Page 1 of 1
Problem With Scaling MSH
Posted: Fri Jun 03, 2011 1:42 pm
by willinator
I have been working on my first map, so I am sorry if I sound incompetant. I am trying to make a space map with one of the stock asteroids scaled up, and the closed CIS hanger scaled up (asteroid by 50, hanger door by 4). I read the FAQ topic about this, added the GeometryScale line in the ODF, tried to add the line to the .option, and yet it still will not work. Can anyone help?
Re: Problem With Scaling MSH
Posted: Fri Jun 03, 2011 2:26 pm
by AQT
Can you post the content of the .option files please?
Re: Problem With Scaling MSH
Posted: Fri Jun 03, 2011 2:47 pm
by The Nasal Abyss
If you try to scale objects over 3x-4x using an option file, things start to get wonky. I remember having serious visibility issues when trying to scale an object by 6x. That may be your problem.
Re: Problem With Scaling MSH
Posted: Fri Jun 03, 2011 2:50 pm
by THEWULFMAN
The Nasal Abyss wrote:If you try to scale objects over 3x-4x using an option file, things start to get wonky. I remember having serious visibility issues when trying to scale an object by 6x. That may be your problem.
When scaling too high, parts of the model become invisible at certain distances, but it would still be scaled. His model isn't scaled ingame.
Re: Problem With Scaling MSH
Posted: Fri Jun 03, 2011 3:20 pm
by willinator
Can you post the content of the .option files please?
Here you go.
Cis Door
Asteroid Base
Hope this helps.
Re: Problem With Scaling MSH
Posted: Fri Jun 03, 2011 3:30 pm
by acryptozoo
hrmm im pretty sure you cant scale to 50
even if you could it would be extremely buggy
though i might be wrong
Re: Problem With Scaling MSH
Posted: Sat Jun 04, 2011 1:27 am
by The Nasal Abyss
THEWULFMAN wrote:The Nasal Abyss wrote:If you try to scale objects over 3x-4x using an option file, things start to get wonky. I remember having serious visibility issues when trying to scale an object by 6x. That may be your problem.
When scaling too high, parts of the model become invisible at certain distances, but it would still be scaled. His model isn't scaled ingame.
The Nasal Abyss wrote:If you try to scale objects over 3x-4x using an option file, things start to get wonky.
^^^^^ This point still stands. I was simply using the troubles I had with msh.option file scaling as an example. I can almost bet that the problems he is having are being caused by trying to scale the object 50x. You can't do that without having problems.
@Willinator: You'll have to take this object into XSI to get the effect that you want. Sadly, there is no other simple way. (You can scale the object using hex editing, but I'm not going to go into detail. Search around for it, it's on the forums)
Re: Problem With Scaling MSH
Posted: Sat Jun 04, 2011 12:31 pm
by willinator
I don't really know all of the ins and outs of this site yet, so where would I find the information on how to scale the msh with hex-editing?
Thanks for all of your help!
Re: Problem With Scaling MSH
Posted: Sat Jun 04, 2011 12:39 pm
by DarthD.U.C.K.
its linked under
using TRAN in msh files in the everything you need thread.