, 2016 2:58 pm
by giftheck
MileHighGuy wrote:It generates terrain only. You have to convert it to the BF1 .ter format.
So you mean it generates SWBF2 terrain only. Unfotunately this means I can't really use it, lest I end up with the same problem the screenshot above highlights again.
Re: Smooth, natural terrain
Posted: Wed May 25, 2016 5:12 pm
by MileHighGuy
I and other people have been able to successfully convert the terrain to bf1
http://www.gametoast.com/viewtopic.php? ... 20#p508883
Re: Smooth, natural terrain
Posted: Wed May 25, 2016 5:17 pm
by giftheck
Yeah, that's the method I followed. Yet the result was those untexturable black holes in the terrain.