Bumpmapping tut
Posted: Wed Jul 29, 2009 5:14 am
Anyone mind leading em to a bumpmapping tut?
Or do I just use Meshtool4?
Or do I just use Meshtool4?
Is this something you do in GIMP? Im using Photoshop. If you could explain to me what this does to the layer i can find out how to do the same in Photoshop. Is "a greyscalecopy mask" in other words make the whole thing grayscale or something?4. if you are done, select the bumpmaplayer and add a greyscalecopy mask to it anfd apply it
Yes, the root of that is that you need to make sure everything is greyscaled.fai222 wrote:First of all thank you very much! But i got one question, this:Is this something you do in GIMP? Im using Photoshop. If you could explain to me what this does to the layer i can find out how to do the same in Photoshop. Is "a greyscalecopy mask" in other words make the whole thing grayscale or something?4. if you are done, select the bumpmaplayer and add a greyscalecopy mask to it anfd apply it
So, do you have to make a SEPARATE texture in XSI that matches ur bumpmap? or do you just select the overall texture that is applied to your model, cus my model only ahs 1 texture.DarthD.U.C.K. wrote:i can
small step-by-step tutorial about bumpmapping objects:
1. create you texture here is the textuzre for the left blade of the cloneassassin i made:2. then you create another texture/layer and fill it with the color "888888" (if you need things only bumped in, fill it with white, if only bumped out, fill it with black) the bumpmap has to have the same layout as the textureHidden/Spoiler:
3. now color the parts that have to be bumped in with a darker color and the things that you want to bump out with a brighter color. as darker/brighter the color, the more will the parts be bumped in/out
my bumpmap looks lile this:Hidden/Spoiler:
4. if you are done, select the bumpmaplayer and add a greyscalecopy mask to it anfd apply it
5. save the texture with the extension _bump as usual
6. open your model with meshtool, type in bumpmap and selet the material that you wnat to b bumpmapped
7. enjoy your bumpmapped object ingame
No, you make a seperate one in a photo editor, which you then apply via meshtool.CodaRez wrote:So, do you have to make a SEPARATE texture in XSI that matches ur bumpmap? or do you just select the overall texture that is applied to your model, cus my model only ahs 1 texture.