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Bf2 Objects To BF1

Posted: Sun Oct 14, 2007 4:52 pm
by NovaBlast
Ok so here's what hapenned: I was making a map for a guy, its a Kashyyyk racing map. I needed some objects from BF2, so I put in that big kashyyk tree, some of its limbs, a few dagobah asssets, and a few polis massa asteroid assets. I put them in the editor and they worked fine... although there was alittle funky thing where it was hard to select them, other than that they looked like they would work. So I munged, put it in ye old addon folder, played the game and.... *phut* "battlefront has cannot continue, please contact eh maker of the progam for assistance *computer freezes*" SO, im kinda angry that all that work I did (Which looks REALLY cool) will ahve to be deleted, Is there ANY way I can make it so that I won't have to delete anything and get them to work? I mean there just .odf's and .msh's What can go wrong? I can even get you the exact anmes for the Bf2 assets if you want. Thanks

Re: Bf2 Objects To BF1

Posted: Sun Oct 14, 2007 5:19 pm
by Caleb1117
Well, there have been several maps for SWBF1 with SWBF2 assets in them, like the converted Death Star map.
My guess is you did something else wrong, but I have no idea what would cause something of that scale.

Re: Bf2 Objects To BF1

Posted: Sun Oct 14, 2007 5:41 pm
by NovaBlast
Well I don't THINK I could have done anything wrong.. I mean all I did was copy-paste the bf2 files in my maps odf and msh folders....... I hope there is a reason for all this... and a fixable one at that ^^

Re: Bf2 Objects To BF1

Posted: Sun Oct 14, 2007 7:52 pm
by Karnage
You need to make sure that all of the commands in the .odfs are compatible with BF1.

I know the asteroids have some commands that don't work with BF1.

Just edit everything in the .odf so it looks like any common BF1 .odf object does.

Re: Bf2 Objects To BF1

Posted: Sun Oct 14, 2007 10:36 pm
by NovaBlast
Thanks Karnage! now i wont have to spend countless hours (minutes :quotes: ) replacing all those objects! :thumbs: