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New Hoth Map
Posted: Sun Jan 02, 2005 5:00 pm
by Dragonum
RE: New Hoth Map
Posted: Sun Jan 02, 2005 5:19 pm
by Lord_Bandu
hey that looks more like the movie than the original map .
Posted: Sun Jan 02, 2005 5:22 pm
by PR-0927
The movie had six AT-AT's though!! LOL!! The Rebels were not supposed to win!! And, they didn't!!
Just give them like 50 Snowspeeders, LOL!!
I responded to your Hoth thread at LucasArts Forums.
- Majin Revan
Posted: Sun Jan 02, 2005 6:40 pm
by eddie
Good job and good idea, so in couple of days?
Posted: Sun Jan 02, 2005 6:55 pm
by Dragonum
eddie wrote:Good job and good idea, so in couple of days?
i wait for my betatester.
I wont give it the community before the betatest is finished, because the map is big, and has alot of tunnels.
the imperium has a long way to the rebels.
the balancing must be ok, before the community can play the map.
dragonum
Posted: Sun Jan 02, 2005 8:58 pm
by guru
Looks great:) huge indeed! Looks like there will be fire from every angle , kep up the good work..
tunnels and turrets?
Posted: Sun Jan 02, 2005 11:48 pm
by Mr_TaunTaun
Hey, i know this probly isnt the right place to post this, but no one replyd to my other post.
How do u make tunnels that go into the ground or into a cliff, cos i cant make it open a hole or anything.
and how did u put those hoth turrets in?
Posted: Mon Jan 03, 2005 3:37 am
by Dragonum
MR_Taun_Taun,
the entrance to the Hangar, the exit of Tunnels and the Bunker have terrain cutter, psychofred, write this in your other tread and this ojekts and the tunnels are in the hoth map.
the hoth turrets, are in the hoth folders too, put it on the map like a object.
dragonum
Posted: Mon Jan 03, 2005 10:38 am
by Azkahar
Your test arrived yet? The map looks great aswell. If you want, I'll help test it for you.
Posted: Tue Jan 04, 2005 3:55 pm
by Dragonum
Azkahar wrote:Your test arrived yet? The map looks great aswell. If you want, I'll help test it for you.
thanks, azkahar.
give me your email adresse, so you can test the second time of my hoth betatest.
the map is big and my betatester found a lot of things i must do
dragonum
Posted: Tue Jan 04, 2005 4:56 pm
by Raxor
Have you got any more screenshots for us?
Posted: Thu Jan 06, 2005 6:25 pm
by Dragonum
ok the last tests has startet.
i hope i can the map release today.
after i and my betatester finished the test without or with small problems.
dragonum
Posted: Thu Jan 06, 2005 8:49 pm
by unknown_soldier
wow today!!!!! i cant wait lets hope everything works out for you so it will be out good luck were all looking forward to it
Posted: Fri Jan 07, 2005 8:38 pm
by Dragonum
i have bad news.
i tested the map with a few guys and all of them with a geforce graficgard have a CTD. the rest use radeon and the map works.
before i can fix this problem, i cant release the map.
sorry!!!
psychofred, is this possible, that only radeon cards work?
i can send you my BFront.log if this help.
dragonum
edit: maybe this is the problem:
Message Severity: 3
.\graphics\pc\shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Posted: Fri Jan 07, 2005 10:13 pm
by Lord_Bandu
hey iv just got the same problem .....i think its something to do with the sky Lua for your mod but i dont know what to do.