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FlyerSpline question
Posted: Thu Oct 01, 2009 2:17 pm
by Executer94
I set up a path for a flyerspline. The ARC should to follow it but i doesn't.
Should i have to add something into the lua or anywhere?
here's a pic
Re: FlyerSpline question
Posted: Thu Oct 01, 2009 3:47 pm
by Xavious
Code: Select all
EnableFlyerPath("entitypath pathname", 1)
Re: FlyerSpline question
Posted: Fri Oct 02, 2009 9:23 am
by Executer94
where in the space lua?
---> is this right ?
EnableFlyerPath("rep path 2", 1)
Re: FlyerSpline question
Posted: Fri Oct 02, 2009 10:07 am
by MercuryNoodles
Actually, that's unnecessary. I'm virtually certain they're on by default, as I'm using a path that is not lua activated. That lua command just gives you the ability to toggle paths on or off whenever you want.
The problem is the path name.
FlyerSplineFollowing.txt wrote:Entity Paths
------------
Paths for entity's to follow are created using the path mode in the zero editor.
These paths must be named in the following format...
"entitypath {pathname}"
... for example ...
"entitypath xwingstrafingrun"
Paths and nodes / points on a path can have properties associated with them
to control how an entity traverses the path and which entities can follow the
path.
Re: FlyerSpline question
Posted: Fri Oct 02, 2009 11:22 am
by Executer94
I renamed it to entitypath rep
the path changed to color. Let's see what will happen inagme
EDIT
doesn't work
i rename it to entitypath rep
here is a pic:
Re: FlyerSpline question
Posted: Fri Oct 02, 2009 11:39 am
by Maveritchell
Re: FlyerSpline question
Posted: Fri Oct 02, 2009 12:27 pm
by MercuryNoodles
You have to have entitypath as the prefix to the name. The name field should have "entitypath <insertname>", like the documentation states. I don't believe it can work with just the "entitypath" prefix. Also, if you change the "property type" from "type" to "class", then it will be a valid path property, and anything with "rep" as it's PathFollowerClass will use the spline.
Re: FlyerSpline question
Posted: Sat Oct 03, 2009 4:52 pm
by Executer94
It works!!!
THANK YOU!!!!!
