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Angle of sky object

Posted: Sun Mar 27, 2011 1:09 pm
by modmaster13
Hey how would I change the angle of this sky object? It is a moon.
Hidden/Spoiler:
DomeModel()
{
Geometry("sky_yav2_moon");
Offset(28.0);
MovementScale(0.995);
}

Re: Angle of sky object

Posted: Sun Mar 27, 2011 6:56 pm
by AQT
Angle? You mean its position in the skydome? That has to be done in XSI or a modeling program. The best you can do is translate it along the y-axis using the Offset value or choose another sky object that is in the position you want.

Re: Angle of sky object

Posted: Sun Mar 27, 2011 7:14 pm
by THEWULFMAN
Its really great to make skydome objects in blender. Thats how I made my tatooine moons.

Re: Angle of sky object

Posted: Sun Mar 27, 2011 7:35 pm
by modmaster13
THEWULFMAN wrote:Its really great to make skydome objects in blender. Thats how I made my tatooine moons.
Do you have a pic?

Re: Angle of sky object

Posted: Sun Mar 27, 2011 7:49 pm
by THEWULFMAN
modmaster13 wrote:
THEWULFMAN wrote:Its really great to make skydome objects in blender. Thats how I made my tatooine moons.
Do you have a pic?

Pic of what? Ingame? In Blender? If ingame then here
Hidden/Spoiler:
Image

Re: Angle of sky object

Posted: Tue Mar 29, 2011 8:28 pm
by modmaster13
OMG can I please have that for my Rhen Var: Church map? Pleaze?! :bowdown: :bowdown: :bowdown: