Rotate Object after Placement [Solved]

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noMatt
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Rotate Object after Placement [Solved]

Post by noMatt »

I am now done with the most things in xsi for my Map and now i just started mapping :)
Is there a way to rotate objects after placement? I have some paths modeled out but i want them to fit together perfectly
Last edited by noMatt on Thu Aug 08, 2013 2:25 pm, edited 1 time in total.
kinetosimpetus
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Re: Rotate Object after Placement

Post by kinetosimpetus »

In Zeroedit?

z or x + mouse axis

they are the same for single objects, for multiple object selection one is whole group about common center and the other is all about their own centers. I don't remember which is which.

EDIT: While this may have made enough sense to be marked solved, I feel like making the multiple object part more clear.

| | |
rotated about common center becomes
---
---
---

| | |
rotated about individual center becomes
--- --- ---

Still don't remember which key is which, but if you try the wrong one, just try the other one next. :P
Last edited by kinetosimpetus on Thu Aug 08, 2013 2:29 pm, edited 1 time in total.
noMatt
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Re: Rotate Object after Placement [Solved]

Post by noMatt »

Thank you :)
AQT
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Re: Rotate Object after Placement [Solved]

Post by AQT »

For future references, noMatt, all ZeroEdit keyboard and mouse commands are covered in ZeroEditor_guide.doc, one of the documents shipped with the mod tools found in the documentation folder.
noMatt
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Re: Rotate Object after Placement [Solved]

Post by noMatt »

ok i'll keep that in my mind ;)
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