Page 1 of 1

Custom sound lvl isn't there

Posted: Mon Aug 10, 2009 8:40 pm
by 501st_commander
I tryed to make my own sound lvl. i did everything that it said, exept i added my own sounds i needed. But the cwh.lvl isn't there. i cheked the addon and data_cwh\lvl_pc\sound folders. The lvl_pc folder had global.lvl and shell.lvl, but not cwh.lvl.

Here is the cwh.req:
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
"cw_vo"
"cw_tac_vo"

}
REQN
{
"lvl"
"cwhcw"
}
}
cwhcw.req:
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"cwhcw"
}

REQN
{
"config"
"global_world"
"exp_obj"
"cwhcw"
"cw_vo"
"cw"
"rep_fly_arc170fighter"
"rep_fly_gunship"
"tur_bldg_hoth_dishturret"
"tur_bldg_hoth_lasermortar"
}
}
and the cwhcw.sfx:
Hidden/Spoiler:
// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\imp_laser_dirt_07.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_04.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_06.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_08.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_12.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\im2_laser_dirt_07.wav imp_laser_dirt_07 -resample ps2 20000
..\..\global\effects\im2_laser_dirt_09.wav imp_laser_dirt_09 -resample ps2 20000
..\..\global\effects\im2_laser_stone_03.wav imp_laser_stone_03 -resample ps2 20000
..\..\global\effects\im2_laser_stone_04.wav imp_laser_stone_04 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_laser_stone_05.wav imp_laser_stone_05 -resample ps2 20000
..\..\global\effects\im2_laser_metal_02.wav imp_laser_metal_02 -alias ps2 imp_laser_dirt_09
..\..\global\effects\im2_laser_metal_03.wav imp_laser_metal_03 -alias ps2 imp_laser_stone_03
..\..\global\effects\im2_laser_metal_05.wav imp_laser_metal_05 -alias ps2 imp_laser_stone_05
..\..\global\effects\im2_laser_metal_06.wav imp_laser_metal_06 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_laser_metal_07.wav imp_laser_metal_07 -alias ps2 imp_laser_dirt_09
..\..\global\effects\im2_laser_metal_08.wav imp_laser_metal_08 -alias ps2 imp_laser_stone_03
..\..\global\effects\im2_laser_metal_09.wav imp_laser_metal_09 -alias ps2 imp_laser_stone_05
..\..\global\effects\im2_laser_metal_16.wav imp_laser_metal_16 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_laser_metal_18.wav imp_laser_metal_18 -alias ps2 imp_laser_dirt_09
..\..\global\effects\im2_laser_metal_21.wav imp_laser_metal_21 -alias ps2 imp_laser_stone_03
..\..\global\effects\im2_ricco_02.wav imp_ricco_02 -alias ps2 imp_laser_stone_05
..\..\global\effects\im2_ricco_03.wav imp_ricco_03 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_ricco_04.wav imp_ricco_04 -resample ps2 20000
..\..\global\effects\im2_ricco_06.wav imp_ricco_06 -alias ps2 imp_ricco_04
..\..\global\effects\im2_ricco_08.wav imp_ricco_08 -resample ps2 20000
..\..\global\effects\im2_ricco_12.wav imp_ricco_12 -alias ps2 imp_ricco_08
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------

// All Turrets * Excludes Autoturret //////////////////////////////////////////////////////////////////////////
// Damage
// * Sparks uses fusioncutter
#ifplatform xbox pc
..\..\global\effects\emt_torch_lp.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\em2_torch_lp.wav emt_torch_lp -resample ps2 16000
#endifplatform ps2
// Small Turret ----------
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\gcw\effects\wpn_cmbtspdr_blaster_fire.wav com_weap_turret_fire_small -resample xbox 22050 pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_cmbtspdr_blaster_fire.wav com_weap_turret_fire_small -resample ps2 16000
..\..\global\effects\wp2_intrcptTnk_trtYaw_lp.wav wpn_intrcptTnk_trtYaw_lp -resample ps2 16000
..\..\global\effects\wp2_intrcptTnk_trtPtch_lp.wav wpn_intrcptTnk_trtPtch_lp -resample ps2 16000
#endifplatform ps2
..\..\global\effects\rchothdishturret.wav -alias ps2 com_weap_turret_fire_small -resample xbox 22050 pc 44100
// ----------------------------------------------------------------------------------------------------------


// Object Explosions ---------------------------------------------------------------------------------------------


// ----- Large -----
#ifplatform xbox pc
..\..\global\effects\exp_obj_large04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_large02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_large05.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_large01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_large02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_large01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_large01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_large02.wav -resample xbox 320 pc 320
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_large04.wav exp_obj_large04 -resample ps2 16000
..\..\global\effects\ex2_obj_large02.wav exp_obj_large02 -resample ps2 16000
..\..\global\effects\ex2_obj_large05.wav exp_obj_large05 -alias ps2 exp_obj_large04
..\..\global\effects\ex2_obj_large01.wav exp_obj_large01 -alias ps2 exp_obj_large02
..\..\global\effects\ex2_distant_large02.wav exp_distant_large02 -resample ps2 10000
..\..\global\effects\ex2_distant_large01.wav exp_distant_large01 -alias ps2 exp_distant_large02
..\..\global\effects\exp_verydistant_large01.wav -resample ps2 320
..\..\global\effects\exp_verydistant_large02.wav -resample ps2 320
#endifplatform ps2

// --- Huge -----
#ifplatform xbox pc
..\..\global\effects\exp_obj_huge01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge05.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_huge01.wav exp_obj_huge01 -alias ps2 exp_obj_large04
..\..\global\effects\ex2_obj_huge02.wav exp_obj_huge02 -alias ps2 exp_obj_large02
..\..\global\effects\ex2_obj_huge03.wav exp_obj_huge03 -alias ps2 exp_obj_large04
..\..\global\effects\ex2_obj_huge04.wav exp_obj_huge04 -alias ps2 exp_obj_large02
..\..\global\effects\ex2_obj_huge05.wav exp_obj_huge05 -alias ps2 exp_obj_large02
#endifplatform ps2

// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform xbox pc
..\..\global\effects\exp_obj_med05.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample xbox 320 pc 320
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_med05.wav exp_obj_med05 -resample ps2 20000
..\..\global\effects\ex2_obj_med04.wav exp_obj_med04 -resample ps2 20000
..\..\global\effects\ex2_obj_med03.wav exp_obj_med03 -alias ps2 exp_obj_med05
..\..\global\effects\ex2_obj_med02.wav exp_obj_med02 -alias ps2 exp_obj_med04
..\..\global\effects\ex2_obj_med01.wav exp_obj_med01 -alias ps2 exp_obj_med05
..\..\global\effects\ex2_distant_medium01.wav exp_distant_medium01 -resample ps2 16000
..\..\global\effects\ex2_distant_medium02.wav exp_distant_medium02 -alias ps2 exp_distant_medium01
..\..\global\effects\exp_verydistant_medium01.wav -resample ps2 320
..\..\global\effects\exp_verydistant_medium02.wav -resample ps2 320
#endifplatform ps2
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform xbox pc
..\..\global\effects\exp_obj_small01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small05.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_small02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_small01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample xbox 320 pc 320
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_small01.wav exp_obj_small01 -resample ps2 20000
..\..\global\effects\ex2_obj_small02.wav exp_obj_small02 -alias ps2 exp_obj_small01
..\..\global\effects\ex2_obj_small03.wav exp_obj_small03 -alias ps2 exp_obj_small01
..\..\global\effects\ex2_obj_small04.wav exp_obj_small04 -alias ps2 exp_obj_small01
..\..\global\effects\ex2_obj_small05.wav exp_obj_small05 -alias ps2 exp_obj_small01
..\..\global\effects\ex2_distant_small02.wav exp_distant_small02 -resample ps2 11025
..\..\global\effects\ex2_distant_small01.wav exp_distant_small01 -alias ps2 exp_distant_small02
..\..\global\effects\exp_verydistant_small01.wav -resample ps2 320
..\..\global\effects\exp_verydistant_small02.wav -resample ps2 320
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------

// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform xbox pc
..\..\global\effects\exp_sub01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub03.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_sub01.wav exp_sub01 -resample ps2 10000
..\..\global\effects\ex2_sub02.wav exp_sub02 -resample ps2 10000
..\..\global\effects\ex2_sub03.wav exp_sub03 -alias ps2 exp_sub01
#endifplatform ps2

// ----- Hiss -----
#ifplatform xbox pc
..\..\global\effects\exp_sub04.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_sub04.wav exp_sub04 -resample ps2 16000
#endifplatform ps2

// ----- Pop and Hiss -----
#ifplatform xbox pc
..\..\global\effects\exp_sub05.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub06.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub07.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub08.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_sub07.wav exp_sub07 -alias ps2 exp_sub01
..\..\global\effects\ex2_sub08.wav exp_sub08 -resample ps2 16000
..\..\global\effects\ex2_sub05.wav exp_sub05 -alias ps2 exp_sub01
..\..\global\effects\ex2_sub06.wav exp_sub06 -alias ps2 exp_sub08
#endifplatform ps2
// -------------------------------------------------------------------------------------------------------------

// Trooper Foley Effects --------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform xbox pc
..\..\global\effects\mvt_trooper_squat.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\mv2_trooper_squat.wav mvt_trooper_squat -resample ps2 11025
#endifplatform ps2

//-- Stone - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_trooper_lie_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_trooper_getup_Stone.wav Stone.wav mvt_trooper_getup_Stone -alias ps2 mvt_trooper_getup_Snow
..\..\global\effects\mv2_trooper_jump_Stone.wav mvt_trooper_jump_Stone -alias ps2 mvt_trooper_jump_Snow
..\..\global\effects\mv2_trooper_land_Stone.wav mvt_trooper_land_Stone -alias ps2 mvt_trooper_land_Snow
..\..\global\effects\mv2_trooper_Stone_lgBF_01.wav mvt_trooper_Stone_lgBF_01 -resample ps2 16000
..\..\global\effects\mv2_trooper_Stone_lgBF_02.wav mvt_trooper_Stone_lgBF_02 -alias ps2 mvt_trooper_Stone_lgBF_01
..\..\global\effects\mv2_trooper_Stone_lgBF_03.wav mvt_trooper_Stone_lgBF_03 -alias ps2 mvt_trooper_Stone_lgBF_01
..\..\global\effects\mv2_trooper_Stone_smBF.wav mvt_trooper_Stone_smBF -alias ps2 mvt_trooper_Stone_lgBF_01
//..\..\global\effects\mv2_trooper_lie_Stone.wav mvt_trooper_lie_Stone -alias ps2 mvt_trooper_lie_Snow
..\..\global\effects\mv2_trooper_roll_Stone.wav mvt_trooper_roll_Stone -alias ps2 mvt_trooper_roll_Snow
..\..\global\effects\mv2_trooper_run_Stone_L01.wav mvt_trooper_run_Stone_L01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Stone_L02.wav mvt_trooper_run_Stone_L02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Stone_L03.wav mvt_trooper_run_Stone_L03 -alias ps2 mvt_trooper_run_Stone_L01
..\..\global\effects\mv2_trooper_run_Stone_L04.wav mvt_trooper_run_Stone_L04 -alias ps2 mvt_trooper_run_Stone_L02
..\..\global\effects\mv2_trooper_run_Stone_R01.wav mvt_trooper_run_Stone_R01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Stone_R02.wav mvt_trooper_run_Stone_R02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Stone_R03.wav mvt_trooper_run_Stone_R03 -alias ps2 mvt_trooper_run_Stone_R01
..\..\global\effects\mv2_trooper_run_Stone_R04.wav mvt_trooper_run_Stone_R04 -alias ps2 mvt_trooper_run_Stone_R02
..\..\global\effects\mv2_trooper_walk_Stone_L01.wav mvt_trooper_walk_Stone_L01 -alias ps2 mvt_trooper_run_Stone_L01
..\..\global\effects\mv2_trooper_walk_Stone_L02.wav mvt_trooper_walk_Stone_L02 -alias ps2 mvt_trooper_run_Stone_L02
..\..\global\effects\mv2_trooper_walk_Stone_L03.wav mvt_trooper_walk_Stone_L03 -alias ps2 mvt_trooper_run_Stone_L01
..\..\global\effects\mv2_trooper_walk_Stone_L04.wav mvt_trooper_walk_Stone_L04 -alias ps2 mvt_trooper_run_Stone_L02
..\..\global\effects\mv2_trooper_walk_Stone_R01.wav mvt_trooper_walk_Stone_R01 -alias ps2 mvt_trooper_run_Stone_R01
..\..\global\effects\mv2_trooper_walk_Stone_R02.wav mvt_trooper_walk_Stone_R02 -alias ps2 mvt_trooper_run_Stone_R02
..\..\global\effects\mv2_trooper_walk_Stone_R03.wav mvt_trooper_walk_Stone_R03 -alias ps2 mvt_trooper_run_Stone_R01
..\..\global\effects\mv2_trooper_walk_Stone_R04.wav mvt_trooper_walk_Stone_R04 -alias ps2 mvt_trooper_run_Stone_R02
..\..\global\effects\mv2_trooper_stop_Stone.wav mvt_trooper_stop_Stone -alias ps2 mvt_trooper_stop_Snow
#endifplatform ps2


//-- Metal - Walkways etc.
#ifplatform xbox pc
////..\..\global\effects\mvt_trooper_getup_Stone.wav Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav -resample xbox 22050 pc 22050
////..\..\global\effects\mvt_trooper_lie_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
////..\..\global\effects\mv2_trooper_getup_Stone.wav Metal.wav mvt_trooper_getup_Metal -resample ps2 16000
..\..\global\effects\mv2_trooper_jump_Metal.wav mvt_trooper_jump_Metal -resample ps2 11025
..\..\global\effects\mv2_trooper_land_Metal.wav mvt_trooper_land_Metal -resample ps2 11025
..\..\global\effects\mv2_trooper_Metal_lgBF_01.wav mvt_trooper_Metal_lgBF_01 -resample ps2 11025
..\..\global\effects\mv2_trooper_Metal_lgBF_02.wav mvt_trooper_Metal_lgBF_02 -alias ps2 mvt_trooper_Metal_lgBF_01
..\..\global\effects\mv2_trooper_Metal_lgBF_03.wav mvt_trooper_Metal_lgBF_03 -alias ps2 mvt_trooper_Metal_lgBF_01
..\..\global\effects\mv2_trooper_Metal_smBF.wav mvt_trooper_Metal_smBF -alias ps2 mvt_trooper_Metal_lgBF_01
////..\..\global\effects\mv2_Trooper_lie_Metal.wav mvt_trooper_lie_Metal -resample ps2 16000
..\..\global\effects\mv2_trooper_roll_Metal.wav mvt_trooper_roll_Metal -resample ps2 11025
..\..\global\effects\mv2_trooper_run_Metal_L01.wav mvt_trooper_run_Metal_L01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Metal_L02.wav mvt_trooper_run_Metal_L02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Metal_L03.wav mvt_trooper_run_Metal_L03 -alias ps2 mvt_trooper_run_Metal_L01
..\..\global\effects\mv2_trooper_run_Metal_L04.wav mvt_trooper_run_Metal_L04 -alias ps2 mvt_trooper_run_Metal_L02
..\..\global\effects\mv2_trooper_run_Metal_R01.wav mvt_trooper_run_Metal_R01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Metal_R02.wav mvt_trooper_run_Metal_R02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Metal_R03.wav mvt_trooper_run_Metal_R03 -alias ps2 mvt_trooper_run_Metal_R01
..\..\global\effects\mv2_trooper_run_Metal_R04.wav mvt_trooper_run_Metal_R04 -alias ps2 mvt_trooper_run_Metal_R02
..\..\global\effects\mv2_trooper_walk_Metal_L01.wav mvt_trooper_walk_Metal_L01 -alias ps2 mvt_trooper_run_Metal_L01
..\..\global\effects\mv2_trooper_walk_Metal_L02.wav mvt_trooper_walk_Metal_L02 -alias ps2 mvt_trooper_run_Metal_L02
..\..\global\effects\mv2_trooper_walk_Metal_L03.wav mvt_trooper_walk_Metal_L03 -alias ps2 mvt_trooper_run_Metal_L01
..\..\global\effects\mv2_trooper_walk_Metal_L04.wav mvt_trooper_walk_Metal_L04 -alias ps2 mvt_trooper_run_Metal_L02
..\..\global\effects\mv2_trooper_walk_Metal_R01.wav mvt_trooper_walk_Metal_R01 -alias ps2 mvt_trooper_run_Metal_R01
..\..\global\effects\mv2_trooper_walk_Metal_R02.wav mvt_trooper_walk_Metal_R02 -alias ps2 mvt_trooper_run_Metal_R02
..\..\global\effects\mv2_trooper_walk_Metal_R03.wav mvt_trooper_walk_Metal_R03 -alias ps2 mvt_trooper_run_Metal_R01
..\..\global\effects\mv2_trooper_walk_Metal_R04.wav mvt_trooper_walk_Metal_R04 -alias ps2 mvt_trooper_run_Metal_R02
..\..\global\effects\mv2_trooper_stop_Metal.wav mvt_trooper_stop_Metal -resample ps2 11025
#endifplatform ps2

//-- snow - Walkways etc.
#ifplatform xbox pc
//..\..\gcw\effects\mvt_Soldier_getup_snow.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_jump_snow.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_land_snow.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Snow_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Snow_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Snow_smBF.wav -resample xbox 22050 pc 22050
//..\..\gcw\effects\mvt_Soldier_lie_snow.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_roll_snow.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_snow_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_L04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R03.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_walk_snow_R04.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_stop_snow.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\gcw\effects\mv2_Soldier_getup_snow.wav mvt_Soldier_getup_snow -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_jump_snow.wav mvt_Soldier_jump_snow -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_land_snow.wav mvt_Soldier_land_snow -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_Snow_lgBF_01.wav mvt_Soldier_Snow_lgBF_01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_Snow_lgBF_02.wav mvt_Soldier_Snow_lgBF_02 -alias ps2 mvt_Soldier_Snow_lgBF_01
..\..\gcw\effects\mv2_Soldier_Snow_smBF.wav mvt_Soldier_Snow_smBF -alias ps2 mvt_Soldier_Snow_lgBF_01
//..\..\gcw\effects\mv2_Soldier_lie_snow.wav mvt_Soldier_lie_snow -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_roll_snow.wav mvt_Soldier_roll_snow -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_snow_L01.wav mvt_Soldier_run_snow_L01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_snow_L02.wav mvt_Soldier_run_snow_L02 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_snow_L03.wav mvt_Soldier_run_snow_L03 -alias ps2 mvt_Soldier_run_snow_L01
..\..\gcw\effects\mv2_Soldier_run_snow_L04.wav mvt_Soldier_run_snow_L04 -alias ps2 mvt_Soldier_run_snow_L02
..\..\gcw\effects\mv2_Soldier_run_snow_R01.wav mvt_Soldier_run_snow_R01 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_snow_R02.wav mvt_Soldier_run_snow_R02 -resample ps2 16000
..\..\gcw\effects\mv2_Soldier_run_snow_R03.wav mvt_Soldier_run_snow_R03 -alias ps2 mvt_Soldier_run_snow_R01
..\..\gcw\effects\mv2_Soldier_run_snow_R04.wav mvt_Soldier_run_snow_R04 -alias ps2 mvt_Soldier_run_snow_R02
..\..\gcw\effects\mv2_Soldier_walk_snow_L01.wav mvt_Soldier_walk_snow_L01 -alias ps2 mvt_Soldier_run_snow_L01
..\..\gcw\effects\mv2_Soldier_walk_snow_L02.wav mvt_Soldier_walk_snow_L02 -alias ps2 mvt_Soldier_run_snow_L02
..\..\gcw\effects\mv2_Soldier_walk_snow_L03.wav mvt_Soldier_walk_snow_L03 -alias ps2 mvt_Soldier_run_snow_L01
..\..\gcw\effects\mv2_Soldier_walk_snow_L04.wav mvt_Soldier_walk_snow_L04 -alias ps2 mvt_Soldier_run_snow_L02
..\..\gcw\effects\mv2_Soldier_walk_snow_R01.wav mvt_Soldier_walk_snow_R01 -alias ps2 mvt_Soldier_run_snow_R01
..\..\gcw\effects\mv2_Soldier_walk_snow_R02.wav mvt_Soldier_walk_snow_R02 -alias ps2 mvt_Soldier_run_snow_R02
..\..\gcw\effects\mv2_Soldier_walk_snow_R03.wav mvt_Soldier_walk_snow_R03 -alias ps2 mvt_Soldier_run_snow_R01
..\..\gcw\effects\mv2_Soldier_walk_snow_R04.wav mvt_Soldier_walk_snow_R04 -alias ps2 mvt_Soldier_run_snow_R02
..\..\gcw\effects\mv2_Soldier_stop_snow.wav mvt_Soldier_stop_snow -resample ps2 16000
#endifplatform ps2


// BDroid Foley Effects -------------------------------------------------------
// Terrain Independent Foley
#ifplatform xbox pc
..\..\cw\effects\mvt_BDroid_squat.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\mv2_BDroid_squat.wav mvt_BDroid_squat -alias ps2 mvt_trooper_squat
#endifplatform ps2


//-- Metal - Walkways etc.
#ifplatform xbox pc
////..\..\cw\effects\mvt_BDroid_getup_Metal.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_jump_Metal.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_land_Metal.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_Metal_smBF.wav -resample xbox 22050 pc 22050
////..\..\cw\effects\mvt_BDroid_lie_Metal.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_roll_Metal.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_run_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_walk_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\cw\effects\mvt_BDroid_stop_Metal.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc

#ifplatform ps2
////..\..\cw\effects\mv2_BDroid_getup_Metal.wav mvt_BDroid_getup_Metal -alias ps2 mvt_trooper_getup_Metal
..\..\cw\effects\mv2_BDroid_jump_Metal.wav mvt_BDroid_jump_Metal -resample ps2 11025
..\..\cw\effects\mv2_BDroid_land_Metal.wav mvt_BDroid_land_Metal -alias ps2 mvt_trooper_land_Metal
..\..\cw\effects\mv2_BDroid_Metal_smBF.wav mvt_BDroid_Metal_smBF -alias ps2 mvt_trooper_Metal_lgBF_01
////..\..\cw\effects\mv2_BDroid_lie_Metal.wav mvt_BDroid_lie_Metal -resample ps2 16000
..\..\cw\effects\mv2_BDroid_roll_Metal.wav mvt_BDroid_roll_Metal -resample ps2 11025
..\..\cw\effects\mv2_BDroid_run_Metal_L01.wav mvt_BDroid_run_Metal_L01 -resample ps2 16000
..\..\cw\effects\mv2_BDroid_run_Metal_L02.wav mvt_BDroid_run_Metal_L02 -resample ps2 16000
..\..\cw\effects\mv2_BDroid_run_Metal_L03.wav mvt_BDroid_run_Metal_L03 -alias ps2 mvt_BDroid_run_Metal_L01
..\..\cw\effects\mv2_BDroid_run_Metal_L04.wav mvt_BDroid_run_Metal_L04 -alias ps2 mvt_BDroid_run_Metal_L02
..\..\cw\effects\mv2_BDroid_run_Metal_R01.wav mvt_BDroid_run_Metal_R01 -resample ps2 16000
..\..\cw\effects\mv2_BDroid_run_Metal_R02.wav mvt_BDroid_run_Metal_R02 -resample ps2 16000
..\..\cw\effects\mv2_BDroid_run_Metal_R03.wav mvt_BDroid_run_Metal_R03 -alias ps2 mvt_BDroid_run_Metal_R01
..\..\cw\effects\mv2_BDroid_run_Metal_R04.wav mvt_BDroid_run_Metal_R04 -alias ps2 mvt_BDroid_run_Metal_R02
..\..\cw\effects\mv2_BDroid_walk_Metal_L01.wav mvt_BDroid_walk_Metal_L01 -alias ps2 mvt_BDroid_run_Metal_L01
..\..\cw\effects\mv2_BDroid_walk_Metal_L02.wav mvt_BDroid_walk_Metal_L02 -alias ps2 mvt_BDroid_run_Metal_L02
..\..\cw\effects\mv2_BDroid_walk_Metal_L03.wav mvt_BDroid_walk_Metal_L03 -alias ps2 mvt_BDroid_run_Metal_L01
..\..\cw\effects\mv2_BDroid_walk_Metal_L04.wav mvt_BDroid_walk_Metal_L04 -alias ps2 mvt_BDroid_run_Metal_L02
..\..\cw\effects\mv2_BDroid_walk_Metal_R01.wav mvt_BDroid_walk_Metal_R01 -alias ps2 mvt_BDroid_run_Metal_R01
..\..\cw\effects\mv2_BDroid_walk_Metal_R02.wav mvt_BDroid_walk_Metal_R02 -alias ps2 mvt_BDroid_run_Metal_R02
..\..\cw\effects\mv2_BDroid_walk_Metal_R03.wav mvt_BDroid_walk_Metal_R03 -alias ps2 mvt_BDroid_run_Metal_R01
..\..\cw\effects\mv2_BDroid_walk_Metal_R04.wav mvt_BDroid_walk_Metal_R04 -alias ps2 mvt_BDroid_run_Metal_R02
..\..\cw\effects\mv2_BDroid_stop_Metal.wav mvt_BDroid_stop_Metal -resample ps2 11025
#endifplatform ps2




// Blue Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_missile_fire.wav wpn_drdFghtr_missile_fire -resample ps2 16000
#endifplatform ps2

// Yellow Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_hailfire_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_hailfire_missile_fire.wav wpn_hailfire_missile_fire -resample ps2 16000
#endifplatform ps2

// Proton Torpedo
#ifplatform xbox pc
..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
#endifplatform ps2

// Bomb
#ifplatform xbox pc
..\..\gcw\effects\wpn_tie_bombLauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_bombLauncher_fire.wav wpn_tie_bombLauncher_fire -resample ps2 16000
#endifplatform ps2

// Beam Weapon Turrets
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 11025
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
#endifplatform ps2

// Scout Lasers
#ifplatform xbox pc
..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_jediStrftr_blaster_fire.wav wpn_jediStrftr_blaster_fire -resample ps2 16000
#endifplatform ps2

// Recoilless
#ifplatform xbox pc
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_blaster_fire.wav wpn_ywing_blaster_fire -resample ps2 18000
#endifplatform ps2


// Turret and Vehicle Chaingun
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\global\effects\chain_wind_lp.WAV wpn_chaingun_spin -resample ps2 11025 xbox 22050 pc 22050

// Shock Gun
..\..\global\effects\rcflak.wav -resample ps2 14000 xbox 22050 pc 22050

//-----------------------------------------------------------------------------------------

// Global Engines------------------------------------------------------------------------


// Generic Shift Up
..\..\global\effects\veh_generic_accel_01.wav shift_up -resample ps2 11025 xbox 22050 pc 22050
// Generic Damage Chop
..\..\global\effects\eng_chop_a_loop.wav -resample ps2 11025 xbox 22050 pc 22050

// Soft Startup
..\..\global\effects\eng_genericStartup_01.wav startup_soft -resample ps2 11025 xbox 22050 pc 22050

// Hard Startup
..\..\global\effects\eng_genericStartup_02.wav startup_hard -alias ps2 startup_soft -resample xbox 22050 pc 22050

// Soft Shutdown
..\..\global\effects\eng_genericShutdown_01.wav shutdown_soft -resample ps2 11025 xbox 22050 pc 22050
// Hard Shutdown
..\..\global\effects\eng_genericShutdown_02.wav shutdown_hard -alias ps2 shutdown_soft -resample xbox 22050 pc 22050


// Airbrakes
..\..\global\effects\sfx_pod_airbrakes_off.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\sfx_pod_airbrakes_on.wav -resample ps2 11025 xbox 22050 pc 22050

// CIS Droidfighter ---------------------------------------------------------------------------------------------
..\..\global\effects\veh_dsf_accel_01.wav droidfighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_shpRll_01.wav droidfighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_deccel_01.wav droidfighter_shift_down -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample xbox 12000 pc 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_blaster_fire.wav wpn_drdFghtr_blaster_fire -resample ps2 16000
..\..\cw\effects\eP2_droidStarfighter_low_lp.wav eng_droidStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_droidStarfighter_mid_lp.wav eng_droidStarfighter_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_droidStarfighter_hi_lp.wav eng_droidStarfighter_hi_lp -resample ps2 12000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------

// TriDroidfighter----------------------------------------------------------------------------------------------------
..\..\global\effects\veh_tri_accel_01.wav tridroid_shift_up -alias ps2 droidfighter_shift_up -resample xbox 22050 pc 22050
..\..\global\effects\veh_tri_shpRll_01.wav tridroid_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\eng_triFighter_low_lp.wav -resample ps2 2000 xbox 5000 pc 8000
..\..\cw\effects\eng_triFighter_mid_lp.wav -resample ps2 11025 xbox 11025 pc 22050
..\..\cw\effects\eng_triFighter_hi_lp.wav -resample ps2 11025 xbox 16000 pc 22050
..\..\global\effects\veh_tri_deccel_01.wav tridroid_shift_down -resample ps2 16000 xbox 22050 pc 22050
//------------------------------------------------------------------------------------------------------------------

// Arc170 ----------------------------------------------------------------------------------------------
..\..\cw\effects\eng_Arc170_hi_lp.wav -resample ps2 11025 xbox 11025 pc 22050
..\..\cw\effects\eng_Arc170_low_lp.wav -resample ps2 2000 xbox 4000 pc 22050
..\..\cw\effects\eng_Arc170_mid_lp.wav -resample ps2 11025 xbox 11025 pc 22050
//..\..\cw\effects\wpn_arc_fire_02.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_arc_torpedo.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_accel_01.wav Arc170_shift_up -alias ps2 jedifighter_shift_up -resample xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_shpRll_01.wav Arc170_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_deccel_01.wav Arc170_shift_down -alias ps2 jedifighter_shift_down -resample xbox 22050 pc 22050

// ---------------------------------------------------------------------------------------------------------------

// Vwing Grievousfighter----------------------------------------------------------------------------------------------
..\..\cw\effects\eng_v-wing_hi_lp.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\eng_v-wing_low_lp.wav -resample ps2 2000 xbox 8000 pc 16000
..\..\cw\effects\eng_v-wing_mid_lp.wav -resample ps2 18000 xbox 18000 pc 22050
//..\..\cw\effects\wpn_vwing_fire_01.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_vwing_torpedo.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_vwing_accel_01.wav vwing_shift_up -alias ps2 droidfighter_shift_down -resample xbox 22050 pc 22050
..\..\global\effects\veh_vwing_shpRll_01.wav vwing_roll -resample ps2 16000 xbox 22050 pc 22050

..\..\global\effects\veh_cisBombr_accel_01.wav grievous_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_cisBombr_ShpRll_01.wav grievous_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_vwing_deccel_01.wav vwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_cisBombr_deccel_01.wav grievous_shift_down -resample ps2 16000 xbox 22050 pc 22050
// ---------------------------------------------------------------------------------------------------------------


// Gunship -------------------------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship02.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship01.wav -alias ps2 eng_takeoff_gunship02 -resample xbox 22050 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_rocket_fire.wav wpn_gunship_rocket_fire -resample ps2 16000
..\..\cw\effects\eP2_repGunship_hi_lp.wav eng_repGunship_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_repGunship_low_lp.wav eng_repGunship_low_lp -resample ps2 3000
..\..\cw\effects\eP2_repGunship_mid_lp.wav eng_repGunship_mid_lp -resample ps2 6000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------


// CW Era Flyer Sounds requiring CW Flyers for aliasing
// Soft Shiftup
..\..\global\effects\sfx_pod_slide_up.wav soft_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
// Soft Shiftdown
..\..\global\effects\sfx_pod_slide_down.wav soft_shift_down -alias ps2 vwing_roll -resample xbox 22050 pc 22050


#ifplatform pc
..\..\global\effects\veh_TriFighter_by_01.wav tri_flyby -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_01.wav nsf_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_02.wav cis_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_01.wav startup_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_02.wav arc170_startup -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_shutdown_light_01.wav
..\..\global\effects\veh_shutdown_light_02.wav cw_powerdown -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_01.wav heavy_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_02.wav shutdown_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_01.wav droidfighter_by_light -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_02.wav droidfighter_by -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_arc170_by_01.wav cw_flyby -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_arc170_by_02.wav
#endifplatform pc
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\exp_debris_metal_large01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample xbox 32000 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_debris_metal_med03.wav exp_debris_metal_med03 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_med02.wav exp_debris_metal_med02 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_small01.wav exp_debris_metal_small01 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_small03.wav exp_debris_metal_small03 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_large01.wav exp_debris_metal_large01 -alias ps2 exp_debris_metal_med02
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------

// Big Turret Fire
#ifplatform xbox pc
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
#endifplatform ps2
//---------------------------------------------------------------------------------------------------

// Hoth Emitters
//effects\emt_shieldGenerator_lp01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\emt_forceField_lp.wav core_hum -resample ps2 16000 xbox 16000 pc 44100
..\..\global\effects\emt_mygeetoForceField_lp02.wav force_field_lp -resample ps2 16000 xbox 20000 pc 22050
//..\..\global\effects\emt_mygeetoForceField_st.wav force_field_on -resample ps2 16000 xbox 20000 pc 22050
//..\..\global\effects\emt_magneticShield_off.wav force_field_off -resample ps2 16000 xbox 20000 pc 22050
//..\..\global\effects\emt_magneticShield_on.wav force_field_on -resample ps2 16000 xbox 20000 pc 22050

..\..\global\effects\chain_wind_lp.WAV wpn_chaingun_spin -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\ChainGun01.wav wpn_chaingun_fire01 -resample ps2 16000 xbox 22050 pc 22050

..\..\global\effects\crtr_wampa_hurt.wav wampa_hurt01 -resample ps2 16000 xbox 20000 pc 22050
..\..\global\effects\crtr_wampa_hurt2.wav wampa_hurt02 -resample ps2 16000 xbox 20000 pc 22050
..\..\global\effects\crtr_wampa_death.wav wampa_death01 -resample ps2 16000 xbox 20000 pc 22050
..\..\global\effects\crtr_wampa_death3.wav wampa_death02 -alias ps2 wampa_death01 -resample xbox 20000 pc 22050

//Orbital Bombardment -----------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\hot\effects\emt_orbitalBombardment_02.wav rumble1 -resample xbox 22050 pc 22050
..\hot\effects\emt_orbitalBombardment_01.wav rumble2 -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\hot\effects\em2_orbitalBombardment_02.wav rumble1 -resample ps2 8000
..\hot\effects\em2_orbitalBombardment_01.wav rumble2 -resample ps2 8000
#endifplatform ps2


..\..\global\effects\imp_ord_shield01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield02.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield03.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield04.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050


..\..\global\effects\emt_steam_lp.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\bigfan01.wav

effects/avalanc2.WAV -resample ps2 10000
..\..\global\effects\door1start.wav door_open -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\door2start.wav door_close -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\eng_starDestroyer_lp.wav -resample pc 22050 xbox 22050 ps2 8000
//..\..\global\effects\sfx_amb_signal_horn_01.wav signal_horn -resample pc 22050 xbox 22050 ps2 16000
//..\..\global\effects\eng_allAssault_hum_lp.wav cap_amb -resample pc 22050 xbox 22050 ps2 10000
//..\..\global\effects\eng_allAssault_wash_lp.wav sd_engine_wash -resample pc 22050 xbox 22050 ps2 10000

//temp
..\..\global\effects\malechoke.wav -alias ps2 RICOM401 -resample xbox 22050 pc 22050
//..\..\global\effects\femalechoke.wav -resample ps2 16000 xbox 22050 pc 22050

..\..\global\effects\emt_dsEnergyCore_lp01.wav energy_loop -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\emt_engCylinders_lp.wav engine_cylinders -resample ps2 16000 xbox 22050 pc 22050

// Ball SParks
..\..\global\effects\wpn_forceLightning_lp_Sml.wav lightning_small -resample ps2 16000 xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_med.wav lightning_med -alias ps2 lightning_small -resample xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_long.wav lightning_large -alias ps2 lightning_small -resample xbox 16000 pc 44100
did i do anything wrong?
This is the Tutorial i used: http://www.gametoast.com/forums/viewtop ... =27&t=4750

thanks

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 9:54 am
by Deviss
did you change munge.bat soundmunge.bat and making your custom sound folder correctly? if yes so i will upload my files for you i only use them, these must work fine :wink:

EDIT: downlaod this FILE that is my custom sound file i hope work fine for you also :wink:
CREDITS: AQT working files :wink:

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 11:00 am
by 501st_commander
i did edit the soundmunge.bat, but not the munge.bat.. :oops:

Ill use the file you uploaded also.

Edit:

i tryed the munge.bat you have but i got this in VM:
Hidden/Spoiler:
(.....)
Sound\munge PC
File Not Found
File Not Found
File Not Found
File Not Found
Munging all_unit_vo_quick.stm
Munging all_unit_vo_slow.stm
Munging cis_unit_vo_quick.stm
Munging cis_unit_vo_slow.stm
Munging cor_objective_vo_slow.stm
Munging cw_music.stm
Munging dea_objective_vo_slow.stm
Munging des_unit_vo_slow.stm
Munging fel_objective_vo_slow.stm
Munging gam_unit_vo_slow.stm
Munging gcw_music.stm
Munging geo_objective_vo_slow.stm
Munging global_vo_quick.stm
Munging global_vo_slow.stm
Munging gun_unit_vo_slow.stm
Munging hot_objective_vo_slow.stm
Munging imp_unit_vo_quick.stm
Munging imp_unit_vo_slow.stm
Munging kam_objective_vo_slow.stm
Munging KAS_objective_vo_slow.stm
Munging mus_objective_vo_slow.stm
Munging myg_objective_vo_slow.stm
Munging nab_objective_vo_slow.stm
Munging pol_objective_vo_slow.stm
Munging rep_unit_vo_quick.stm
Munging rep_unit_vo_slow.stm
Munging spa1_objective_vo_slow.stm
Munging tan_objective_vo_slow.stm
Munging uta_objective_vo_slow.stm
Munging wok_unit_vo_slow.stm
Munging wok_vo_quick.stm
Munging yav_objective_vo_slow.stm
File Not Found
File Not Found
Munging shell.sfx
Munging shell_music.stm
Munging shell_vo.stm
Munging shell_ui.st4
File Not Found
File Not Found
Munge log directory must be specified as the fifth argument
'_LVL_pc\sound' is not recognized as an internal or external command,
operable program or batch file.
Munging common.bnk, this could take a while... (..)

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 3:55 pm
by Deviss
501st_commander wrote:i did edit the soundmunge.bat, but not the munge.bat.. :oops:

Ill use the file you uploaded also.

Edit:

i tryed the munge.bat you have but i got this in VM:
Hidden/Spoiler:
(.....)
Sound\munge PC
File Not Found
File Not Found
File Not Found
File Not Found
Munging all_unit_vo_quick.stm
Munging all_unit_vo_slow.stm
Munging cis_unit_vo_quick.stm
Munging cis_unit_vo_slow.stm
Munging cor_objective_vo_slow.stm
Munging cw_music.stm
Munging dea_objective_vo_slow.stm
Munging des_unit_vo_slow.stm
Munging fel_objective_vo_slow.stm
Munging gam_unit_vo_slow.stm
Munging gcw_music.stm
Munging geo_objective_vo_slow.stm
Munging global_vo_quick.stm
Munging global_vo_slow.stm
Munging gun_unit_vo_slow.stm
Munging hot_objective_vo_slow.stm
Munging imp_unit_vo_quick.stm
Munging imp_unit_vo_slow.stm
Munging kam_objective_vo_slow.stm
Munging KAS_objective_vo_slow.stm
Munging mus_objective_vo_slow.stm
Munging myg_objective_vo_slow.stm
Munging nab_objective_vo_slow.stm
Munging pol_objective_vo_slow.stm
Munging rep_unit_vo_quick.stm
Munging rep_unit_vo_slow.stm
Munging spa1_objective_vo_slow.stm
Munging tan_objective_vo_slow.stm
Munging uta_objective_vo_slow.stm
Munging wok_unit_vo_slow.stm
Munging wok_vo_quick.stm
Munging yav_objective_vo_slow.stm
File Not Found
File Not Found
Munging shell.sfx
Munging shell_music.stm
Munging shell_vo.stm
Munging shell_ui.st4
File Not Found
File Not Found
Munge log directory must be specified as the fifth argument
'_LVL_pc\sound' is not recognized as an internal or external command,
operable program or batch file.
Munging common.bnk, this could take a while... (..)
first are you sure did you use my files and add your 3 letters to soundmunge.bat? so did you get sound file .lvl?? or not?

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 4:10 pm
by 501st_commander
i did use your files, but i still get the same error.
Here is the soundmunge.bat:
Hidden/Spoiler:
@if %1x==x goto noplatform
@set MUNGE_PLATFORM=%1
@set MUNGE_DIR=MUNGED\%MUNGE_PLATFORM%

@rem Munge global, shell and side specific sound data
@call soundmungedir _BUILD\sound\cw\%MUNGE_DIR% sound\cw sound\cw\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound cw
@call soundmungedir _BUILD\sound\gcw\%MUNGE_DIR% sound\gcw sound\gcw\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound gcw
@call soundmungedir _BUILD\sound\global\%MUNGE_DIR% sound\global sound\global\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound global nolevelfile
@call soundmungedir _BUILD\sound\shell\%MUNGE_DIR% sound\shell sound\shell\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound shell
@rem Munge world specific sound data
@call soundmungedir _BUILD\sound\worlds\cor\%MUNGE_DIR% sound\worlds\cor sound\worlds\cor\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound cor
@call soundmungedir _BUILD\sound\worlds\dag\%MUNGE_DIR% sound\worlds\dag sound\worlds\dag\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound dag
@call soundmungedir _BUILD\sound\worlds\dea\%MUNGE_DIR% sound\worlds\dea sound\worlds\dea\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound dea
@call soundmungedir _BUILD\sound\worlds\end\%MUNGE_DIR% sound\worlds\end sound\worlds\end\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound end
@call soundmungedir _BUILD\sound\worlds\fel\%MUNGE_DIR% sound\worlds\fel sound\worlds\fel\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound fel
@call soundmungedir _BUILD\sound\worlds\gal\%MUNGE_DIR% sound\worlds\gal sound\worlds\gal\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound gal
@call soundmungedir _BUILD\sound\worlds\geo\%MUNGE_DIR% sound\worlds\geo sound\worlds\geo\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound geo
@call soundmungedir _BUILD\sound\worlds\hot\%MUNGE_DIR% sound\worlds\hot sound\worlds\hot\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound hot
@call soundmungedir _BUILD\sound\worlds\kam\%MUNGE_DIR% sound\worlds\kam sound\worlds\kam\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound kam
@call soundmungedir _BUILD\sound\worlds\kas\%MUNGE_DIR% sound\worlds\kas sound\worlds\kas\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound kas
@call soundmungedir _BUILD\sound\worlds\mus\%MUNGE_DIR% sound\worlds\mus sound\worlds\mus\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound mus
@call soundmungedir _BUILD\sound\worlds\myg\%MUNGE_DIR% sound\worlds\myg sound\worlds\myg\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound myg
@call soundmungedir _BUILD\sound\worlds\nab\%MUNGE_DIR% sound\worlds\nab sound\worlds\nab\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound nab
@call soundmungedir _BUILD\sound\worlds\pol\%MUNGE_DIR% sound\worlds\pol sound\worlds\pol\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound pol
@call soundmungedir _BUILD\sound\worlds\spa\%MUNGE_DIR% sound\worlds\spa sound\worlds\spa\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound spa
@call soundmungedir _BUILD\sound\worlds\tan\%MUNGE_DIR% sound\worlds\tan sound\worlds\tan\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound tan
@call soundmungedir _BUILD\sound\worlds\tat\%MUNGE_DIR% sound\worlds\tat sound\worlds\tat\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound tat
@call soundmungedir _BUILD\sound\worlds\uta\%MUNGE_DIR% sound\worlds\uta sound\worlds\uta\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound uta
@call soundmungedir _BUILD\sound\worlds\yav\%MUNGE_DIR% sound\worlds\yav sound\worlds\yav\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound yav
@call soundmungedir _BUILD\sound\worlds\hero\%MUNGE_DIR% sound\worlds\hero sound\worlds\hero\%MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD _LVL_%MUNGE_PLATFORM%\sound _BUILD\sound hero
@call soundmungedir _BUILD\sound\worlds\abc\%MUNGE_DIR% sound\worlds\abc sound\worlds\abc\MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD

_LVL_%MUNGE_PLATFORM%\sound _BUILD\sound abc

@goto exit
:noplatform
@echo Platform must be specified as the first argument
:exit

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 4:18 pm
by AQT
This line here

Code: Select all

@call soundmungedir _BUILD\sound\worlds\abc\%MUNGE_DIR% sound\worlds\abc sound\worlds\abc\MUNGE_PLATFORM% %MUNGE_PLATFORM% _BUILD
change all the instances of abc to your mod ID (cwh).

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 4:40 pm
by 501st_commander
i still get the same error.

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 5:08 pm
by Deviss
501st_commander wrote:i still get the same error.
yeah but did you get custom sound .lvl file??

Re: Custom sound lvl isn't there

Posted: Tue Aug 11, 2009 5:10 pm
by 501st_commander
no